Crafter.Build/tests/ShaderDep/inner/lib/triangle.glsl

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2026-05-01 19:16:13 +02:00
#version 450
layout(location = 0) out vec3 color;
void main() {
vec2 positions[3] = vec2[](
vec2( 0.0, -0.5),
vec2( 0.5, 0.5),
vec2(-0.5, 0.5)
);
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
color = vec3(1.0, 0.0, 0.0);
}