81 lines
No EOL
2.6 KiB
C++
81 lines
No EOL
2.6 KiB
C++
/*
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Crafter®.Asset
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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import Crafter.Asset;
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import Crafter.Math;
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import std;
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using namespace Crafter;
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namespace fs = std::filesystem;
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int main(int argc, char** argv) {
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if (argc != 3 && argc != 2) { // Allow the possibility of just one argument (input file)
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std::cout << "Usage: crafter-asset <input_file> [output_file]\n";
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return 1;
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}
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fs::path inputPath = argv[1];
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fs::path outputPath;
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// Check if output path is provided; if not, use input path with a modified extension
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if (argc == 3) {
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outputPath = argv[2];
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} else {
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// Determine extension type for output
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std::string extension = inputPath.extension().string();
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if (extension == ".obj") {
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outputPath = inputPath;
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outputPath.replace_extension(".mesh");
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} else if (extension == ".png") {
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outputPath = inputPath;
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outputPath.replace_extension(".tex");
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} else {
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std::cerr << "Unsupported file type: " << extension << "\n";
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return 1;
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}
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}
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if (!fs::exists(inputPath)) {
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std::cerr << "Error: Input file does not exist.\n";
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return 1;
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}
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std::string extension = inputPath.extension().string();
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try {
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if (extension == ".obj") {
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// Load OBJ as MeshAsset with normal/tangent/uv data
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auto mesh = MeshAsset<VertexNormalTangentUVPacked>::LoadOBJ(inputPath);
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mesh.Save(outputPath);
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}
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else if (extension == ".png") {
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// Load PNG as TextureAsset
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auto texture = TextureAsset<Vector<_Float16, 4, 4>>::LoadPNG<_Float16>(inputPath);
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texture.Save(outputPath);
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}
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else {
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std::cerr << "Unsupported file type: " << extension << "\n";
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return 1;
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}
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} catch (const std::exception& e) {
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std::cerr << "Error: " << e.what() << "\n";
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return 1;
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}
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return 0;
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} |