8 lines
187 B
GLSL
8 lines
187 B
GLSL
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#version 450
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// Includes nothing: the ShaderIncludeChange test checks it is left alone.
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(0.0, 0.0, 1.0, 1.0);
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}
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