Crafter.Asset/lib/gdeflate/GDeflate.h

46 lines
1.5 KiB
C
Raw Permalink Normal View History

2026-05-11 18:37:30 +02:00
/*
* SPDX-FileCopyrightText: Copyright (c) 2020, 2021, 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-FileCopyrightText: Copyright (c) Microsoft Corportaion. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "config.h"
namespace GDeflate
{
// See README.MD in libdeflate_1_8 for details on Compression Levels
static const uint32_t MinimumCompressionLevel = 1;
static const uint32_t MaximumCompressionLevel = 12;
enum Flags
{
COMPRESS_SINGLE_THREAD = 0x200, /*!< Force compression using a single thread. */
};
size_t CompressBound(size_t size);
bool Compress(
uint8_t* output,
size_t* outputSize,
const uint8_t* in,
size_t inSize,
uint32_t level,
uint32_t flags);
bool Decompress(uint8_t* output, size_t outputSize, const uint8_t* in, size_t inSize, uint32_t numWorkers);
} // namespace GDeflate