12 lines
260 B
GLSL
12 lines
260 B
GLSL
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#version 450
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// Built twice by the ShaderVariantBuild test: as is, and with TINT_RED defined.
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layout(location = 0) out vec4 outColor;
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void main() {
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#if TINT_RED
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outColor = vec4(1.0, 0.0, 0.0, 1.0);
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#else
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outColor = vec4(0.0, 1.0, 0.0, 1.0);
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#endif
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}
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