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194
Crafter.Asset-Asset.cppm
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194
Crafter.Asset-Asset.cppm
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module;
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <filesystem>
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#include <unordered_map>
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#include <iostream>
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#include <functional>
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#include <fstream>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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export module Crafter.Asset:Asset;
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namespace fs = std::filesystem;
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struct __attribute__((packed)) Float3 {
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float x;
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float y;
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float z;
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};
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struct __attribute__((packed)) Float2 {
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float x;
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float y;
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};
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struct __attribute__((packed)) VertexUV {
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Float3 position;
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Float2 uv;
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};
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void SplitString(const std::string& s, const char delimiter, std::vector<std::string>& tokens) {
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std::istringstream iss(s);
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std::string token;
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while (std::getline(iss, token, delimiter)) {
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tokens.push_back(token);
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}
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}
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uint32_t ProcessVertex(std::vector<VertexUV>& verticies, std::vector<Float3> positions, std::vector<Float2> uvs, uint32_t posIndex, uint32_t uvIndex) {
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Float3 pos = positions[posIndex - 1];
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Float2 uv = uvs[uvIndex - 1];
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for (uint32_t i = 0; i < verticies.size(); i++) {
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VertexUV vert = verticies[i];
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if (vert.position.x == pos.x && vert.position.y == pos.y && vert.position.z == pos.z && vert.uv.x == uv.x && vert.uv.y == uv.y) {
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return i;
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}
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}
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verticies.push_back({ pos ,uv });
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return verticies.size() - 1;
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}
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export namespace Crafter {
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std::unordered_map<std::string, std::function<std::vector<char>(fs::path)>> serializers = {
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{
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"PNG:Crafter.Graphics.TextureR8B8G8A8",
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[](fs::path file) {
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int x,y,n;
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unsigned char *imageData = stbi_load(file.generic_string().c_str(),&x, &y, &n, 4);
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std::uint32_t x2 = x;
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std::uint32_t y2 = y;
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std::vector<char> data(sizeof(std::uint32_t)+sizeof(std::uint32_t)+(x*y*4));
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memcpy(&data[0], &x2, sizeof(std::uint32_t));
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memcpy(&data[sizeof(std::uint32_t)], &y2, sizeof(std::uint32_t));
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memcpy(&data[sizeof(std::uint32_t)*2], imageData, x*y*4);
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return data;
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}
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},
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{
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"OBJ:Crafter.Graphics.Mesh",
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[](fs::path path) {
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std::ifstream file(path);
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std::string line;
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std::vector<Float3> positions;
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std::vector<std::uint32_t> indices;
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while (std::getline(file, line)) {
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if (line.substr(0, 1) == "v") {
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std::istringstream iss(line.substr(2));
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Float3 pos{0,0,0};
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iss >> pos.x >> pos.y >> pos.z;
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positions.push_back(pos);
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}
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else if (line.substr(0, 1) == "f") {
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std::vector<std::string> tokens;
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SplitString(line.substr(2), ' ', tokens);
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for (size_t i = 0; i < 3; ++i) {
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indices.push_back(std::stoul(tokens[i])-1);
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}
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}
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}
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file.close();
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std::vector<char> buffer((positions.size()*sizeof(Float3))+(indices.size()*sizeof(std::uint32_t))+sizeof(std::uint32_t)+sizeof(std::uint32_t));
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std::uint32_t vertSize = positions.size();
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std::uint32_t indexSize = indices.size();
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memcpy(&buffer[0], &vertSize, sizeof(std::uint32_t));
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memcpy(&buffer[sizeof(std::uint32_t)], &indexSize, sizeof(std::uint32_t));
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memcpy(&buffer[sizeof(std::uint32_t)*2], positions.data(), positions.size()*sizeof(Float3));
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memcpy(&buffer[positions.size()*sizeof(Float3)+sizeof(std::uint32_t)+sizeof(std::uint32_t)], indices.data(), indices.size()*sizeof(std::uint32_t));
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return buffer;
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}
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},
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{
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"OBJ:Crafter.Graphics.MeshUV",
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[](fs::path path) {
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std::ifstream file(path);
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std::string line;
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std::vector<Float3> positions;
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std::vector<Float2> uvs;
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std::vector<VertexUV> verticies;
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std::vector<uint32_t> indicies;
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while (std::getline(file, line)) {
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if (line.substr(0, 2) == "vt") {
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std::istringstream iss(line.substr(3));
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Float2 uv{0,0};
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iss >> uv.x >> uv.y;
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uvs.push_back(uv);
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}
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else if (line.substr(0, 1) == "v") {
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std::istringstream iss(line.substr(2));
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Float3 pos{0,0,0};
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iss >> pos.x >> pos.y >> pos.z;
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positions.push_back(pos);
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}
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else if (line.substr(0, 1) == "f") {
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std::vector<std::string> tokens;
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SplitString(line.substr(2), ' ', tokens);
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for (size_t i = 0; i < 3; ++i) {
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size_t slashPos = tokens[i].find('/');
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indicies.push_back(ProcessVertex(verticies, positions, uvs, std::stoul(tokens[i].substr(0, slashPos)), std::stoul(tokens[i].substr(slashPos + 1))));
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}
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}
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}
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file.close();
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std::vector<char> buffer((verticies.size()*sizeof(VertexUV))+(indicies.size()*sizeof(std::uint32_t))+sizeof(std::uint32_t)+sizeof(std::uint32_t));
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std::uint32_t vertSize = verticies.size();
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std::uint32_t indexSize = indicies.size();
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memcpy(&buffer[0], &vertSize, sizeof(std::uint32_t));
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memcpy(&buffer[sizeof(std::uint32_t)], &indexSize, sizeof(std::uint32_t));
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memcpy(&buffer[sizeof(std::uint32_t)*2], verticies.data(), verticies.size()*sizeof(VertexUV));
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memcpy(&buffer[verticies.size()*sizeof(VertexUV)+sizeof(std::uint32_t)+sizeof(std::uint32_t)], indicies.data(), indicies.size()*sizeof(std::uint32_t));
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return buffer;
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}
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}
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};
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std::unordered_map<std::string, std::function<void(fs::path, const void*)>> extractors = {
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{
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"Crafter.Graphics.TextureR8B8G8A8:PNG",
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[](fs::path dst, const void* data) {
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stbi_write_png(dst.generic_string().c_str(), reinterpret_cast<const std::uint32_t*>(data)[0], reinterpret_cast<const std::uint32_t*>(data)[1], 4, reinterpret_cast<const char*>(data)+(sizeof(std::uint32_t)*2), reinterpret_cast<const std::uint32_t*>(data)[0]*4);
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}
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}
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};
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class AssetEntry {
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public:
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std::string name;
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std::string type;
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std::vector<char> data;
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AssetEntry();
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AssetEntry(std::string name, std::string type, std::vector<char> data);
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AssetEntry(std::string name, std::string type, void* data);
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};
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class Asset {
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public:
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std::vector<AssetEntry> entries;
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Asset();
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Asset(std::vector<AssetEntry> entries);
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void LoadFull(fs::path path);
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void LoadHeaders(fs::path path);
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void LoadSpecific(fs::path path, std::string entry);
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void LoadSpecific(fs::path path, std::vector<std::string> entries);
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void LoadSpecific(fs::path path, std::uint32_t entry);
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void LoadSpecific(fs::path path, std::vector<std::uint32_t> entries);
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void Save(fs::path path);
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};
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}
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