Crafter.Asset/implementations/main.cpp
2026-04-01 08:36:12 +02:00

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2.6 KiB
C++

/*
Crafter®.Asset
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
import Crafter.Asset;
import Crafter.Math;
import std;
using namespace Crafter;
namespace fs = std::filesystem;
int main(int argc, char** argv) {
if (argc != 3 && argc != 2) { // Allow the possibility of just one argument (input file)
std::cout << "Usage: crafter-asset <input_file> [output_file]\n";
return 1;
}
fs::path inputPath = argv[1];
fs::path outputPath;
// Check if output path is provided; if not, use input path with a modified extension
if (argc == 3) {
outputPath = argv[2];
} else {
// Determine extension type for output
std::string extension = inputPath.extension().string();
if (extension == ".obj") {
outputPath = inputPath;
outputPath.replace_extension(".mesh");
} else if (extension == ".png") {
outputPath = inputPath;
outputPath.replace_extension(".tex");
} else {
std::cerr << "Unsupported file type: " << extension << "\n";
return 1;
}
}
if (!fs::exists(inputPath)) {
std::cerr << "Error: Input file does not exist.\n";
return 1;
}
std::string extension = inputPath.extension().string();
try {
if (extension == ".obj") {
// Load OBJ as MeshAsset with normal/tangent/uv data
auto mesh = MeshAsset<VertexNormalTangentUVPacked>::LoadOBJ(inputPath);
mesh.Save(outputPath);
}
else if (extension == ".png") {
// Load PNG as TextureAsset
auto texture = TextureAsset<Vector<_Float16, 4, 4>>::LoadPNG<_Float16>(inputPath);
texture.Save(outputPath);
}
else {
std::cerr << "Unsupported file type: " << extension << "\n";
return 1;
}
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << "\n";
return 1;
}
return 0;
}