15 lines
438 B
GLSL
15 lines
438 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
// Compiled twice by the ShaderCompile test: once as is, once with VARIANT_RED
|
||
|
|
// and VARIANT_ALPHA=0.5 defined. The red branch does not compile unless the
|
||
|
|
// NAME=VALUE define arrives, and the two outputs only differ if the bare one
|
||
|
|
// does.
|
||
|
|
layout(location = 0) out vec4 outColor;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
#ifdef VARIANT_RED
|
||
|
|
outColor = vec4(1.0, 0.0, 0.0, VARIANT_ALPHA);
|
||
|
|
#else
|
||
|
|
outColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||
|
|
#endif
|
||
|
|
}
|