rewrite
This commit is contained in:
parent
7b59aab6db
commit
057e7b94d7
10 changed files with 425 additions and 2323 deletions
|
|
@ -1,163 +0,0 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2025 Catcrafts®
|
||||
Catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3.0 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
#include <exception>
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
module Crafter.Asset;
|
||||
using namespace Crafter;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
struct HeaderData {
|
||||
std::uint32_t nameLenght;
|
||||
std::uint32_t typeLenght;
|
||||
std::uint32_t offset;
|
||||
std::uint32_t lenght;
|
||||
};
|
||||
|
||||
AssetLoad::AssetLoad(fs::path path) : f(path, std::ios::binary) {
|
||||
if(!f) {
|
||||
throw std::runtime_error(std::format("Error opening file {} not found", path.generic_string()));
|
||||
}
|
||||
std::uint32_t version;
|
||||
f.read(reinterpret_cast<char*>(&version), sizeof(std::uint32_t));
|
||||
std::uint32_t entryCount;
|
||||
f.read(reinterpret_cast<char*>(&entryCount), sizeof(std::uint32_t));
|
||||
entries.resize(entryCount);
|
||||
std::vector<std::uint32_t> lenghts(entryCount);
|
||||
for(std::uint32_t i = 0; i < entryCount; i++) {
|
||||
HeaderData header;
|
||||
f.read(reinterpret_cast<char*>(&header), sizeof(std::uint32_t)*4);
|
||||
entries[i].name.resize(header.nameLenght);
|
||||
f.read(reinterpret_cast<char*>(&entries[i].name[0]), header.nameLenght);
|
||||
entries[i].type.resize(header.typeLenght);
|
||||
f.read(reinterpret_cast<char*>(&entries[i].type[0]), header.typeLenght);
|
||||
lenghts[i] = header.lenght;
|
||||
entries[i].lenght = header.lenght;
|
||||
entries[i].offset = header.offset;
|
||||
headerLength+=header.nameLenght + header.typeLenght;
|
||||
}
|
||||
headerLength += sizeof(std::uint32_t)*2 + (sizeof(std::uint32_t)*4*entryCount);
|
||||
}
|
||||
|
||||
std::vector<char> AssetLoad::Load(std::string_view name) {
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto& entry) {
|
||||
return entry.name == name;
|
||||
});
|
||||
return LoadOffset(it->offset, it->lenght);
|
||||
}
|
||||
std::vector<char> AssetLoad::Load(std::string_view name, uint32_t lenght) {
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto& entry) {
|
||||
return entry.name == name;
|
||||
});
|
||||
return LoadOffset(it->offset, lenght);
|
||||
}
|
||||
void AssetLoad::Load(std::string_view name, void* data) {
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto& entry) {
|
||||
return entry.name == name;
|
||||
});
|
||||
return LoadOffset(it->offset, it->lenght, data);
|
||||
}
|
||||
void AssetLoad::Load(std::string_view name, void* data, uint32_t lenght) {
|
||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto& entry) {
|
||||
return entry.name == name;
|
||||
});
|
||||
return LoadOffset(it->offset, lenght, data);
|
||||
}
|
||||
|
||||
std::vector<char> AssetLoad::Load(uint32_t index) {
|
||||
return LoadOffset(entries[index].offset, entries[index].lenght);
|
||||
}
|
||||
std::vector<char> AssetLoad::Load(uint32_t index, uint32_t lenght) {
|
||||
return LoadOffset(entries[index].offset, lenght);
|
||||
}
|
||||
void AssetLoad::Load(uint32_t index, void* data) {
|
||||
return LoadOffset(entries[index].offset, entries[index].lenght, data);
|
||||
}
|
||||
void AssetLoad::Load(uint32_t index, void* data, uint32_t lenght) {
|
||||
return LoadOffset(entries[index].offset, lenght, data);
|
||||
}
|
||||
|
||||
std::vector<char> AssetLoad::Load(const AssetEntry& entry) {
|
||||
return LoadOffset(entry.offset, entry.lenght);
|
||||
}
|
||||
std::vector<char> AssetLoad::Load(const AssetEntry& entry, uint32_t lenght) {
|
||||
return LoadOffset(entry.offset, lenght);
|
||||
}
|
||||
void AssetLoad::Load(const AssetEntry& entry, void* data) {
|
||||
return LoadOffset(entry.offset, entry.lenght, data);
|
||||
}
|
||||
void AssetLoad::Load(const AssetEntry& entry, void* data, uint32_t lenght) {
|
||||
return LoadOffset(entry.offset, lenght, data);
|
||||
}
|
||||
|
||||
std::vector<char> AssetLoad::LoadOffset(uint32_t offset, uint32_t lenght) {
|
||||
f.seekg(offset+headerLength, std::ios_base::beg);
|
||||
std::vector<char> vector(lenght);
|
||||
f.read(vector.data(), lenght);
|
||||
return vector;
|
||||
}
|
||||
void AssetLoad::LoadOffset(uint32_t offset, uint32_t lenght, void* data) {
|
||||
f.seekg(offset+headerLength, std::ios_base::beg);
|
||||
f.read(reinterpret_cast<char*>(data), lenght);
|
||||
}
|
||||
|
||||
std::vector<char> AssetLoad::LoadAll() {
|
||||
f.seekg(headerLength, std::ios_base::beg);
|
||||
return std::vector<char>((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
|
||||
}
|
||||
|
||||
AssetSave::AssetSave(std::span<AssetEntry const> entries, std::span<char const> buffer) : entries(entries.begin(), entries.end()), buffer(buffer.begin(), buffer.end()) {
|
||||
|
||||
}
|
||||
|
||||
void AssetSave::AddEntry(std::string_view name, std::string_view type, std::span<char const> data) {
|
||||
entries.emplace_back(name, type, data.size());
|
||||
buffer.insert(buffer.end(), data.begin(), data.end());
|
||||
}
|
||||
|
||||
void AssetSave::Save(fs::path path) {
|
||||
std::ofstream f(path, std::ios::binary);
|
||||
std::uint32_t version = 0;
|
||||
f.write(reinterpret_cast<const char*>(&version), sizeof(std::uint32_t));
|
||||
std::uint32_t entriesCount = entries.size();
|
||||
f.write(reinterpret_cast<const char*>(&entriesCount), sizeof(std::uint32_t));
|
||||
std::uint32_t offset = 0;
|
||||
for(const AssetEntry& entry : entries) {
|
||||
std::uint32_t nameSize = entry.name.size();
|
||||
f.write(reinterpret_cast<const char*>(&nameSize), sizeof(std::uint32_t));
|
||||
std::uint32_t typeSize = entry.type.size();
|
||||
f.write(reinterpret_cast<const char*>(&typeSize), sizeof(std::uint32_t));
|
||||
f.write(reinterpret_cast<const char*>(&offset), sizeof(std::uint32_t));
|
||||
f.write(reinterpret_cast<const char*>(&entry.lenght), sizeof(std::uint32_t));
|
||||
offset+=entry.lenght;
|
||||
f.write(reinterpret_cast<const char*>(&entry.name[0]), entry.name.size());
|
||||
f.write(reinterpret_cast<const char*>(&entry.type[0]), entry.type.size());
|
||||
}
|
||||
f.write(reinterpret_cast<const char*>(buffer.data()), buffer.size());
|
||||
}
|
||||
|
|
@ -1,244 +0,0 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2025 Catcrafts®
|
||||
Catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3.0 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
#include <unordered_map>
|
||||
#include <iostream>
|
||||
#include <functional>
|
||||
#include <fstream>
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "stb_image_write.h"
|
||||
|
||||
|
||||
export module Crafter.Asset:Asset;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
struct __attribute__((packed)) Float3 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
struct __attribute__((packed)) Float2 {
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
|
||||
struct __attribute__((packed)) VertexUV {
|
||||
Float3 position;
|
||||
Float2 uv;
|
||||
};
|
||||
|
||||
void SplitString(const std::string& s, const char delimiter, std::vector<std::string>& tokens) {
|
||||
std::istringstream iss(s);
|
||||
std::string token;
|
||||
|
||||
while (std::getline(iss, token, delimiter)) {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t ProcessVertex(std::vector<VertexUV>& verticies, std::vector<Float3> positions, std::vector<Float2> uvs, uint32_t posIndex, uint32_t uvIndex) {
|
||||
Float3 pos = positions[posIndex - 1];
|
||||
Float2 uv = uvs[uvIndex - 1];
|
||||
for (uint32_t i = 0; i < verticies.size(); i++) {
|
||||
VertexUV vert = verticies[i];
|
||||
if (vert.position.x == pos.x && vert.position.y == pos.y && vert.position.z == pos.z && vert.uv.x == uv.x && vert.uv.y == uv.y) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
verticies.push_back({ pos ,uv });
|
||||
return verticies.size() - 1;
|
||||
}
|
||||
|
||||
export namespace Crafter {
|
||||
std::unordered_map<std::string, std::function<std::vector<char>(fs::path)>> serializers = {
|
||||
{
|
||||
"PNG:Crafter.Graphics.TextureR8B8G8A8",
|
||||
[](fs::path file) {
|
||||
int x,y,n;
|
||||
unsigned char *imageData = stbi_load(file.generic_string().c_str(),&x, &y, &n, 4);
|
||||
std::uint32_t x2 = x;
|
||||
std::uint32_t y2 = y;
|
||||
std::vector<char> data(sizeof(std::uint32_t)+sizeof(std::uint32_t)+(x*y*4));
|
||||
memcpy(&data[0], &x2, sizeof(std::uint32_t));
|
||||
memcpy(&data[sizeof(std::uint32_t)], &y2, sizeof(std::uint32_t));
|
||||
memcpy(&data[sizeof(std::uint32_t)*2], imageData, x*y*4);
|
||||
return data;
|
||||
}
|
||||
},
|
||||
{
|
||||
"OBJ:Crafter.Graphics.Mesh",
|
||||
[](fs::path path) {
|
||||
std::ifstream file(path);
|
||||
|
||||
std::string line;
|
||||
std::vector<Float3> positions;
|
||||
std::vector<std::uint32_t> indices;
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
if (line.substr(0, 1) == "v") {
|
||||
std::istringstream iss(line.substr(2));
|
||||
Float3 pos{0,0,0};
|
||||
iss >> pos.x >> pos.y >> pos.z;
|
||||
positions.push_back(pos);
|
||||
}
|
||||
else if (line.substr(0, 1) == "f") {
|
||||
std::vector<std::string> tokens;
|
||||
SplitString(line.substr(2), ' ', tokens);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
indices.push_back(std::stoul(tokens[i])-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
std::vector<char> buffer((positions.size()*sizeof(Float3))+(indices.size()*sizeof(std::uint32_t))+sizeof(std::uint32_t)+sizeof(std::uint32_t));
|
||||
std::uint32_t vertSize = positions.size();
|
||||
std::uint32_t indexSize = indices.size();
|
||||
memcpy(&buffer[0], &vertSize, sizeof(std::uint32_t));
|
||||
memcpy(&buffer[sizeof(std::uint32_t)], &indexSize, sizeof(std::uint32_t));
|
||||
memcpy(&buffer[sizeof(std::uint32_t)*2], positions.data(), positions.size()*sizeof(Float3));
|
||||
memcpy(&buffer[positions.size()*sizeof(Float3)+sizeof(std::uint32_t)+sizeof(std::uint32_t)], indices.data(), indices.size()*sizeof(std::uint32_t));
|
||||
|
||||
return buffer;
|
||||
}
|
||||
},
|
||||
{
|
||||
"OBJ:Crafter.Graphics.MeshUV",
|
||||
[](fs::path path) {
|
||||
std::ifstream file(path);
|
||||
|
||||
std::string line;
|
||||
|
||||
std::vector<Float3> positions;
|
||||
std::vector<Float2> uvs;
|
||||
std::vector<VertexUV> verticies;
|
||||
std::vector<uint32_t> indicies;
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
if (line.substr(0, 2) == "vt") {
|
||||
std::istringstream iss(line.substr(3));
|
||||
Float2 uv{0,0};
|
||||
iss >> uv.x >> uv.y;
|
||||
uvs.push_back(uv);
|
||||
}
|
||||
else if (line.substr(0, 1) == "v") {
|
||||
std::istringstream iss(line.substr(2));
|
||||
Float3 pos{0,0,0};
|
||||
iss >> pos.x >> pos.y >> pos.z;
|
||||
positions.push_back(pos);
|
||||
}
|
||||
else if (line.substr(0, 1) == "f") {
|
||||
std::vector<std::string> tokens;
|
||||
SplitString(line.substr(2), ' ', tokens);
|
||||
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
size_t slashPos = tokens[i].find('/');
|
||||
indicies.push_back(ProcessVertex(verticies, positions, uvs, std::stoul(tokens[i].substr(0, slashPos)), std::stoul(tokens[i].substr(slashPos + 1))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
std::vector<char> buffer((verticies.size()*sizeof(VertexUV))+(indicies.size()*sizeof(std::uint32_t))+sizeof(std::uint32_t)+sizeof(std::uint32_t));
|
||||
std::uint32_t vertSize = verticies.size();
|
||||
std::uint32_t indexSize = indicies.size();
|
||||
memcpy(&buffer[0], &vertSize, sizeof(std::uint32_t));
|
||||
memcpy(&buffer[sizeof(std::uint32_t)], &indexSize, sizeof(std::uint32_t));
|
||||
memcpy(&buffer[sizeof(std::uint32_t)*2], verticies.data(), verticies.size()*sizeof(VertexUV));
|
||||
memcpy(&buffer[verticies.size()*sizeof(VertexUV)+sizeof(std::uint32_t)+sizeof(std::uint32_t)], indicies.data(), indicies.size()*sizeof(std::uint32_t));
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
std::unordered_map<std::string, std::function<void(fs::path, const void*)>> extractors = {
|
||||
{
|
||||
"Crafter.Graphics.TextureR8B8G8A8:PNG",
|
||||
[](fs::path dst, const void* data) {
|
||||
stbi_write_png(dst.generic_string().c_str(), reinterpret_cast<const std::uint32_t*>(data)[0], reinterpret_cast<const std::uint32_t*>(data)[1], 4, reinterpret_cast<const char*>(data)+(sizeof(std::uint32_t)*2), reinterpret_cast<const std::uint32_t*>(data)[0]*4);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class AssetEntry {
|
||||
public:
|
||||
std::string name;
|
||||
std::string type;
|
||||
uint32_t offset;
|
||||
uint32_t lenght;
|
||||
AssetEntry() = default;
|
||||
AssetEntry(std::string_view name, std::string_view type, uint32_t lenght) : name(name), type(type), lenght(lenght) {
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class AssetLoad {
|
||||
public:
|
||||
std::vector<AssetEntry> entries;
|
||||
AssetLoad(fs::path path);
|
||||
AssetLoad() = default;
|
||||
|
||||
std::vector<char> Load(std::string_view name);
|
||||
std::vector<char> Load(std::string_view name, uint32_t lenght);
|
||||
void Load(std::string_view name, void* data);
|
||||
void Load(std::string_view name, void* data, uint32_t lenght);
|
||||
|
||||
std::vector<char> Load(uint32_t index);
|
||||
std::vector<char> Load(uint32_t index, uint32_t lenght);
|
||||
void Load(uint32_t index, void* data);
|
||||
void Load(uint32_t index, void* data, uint32_t lenght);
|
||||
|
||||
std::vector<char> Load(const AssetEntry& entry);
|
||||
std::vector<char> Load(const AssetEntry& entry, uint32_t lenght);
|
||||
void Load(const AssetEntry& entry, void* data);
|
||||
void Load(const AssetEntry& entry, void* data, uint32_t lenght);
|
||||
|
||||
std::vector<char> LoadOffset(uint32_t offset, uint32_t lenght);
|
||||
void LoadOffset(uint32_t offset, uint32_t lenght, void* data);
|
||||
|
||||
std::vector<char> LoadAll();
|
||||
private:
|
||||
uint32_t headerLength;
|
||||
std::ifstream f;
|
||||
};
|
||||
|
||||
|
||||
class AssetSave {
|
||||
public:
|
||||
std::vector<AssetEntry> entries;
|
||||
std::vector<char> buffer;
|
||||
AssetSave() = default;
|
||||
AssetSave(std::span<AssetEntry const> entries, std::span<char const> buffer);
|
||||
void AddEntry(std::string_view name, std::string_view type, std::span<char const> data);
|
||||
void Save(fs::path path);
|
||||
};
|
||||
}
|
||||
63
implementations/main.cpp
Normal file
63
implementations/main.cpp
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2026 Catcrafts®
|
||||
catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License version 3.0 as published by the Free Software Foundation;
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
import Crafter.Asset;
|
||||
import Crafter.Math;
|
||||
import std;
|
||||
using namespace Crafter;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc != 3) {
|
||||
std::cout << "Usage: crafter-asset <input_file> <output_file>\n";
|
||||
return 1;
|
||||
}
|
||||
|
||||
fs::path inputPath = argv[1];
|
||||
fs::path outputPath = argv[2];
|
||||
|
||||
if (!fs::exists(inputPath)) {
|
||||
std::cerr << "Error: Input file does not exist.\n";
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::string extension = inputPath.extension().string();
|
||||
|
||||
try {
|
||||
if (extension == ".obj") {
|
||||
// Load OBJ as MeshAsset with normal/tangent/uv data
|
||||
auto mesh = MeshAsset<VertexNormalTangentUVPacked>::LoadOBJ(inputPath);
|
||||
mesh.Save(outputPath);
|
||||
}
|
||||
else if (extension == ".png") {
|
||||
// Load PNG as TextureAsset
|
||||
auto texture = TextureAsset<Vector<std::uint8_t, 4, 0>>::LoadPNG(inputPath);
|
||||
texture.Save(outputPath);
|
||||
}
|
||||
else {
|
||||
std::cerr << "Unsupported file type: " << extension << "\n";
|
||||
return 1;
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
std::cerr << "Error: " << e.what() << "\n";
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
244
interfaces/Crafter.Asset-Mesh.cppm
Normal file
244
interfaces/Crafter.Asset-Mesh.cppm
Normal file
|
|
@ -0,0 +1,244 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2026 Catcrafts®
|
||||
catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License version 3.0 as published by the Free Software Foundation;
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
export module Crafter.Asset:Mesh;
|
||||
import Crafter.Math;
|
||||
import std;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
export namespace Crafter {
|
||||
struct __attribute__((packed)) VertexNormalTangentUVPacked {
|
||||
Vector<float, 3, 4> normal;
|
||||
Vector<float, 3, 4> tangent;
|
||||
Vector<float, 2, 4> uv;
|
||||
};
|
||||
|
||||
struct VertexNormalTangentUV {
|
||||
Vector<float, 3, 0> normal;
|
||||
Vector<float, 3, 0> tangent;
|
||||
Vector<float, 2, 0> uv;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct MeshAsset {
|
||||
std::vector<Vector<float, 3, 3>> vertexes;
|
||||
std::vector<std::uint32_t> indexes;
|
||||
std::vector<T> datas;
|
||||
|
||||
void Save(fs::path path) {
|
||||
std::ofstream file(path, std::ios::binary);
|
||||
|
||||
std::uint32_t vertexCount = vertexes.size();
|
||||
std::uint32_t indexCount = indexes.size();
|
||||
std::uint32_t dataCount = datas.size();
|
||||
|
||||
file.write(reinterpret_cast<char*>(&vertexCount), sizeof(vertexCount));
|
||||
file.write(reinterpret_cast<char*>(&indexCount), sizeof(indexCount));
|
||||
file.write(reinterpret_cast<char*>(&dataCount), sizeof(dataCount));
|
||||
|
||||
file.write(reinterpret_cast<char*>(vertexes.data()), vertexCount * sizeof(Vector<float, 3, 3>));
|
||||
file.write(reinterpret_cast<char*>(indexes.data()), indexCount * sizeof(std::uint32_t));
|
||||
file.write(reinterpret_cast<char*>(datas.data()), dataCount * sizeof(T));
|
||||
}
|
||||
|
||||
static MeshAsset<T> Load(fs::path path) {
|
||||
MeshAsset<T> mesh;
|
||||
|
||||
std::ifstream file(path, std::ios::binary);
|
||||
|
||||
std::uint32_t vertexCount = 0;
|
||||
std::uint32_t indexCount = 0;
|
||||
std::uint32_t dataCount = 0;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&vertexCount), sizeof(vertexCount));
|
||||
file.read(reinterpret_cast<char*>(&indexCount), sizeof(indexCount));
|
||||
file.read(reinterpret_cast<char*>(&dataCount), sizeof(dataCount));
|
||||
|
||||
mesh.vertexes.resize(vertexCount);
|
||||
mesh.indexes.resize(indexCount);
|
||||
mesh.datas.resize(dataCount);
|
||||
|
||||
file.read(reinterpret_cast<char*>(mesh.vertexes.data()), vertexCount * sizeof(Vector<float, 3, 3>));
|
||||
file.read(reinterpret_cast<char*>(mesh.indexes.data()), indexCount * sizeof(std::uint32_t));
|
||||
file.read(reinterpret_cast<char*>(mesh.datas.data()), dataCount * sizeof(T));
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
static MeshAsset<T> LoadOBJ(fs::path path) requires (std::same_as<T, VertexNormalTangentUVPacked> || std::same_as<T, VertexNormalTangentUV>) {
|
||||
std::ifstream file(path);
|
||||
|
||||
MeshAsset<T> mesh;
|
||||
|
||||
std::string line;
|
||||
|
||||
std::vector<Vector<float, 3, 0>> positions;
|
||||
std::vector<Vector<float, 3, 0>> normals;
|
||||
std::vector<Vector<float, 2, 0>> uvs;
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
if (line.substr(0, 2) == "vt") {
|
||||
std::istringstream iss(line.substr(3));
|
||||
Vector<float,2, 0> uv;
|
||||
iss >> uv.x >> uv.y;
|
||||
uvs.push_back(uv);
|
||||
} else if (line.substr(0, 2) == "vn") {
|
||||
std::istringstream iss(line.substr(3));
|
||||
Vector<float, 3, 0> normal;
|
||||
iss >> normal.x >> normal.y >> normal.z;
|
||||
normals.push_back(normal);
|
||||
} else if (line.substr(0, 1) == "v") {
|
||||
std::istringstream iss(line.substr(2));
|
||||
Vector<float,3, 3> position;
|
||||
iss >> position.x >> position.y >> position.z;
|
||||
positions.push_back(position);
|
||||
} else if (line.substr(0, 1) == "f") {
|
||||
std::istringstream iss(line.substr(2));
|
||||
std::string vertexGroup;
|
||||
|
||||
while (iss >> vertexGroup) {
|
||||
std::istringstream vss(vertexGroup);
|
||||
std::string vIndex, vtIndex, vnIndex;
|
||||
|
||||
std::getline(vss, vIndex, '/');
|
||||
std::getline(vss, vtIndex, '/');
|
||||
std::getline(vss, vnIndex, '/');
|
||||
|
||||
Vector<float, 3, 0> v = positions[std::stoi(vIndex) - 1];
|
||||
Vector<float, 2, 0> vt = uvs[std::stoi(vtIndex) - 1];
|
||||
Vector<float, 3, 0> vn = normals[std::stoi(vnIndex) - 1];
|
||||
|
||||
for (std::uint32_t i = 0; i < mesh.datas.size(); i++) {
|
||||
if (mesh.datas[i].normal == vn && mesh.datas[i].uv == vt && mesh.vertexes[i] == v) {
|
||||
|
||||
mesh.indexes.push_back(i);
|
||||
goto skip;
|
||||
}
|
||||
}
|
||||
|
||||
mesh.indexes.push_back(mesh.datas.size());
|
||||
mesh.datas.push_back({vn, {0,0,0}, vt});
|
||||
mesh.vertexes.push_back(v);
|
||||
skip:;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Accumulate face normals and tangents
|
||||
for (std::uint32_t i = 0; i < mesh.indexes.size(); i += 3)
|
||||
{
|
||||
std::uint32_t i0 = mesh.indexes[i];
|
||||
std::uint32_t i1 = mesh.indexes[i + 1];
|
||||
std::uint32_t i2 = mesh.indexes[i + 2];
|
||||
|
||||
// Edges of the triangle
|
||||
Vector<float, 3, 0> edge1 = mesh.vertexes[i1] - mesh.vertexes[i0];
|
||||
Vector<float, 3, 0> edge2 = mesh.vertexes[i2] - mesh.vertexes[i0];
|
||||
|
||||
// Texture coordinate deltas
|
||||
Vector<float, 2, 0> deltaUV1 = mesh.datas[i1].uv - mesh.datas[i0].uv;
|
||||
Vector<float, 2, 0> deltaUV2 = mesh.datas[i2].uv - mesh.datas[i0].uv;
|
||||
|
||||
// Tangent calculation
|
||||
float f = 1.0f / (deltaUV1.x * deltaUV2.y - deltaUV1.y * deltaUV2.x);
|
||||
Vector<float, 3, 0> tangent;
|
||||
tangent.x = f * (deltaUV2.y * edge1.x - deltaUV1.y * edge2.x);
|
||||
tangent.y = f * (deltaUV2.y * edge1.y - deltaUV1.y * edge2.y);
|
||||
tangent.z = f * (deltaUV2.y * edge1.z - deltaUV1.y * edge2.z);
|
||||
|
||||
// Normalize tangent
|
||||
tangent.Normalize();
|
||||
|
||||
// Accumulate normals and tangents for each vertex
|
||||
mesh.datas[i0].tangent += tangent;
|
||||
mesh.datas[i1].tangent += tangent;
|
||||
mesh.datas[i2].tangent += tangent;
|
||||
}
|
||||
|
||||
// Normalize vertex normals and tangents
|
||||
for (T& v : mesh.datas) {
|
||||
v.tangent.Normalize();
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct MeshAsset<void> {
|
||||
std::vector<Vector<float, 3, 3>> vertexes;
|
||||
std::vector<std::uint32_t> indexes;
|
||||
void Save(fs::path path) {
|
||||
std::ofstream file(path, std::ios::binary);
|
||||
|
||||
std::uint32_t vertexCount = vertexes.size();
|
||||
std::uint32_t indexCount = indexes.size();
|
||||
|
||||
file.write(reinterpret_cast<char*>(&vertexCount), sizeof(vertexCount));
|
||||
file.write(reinterpret_cast<char*>(&indexCount), sizeof(indexCount));
|
||||
|
||||
file.write(reinterpret_cast<char*>(vertexes.data()), vertexCount * sizeof(Vector<float, 3, 3>));
|
||||
file.write(reinterpret_cast<char*>(indexes.data()), indexCount * sizeof(std::uint32_t));
|
||||
}
|
||||
static MeshAsset<void> Load(fs::path path) {
|
||||
MeshAsset<void> mesh;
|
||||
|
||||
std::ifstream file(path, std::ios::binary);
|
||||
|
||||
std::uint32_t vertexCount = 0;
|
||||
std::uint32_t indexCount = 0;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&vertexCount), sizeof(vertexCount));
|
||||
file.read(reinterpret_cast<char*>(&indexCount), sizeof(indexCount));
|
||||
|
||||
mesh.vertexes.resize(vertexCount);
|
||||
mesh.indexes.resize(indexCount);
|
||||
|
||||
file.read(reinterpret_cast<char*>(mesh.vertexes.data()), vertexCount * sizeof(Vector<float, 3, 3>));
|
||||
file.read(reinterpret_cast<char*>(mesh.indexes.data()), indexCount * sizeof(std::uint32_t));
|
||||
|
||||
return mesh;
|
||||
}
|
||||
static MeshAsset<void> LoadOBJ(fs::path path) {
|
||||
std::ifstream file(path);
|
||||
|
||||
MeshAsset<void> mesh;
|
||||
|
||||
std::string line;
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
if (line.rfind("v ", 0) == 0) {
|
||||
std::istringstream iss(line.substr(2));
|
||||
Vector<float,3, 3> position;
|
||||
iss >> position.x >> position.y >> position.z;
|
||||
mesh.vertexes.push_back(position);
|
||||
} else if (line.rfind("f ", 0) == 0) {
|
||||
std::istringstream iss(line.substr(2));
|
||||
std::string vertexGroup;
|
||||
|
||||
while (iss >> vertexGroup) {
|
||||
mesh.indexes.push_back(std::stoi(vertexGroup) - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
};
|
||||
}
|
||||
81
interfaces/Crafter.Asset-Texture.cppm
Normal file
81
interfaces/Crafter.Asset-Texture.cppm
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2026 Catcrafts®
|
||||
catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License version 3.0 as published by the Free Software Foundation;
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
module;
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "../lib/stb_image.h"
|
||||
export module Crafter.Asset:Texture;
|
||||
import std;
|
||||
import Crafter.Math;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
export namespace Crafter {
|
||||
template <typename T>
|
||||
struct TextureAsset {
|
||||
std::uint32_t sizeX;
|
||||
std::uint32_t sizeY;
|
||||
std::uint32_t sizeZ;
|
||||
std::vector<T> pixels;
|
||||
|
||||
void Save(fs::path path) {
|
||||
std::ofstream file(path, std::ios::binary);
|
||||
|
||||
file.write(reinterpret_cast<char*>(&sizeX), sizeof(sizeX));
|
||||
file.write(reinterpret_cast<char*>(&sizeY), sizeof(sizeY));
|
||||
file.write(reinterpret_cast<char*>(&sizeZ), sizeof(sizeZ));
|
||||
|
||||
file.write(reinterpret_cast<char*>(pixels.data()), pixels.size() * sizeof(T));
|
||||
}
|
||||
|
||||
static TextureAsset<T> Load(fs::path path) {
|
||||
TextureAsset<T> tex;
|
||||
|
||||
std::ifstream file(path, std::ios::binary);
|
||||
|
||||
file.read(reinterpret_cast<char*>(&tex.sizeX), sizeof(tex.sizeX));
|
||||
file.read(reinterpret_cast<char*>(&tex.sizeY), sizeof(tex.sizeY));
|
||||
file.read(reinterpret_cast<char*>(&tex.sizeZ), sizeof(tex.sizeZ));
|
||||
|
||||
tex.pixels.resize(tex.sizeX * tex.sizeY * tex.sizeZ);
|
||||
|
||||
file.read(reinterpret_cast<char*>(tex.pixels.data()), tex.sizeX * tex.sizeY * tex.sizeZ * sizeof(T));
|
||||
}
|
||||
|
||||
static TextureAsset<T> LoadPNG(fs::path path) requires (std::same_as<T, Vector<std::uint8_t, 4, 0>>) {
|
||||
TextureAsset<T> tex;
|
||||
|
||||
std::filesystem::path abs = std::filesystem::absolute(path);
|
||||
|
||||
int sizeX;
|
||||
int sizeY;
|
||||
|
||||
unsigned char* data = stbi_load(abs.string().c_str(), &sizeX, &sizeY, nullptr, 4);
|
||||
|
||||
tex.sizeX = sizeX;
|
||||
tex.sizeY = sizeY;
|
||||
tex.sizeZ = 1;
|
||||
|
||||
tex.pixels.resize(tex.sizeX*tex.sizeY);
|
||||
|
||||
std::memcpy(tex.pixels.data(), data, tex.sizeX * tex.sizeY * 4);
|
||||
|
||||
return tex;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -1,12 +1,11 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2025 Catcrafts®
|
||||
Catcrafts.net
|
||||
Copyright (C) 2026 Catcrafts®
|
||||
catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3.0 of the License, or (at your option) any later version.
|
||||
License version 3.0 as published by the Free Software Foundation;
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
|
|
@ -18,5 +17,7 @@ License along with this library; if not, write to the Free Software
|
|||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
|
||||
export module Crafter.Asset;
|
||||
export import :Asset;
|
||||
export import :Mesh;
|
||||
export import :Texture;
|
||||
166
main.cpp
166
main.cpp
|
|
@ -1,166 +0,0 @@
|
|||
/*
|
||||
Crafter®.Asset
|
||||
Copyright (C) 2025 Catcrafts®
|
||||
Catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3.0 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
import Crafter.Asset;
|
||||
using namespace Crafter;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
if(argc == 1) {
|
||||
std::cout << "No arguments provided, use help for help" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::string command = std::string(argv[1]);
|
||||
|
||||
if(command == "help") {
|
||||
std::cout << "help: Displays this help message.\nadd {file} {entry file} {entry type} {serializer} {entry name}: Adds an entry to an existing assset file or creates a new file if the file in {file} does not exist, {entry file} is the path to the file you want to add to the asset, {entry type} is the type of the resulting entry, {serializer} is the serializer to use to add the entry file to the asset, {entry name} is the name of the resulting entry\nremove {file} {entry}\nextract {file} {entry name} {extractor} {extracted path}: Extracts a entry with the name {entry name} from the asset file in {file}, using the extractor in {extractor} writes the result to the file {extracted path}\nlist serialize: Shows a list of the support serializers\nlist {file}: Lists all entries in the asset file\nlist extract: Shows a list of supported extractors" << std::endl;
|
||||
} else if(command == "list") {
|
||||
if(argc == 2) {
|
||||
std::cout << "Unkown command, use help for help" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
std::string command2 = std::string(argv[2]);
|
||||
if(command2 == "serialize") {
|
||||
for (const auto& pair : serializers) {
|
||||
std::cout << pair.first << std::endl;
|
||||
}
|
||||
} else if(command2 == "extract") {
|
||||
for (const auto& pair : extractors) {
|
||||
std::cout << pair.first << std::endl;
|
||||
}
|
||||
} else {
|
||||
if(!fs::exists(argv[2])) {
|
||||
std::cout << "Asset file does not exist" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
AssetLoad asset(argv[2]);
|
||||
std::cout << "<name>\t<type>\t<size>" << std::endl;
|
||||
for(const AssetEntry& entry : asset.entries) {
|
||||
std::cout << std::format("{}\t{}\t{}", entry.name, entry.type, entry.lenght) << std::endl;
|
||||
}
|
||||
}
|
||||
} else if(command == "remove") {
|
||||
if(argc == 2) {
|
||||
std::cout << "Missing argument {file}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 3) {
|
||||
std::cout << "Missing argument {enty name}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
if(!fs::exists(argv[2])) {
|
||||
std::cout << "Asset file does not exist" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
AssetLoad asset(argv[2]);
|
||||
|
||||
if(asset.entries.size() == 0) {
|
||||
std::cout << "Nothing to remove, asset file empty" << std::endl;
|
||||
}
|
||||
for (auto it = asset.entries.begin(); it != asset.entries.end(); std::advance(it, 1)) {
|
||||
if (it->name == argv[3]) {
|
||||
asset.entries.erase(it);
|
||||
fs::remove(argv[2]);
|
||||
AssetSave ass2(asset.entries, std::move(asset.LoadAll()));
|
||||
ass2.Save(argv[2]);
|
||||
return 0;
|
||||
}
|
||||
std::cout << std::format("Entry {} not found", argv[3]) << std::endl;
|
||||
return -1;
|
||||
}
|
||||
} else if(command == "add") {
|
||||
if(argc == 2) {
|
||||
std::cout << "Missing argument {file}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 3) {
|
||||
std::cout << "Missing argument {entry file}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 4) {
|
||||
std::cout << "Missing argument {entry type}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 5) {
|
||||
std::cout << "Missing argument {serializer}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 6) {
|
||||
std::cout << "Missing argument {entry name}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
AssetEntry entry;
|
||||
entry.name = std::string(argv[6]);
|
||||
entry.type = std::string(argv[4]);
|
||||
std::unordered_map<std::string, std::function<std::vector<char>(fs::path)>>::const_iterator pos = serializers.find(argv[5]);
|
||||
if (pos == serializers.end()) {
|
||||
std::cout << std::format("Unkown serializer {}", argv[5]) << std::endl;
|
||||
return -1;
|
||||
} else {
|
||||
AssetSave asset;
|
||||
if(fs::exists(argv[2])) {
|
||||
AssetLoad assload(argv[2]);
|
||||
asset = AssetSave(assload.entries, std::move(assload.LoadAll()));
|
||||
fs::remove(argv[2]);
|
||||
}
|
||||
|
||||
asset.AddEntry(entry.name, entry.type, pos->second(argv[3]));
|
||||
asset.Save(argv[2]);
|
||||
}
|
||||
} else if(command == "extract") {
|
||||
if(argc == 2) {
|
||||
std::cout << "Missing argument {file}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 3) {
|
||||
std::cout << "Missing argument {entry name}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 4) {
|
||||
std::cout << "Missing argument {extractor}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
} else if(argc == 5) {
|
||||
std::cout << "Missing argument {extracted path}. Run help for help" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
if(!fs::exists(argv[2])) {
|
||||
std::cout << "Asset file does not exist" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
AssetLoad asset(argv[2]);
|
||||
auto pos = extractors.find(argv[4]);
|
||||
if (pos == extractors.end()) {
|
||||
std::cout << std::format("Unkown extractor {}", argv[4]) << std::endl;
|
||||
return -1;
|
||||
} else {
|
||||
for(const AssetEntry& entry : asset.entries) {
|
||||
if(entry.name == std::string(argv[3])) {
|
||||
std::vector<char> loaded = asset.Load(entry);
|
||||
pos->second(argv[5], loaded.data());
|
||||
}
|
||||
}
|
||||
std::cout << std::format("Entry {} not found", argv[3]) << std::endl;
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
std::cout << "Unkown command, use help for help" << std::endl;
|
||||
}
|
||||
}
|
||||
54
project.json
54
project.json
|
|
@ -3,41 +3,51 @@
|
|||
"configurations": [
|
||||
{
|
||||
"name": "base",
|
||||
"standard": "c++26",
|
||||
"source_files": ["Crafter.Asset-Asset"],
|
||||
"module_files": ["Crafter.Asset-Asset", "Crafter.Asset"],
|
||||
"build_dir": "build",
|
||||
"output_dir": "bin"
|
||||
"implementations": ["implementations/main"],
|
||||
"interfaces": ["interfaces/Crafter.Asset", "interfaces/Crafter.Asset-Texture", "interfaces/Crafter.Asset-Mesh"]
|
||||
},
|
||||
{
|
||||
"name": "deps-debug",
|
||||
"extends": ["base"],
|
||||
"dependencies": [
|
||||
{
|
||||
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git",
|
||||
"configuration":"lib-debug"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "deps",
|
||||
"extends": ["base"],
|
||||
"type":"executable",
|
||||
"dependencies": [
|
||||
{
|
||||
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git",
|
||||
"configuration":"lib"
|
||||
}
|
||||
]
|
||||
|
||||
},
|
||||
{
|
||||
"name": "executable",
|
||||
"extends": ["base"],
|
||||
"type":"executable",
|
||||
"source_files": ["main"]
|
||||
"extends": ["deps"],
|
||||
"type": "executable"
|
||||
},
|
||||
{
|
||||
"name": "executable-debug",
|
||||
"extends": ["executable"],
|
||||
"extends": ["deps-debug"],
|
||||
"type": "executable",
|
||||
"debug": true
|
||||
},
|
||||
{
|
||||
"name": "executable-release",
|
||||
"extends": ["executable"],
|
||||
"optimization_level": "3"
|
||||
},
|
||||
{
|
||||
"name": "lib",
|
||||
"extends": ["base"],
|
||||
"type":"library"
|
||||
"extends": ["deps"],
|
||||
"type": "library"
|
||||
},
|
||||
{
|
||||
"name": "lib-debug",
|
||||
"extends": ["lib"],
|
||||
"debug": true
|
||||
},
|
||||
{
|
||||
"name": "lib-release",
|
||||
"extends": ["lib"],
|
||||
"extends": ["deps-debug"],
|
||||
"type": "library",
|
||||
"debug": true
|
||||
}
|
||||
]
|
||||
|
|
|
|||
1724
stb_image_write.h
1724
stb_image_write.h
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue