asset compression
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lib/gdeflate/config.h
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lib/gdeflate/config.h
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2020, 2021, 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-FileCopyrightText: Copyright (c) Microsoft Corporation. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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namespace GDeflate
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{
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static constexpr uint8_t kGDeflateId = 4;
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static const size_t kDefaultTileSize = 64 * 1024; /*!< Default tile size */
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} // namespace GDeflate
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