2025-04-24 19:21:09 +02:00
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/*
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2025-10-31 16:50:47 +01:00
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Crafter® Build
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2025-04-29 00:15:14 +02:00
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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2025-04-24 19:21:09 +02:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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2025-10-31 16:50:47 +01:00
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License version 3.0 as published by the Free Software Foundation;
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2025-04-24 19:21:09 +02:00
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2025-10-31 16:50:47 +01:00
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This library is distributed in the hope that it will be useful,
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2025-04-24 19:21:09 +02:00
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/Public/ResourceLimits.h>
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#include "../lib/DirStackFileIncluder.h"
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export module Crafter.Build:Shader;
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import std;
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namespace fs = std::filesystem;
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namespace Crafter {
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export class Shader {
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public:
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fs::path path;
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std::string entrypoint;
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EShLanguage type;
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Shader(fs::path&& path, std::string&& entrypoint, EShLanguage type);
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bool Check(const fs::path& outputDir) const;
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void Compile(const fs::path& outputDir) const;
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};
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}
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