fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
// SPDX-License-Identifier: LGPL-3.0-only
// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
import std ;
import Crafter . Build ;
namespace fs = std : : filesystem ;
using namespace Crafter ;
// Builds that run at the same time share their dependencies' clones in the
2026-10-31 02:09:24 +01:00
// cache, and two crafter-builds can run at once. Fetching a clone that
// already exists ran `git pull` (and the CMake build) in it with nothing to
// keep a second fetch out, and the second git fails on the first one's
// index.lock. A clone's fetch and build now hold a lock of their own. Within
// one run, the configurations that declare the same dependency share one
// fetch of it instead (SharedExternalFetch).
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
//
// Eight threads fetch the same tracked branch of a local repository at
// once, a few rounds over, the branch moving between rounds so every pull
2026-10-31 02:09:24 +01:00
// has work to do; every fetch has to succeed. Each thread fetches through
// GitFetch and through BuildExternal, which every build of an
// ExternalDependency calls, each into a clone of its own. Everything is
// local; XDG_CACHE_HOME keeps the clones out of the real cache.
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
extern " C " int setenv ( const char * name , const char * value , int overwrite ) ;
namespace {
std : : int32_t failures = 0 ;
void Check ( bool cond , std : : string_view msg ) {
if ( ! cond ) {
std : : println ( std : : cerr , " FAIL: {} " , msg ) ;
+ + failures ;
}
}
void Git ( const fs : : path & dir , std : : string_view args ) {
const std : : string command = std : : format ( " git -C {} {} " , ShellQuote ( dir . string ( ) ) , args ) ;
auto result = RunCommandWithTimeout ( command , std : : chrono : : seconds ( 60 ) ) ;
if ( result . exitCode ! = 0 ) throw std : : runtime_error ( std : : format ( " {} failed: {} " , command , result . output ) ) ;
}
void Commit ( const fs : : path & repo , std : : uint32_t round ) {
std : : ofstream ( repo / " round.txt " , std : : ios : : binary | std : : ios : : trunc ) < < round ;
Git ( repo , " add round.txt " ) ;
Git ( repo , std : : format ( " commit -q -m round-{} " , round ) ) ;
}
2026-10-31 02:09:24 +01:00
std : : uint32_t Round ( const fs : : path & clone ) {
std : : ifstream in ( clone / " round.txt " ) ;
std : : uint32_t round = 0 ;
in > > round ;
return round ;
}
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
}
int main ( ) {
const fs : : path scratch = fs : : temp_directory_path ( ) / " crafter-build-concurrent-external-fetch " ;
fs : : remove_all ( scratch ) ;
fs : : create_directories ( scratch ) ;
setenv ( " XDG_CACHE_HOME " , ( scratch / " cache " ) . c_str ( ) , 1 ) ;
setenv ( " GIT_CONFIG_NOSYSTEM " , " 1 " , 1 ) ;
setenv ( " GIT_CONFIG_GLOBAL " , " /dev/null " , 1 ) ;
for ( const char * name : { " GIT_AUTHOR_NAME " , " GIT_COMMITTER_NAME " } ) setenv ( name , " crafter-build test " , 1 ) ;
for ( const char * name : { " GIT_AUTHOR_EMAIL " , " GIT_COMMITTER_EMAIL " } ) setenv ( name , " test@example.invalid " , 1 ) ;
const fs : : path repo = scratch / " shared " ;
fs : : create_directories ( repo ) ;
Git ( repo , " init -q -b main " ) ;
Commit ( repo , 0 ) ;
const GitSource source { . url = std : : format ( " file://{} " , repo . string ( ) ) , . branch = " main " } ;
const fs : : path clone = GitFetch ( source ) ;
2026-10-31 02:09:24 +01:00
// A clone of its own: BuildExternal keys the cache differently.
ExternalDependency dep ;
dep . name = " shared " ;
dep . source = source ;
const std : : string cloned = BuildExternal ( dep , HostTarget ( ) ) ;
Check ( cloned . empty ( ) , std : : format ( " BuildExternal clones the repository: {} " , cloned ) ) ;
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
constexpr std : : uint32_t threads = 8 ;
constexpr std : : uint32_t rounds = 4 ;
std : : vector < std : : string > errors ;
std : : mutex errorsMutex ;
for ( std : : uint32_t round = 1 ; round < = rounds ; + + round ) {
Commit ( repo , round ) ;
std : : vector < std : : jthread > fetchers ;
for ( std : : uint32_t i = 0 ; i < threads ; + + i ) {
fetchers . emplace_back ( [ & ] {
2026-10-31 02:09:24 +01:00
std : : string error ;
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
try {
( void ) GitFetch ( source ) ;
2026-10-31 02:09:24 +01:00
error = BuildExternal ( dep , HostTarget ( ) ) ;
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
} catch ( const std : : exception & e ) {
2026-10-31 02:09:24 +01:00
error = e . what ( ) ;
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
}
2026-10-31 02:09:24 +01:00
if ( error . empty ( ) ) return ;
std : : lock_guard lock ( errorsMutex ) ;
errors . push_back ( std : : move ( error ) ) ;
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
} ) ;
}
}
2026-10-31 02:09:24 +01:00
Check ( errors . empty ( ) , std : : format ( " {} threads fetching at once, {} rounds: every fetch succeeds ({} failed{}{}) " , threads , rounds , errors . size ( ) , errors . empty ( ) ? " " : " , the first: " , errors . empty ( ) ? " " : errors . front ( ) ) ) ;
Check ( Round ( clone ) = = rounds , std : : format ( " and GitFetch's clone ends at the last round ({}) " , Round ( clone ) ) ) ;
const fs : : path externalClone = ExternalCloneDir ( dep , HostTarget ( ) ) ;
Check ( Round ( externalClone ) = = rounds , std : : format ( " and so does BuildExternal's ({}) " , Round ( externalClone ) ) ) ;
fix: rebuild and relink on what changed, submodules at their revisions, and mingw found where it is
- Shaders record the files glslang opened (a depfile) and their settings
(source path, stage, entry point, defines, include directories) in the
build directory, and rebuild when an included file or a setting changes,
not only the shader's own source.
- An executable relinks when its link command changed, not only when an
object is newer: a link flag in project.cpp, or a dependency's library
that moved (an ExternalDependency built into a new cache directory). The
command is recorded beside the objects; its flags come from ordered sets,
so the order the dependency threads finish in can't change it.
- An external's newest artifact counts its libDirs and versioned .so names.
- Submodules are checked out at the revisions the fetched commit records,
from the URLs its .gitmodules gives, after every clone, switch, checkout
and pull, so a pinned commit builds against its own submodules, and one
moved by hand is put back; with no .gitmodules, git isn't asked.
- Each external clone's fetch and build hold a file lock: parallel builds
pulled into one clone at once ("cannot lock ref").
- mingw:
- -stdlib=libstdc++ always;
- the std module's source is found through libstdc++.modules.json in the
mingw toolchain's own library directories (the generic lib/ holds the
host's Linux one), asking the compiler once a run;
- a toolchain that isn't there is a build error saying where it looked,
not std::terminate;
- CRAFTER_MINGW_DIR names the prefix, the directory holding
x86_64-w64-mingw32/ and lib/gcc/;
- inside the Flatpak the host's /usr mingw is used.
- RunScript's exit-status check reads as the one range it is.
- Tests: ConcurrentExternalFetch, ExternalArtifactTime, GitSubmodules,
LinkFlagsChange, MingwMissing, ShaderIncludeChange; ShaderCompile and
ToolchainResolve extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:08:13 +02:00
std : : error_code ec ;
fs : : remove_all ( scratch , ec ) ;
if ( failures > 0 ) {
std : : println ( std : : cerr , " {} assertions failed " , failures ) ;
return 1 ;
}
return 0 ;
}