2026-07-23 01:24:42 +02:00
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// SPDX-License-Identifier: LGPL-3.0-only
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// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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2026-04-29 03:27:11 +02:00
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module;
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#include <stdio.h>
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#include <stdlib.h>
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#if defined(_WIN32)
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#include <io.h>
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#include <windows.h>
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#ifndef STDOUT_FILENO
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#define STDOUT_FILENO _fileno(stdout)
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#endif
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#define CRAFTER_PROGRESS_ISATTY _isatty
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#else
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#include <unistd.h>
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#include <sys/ioctl.h>
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#define CRAFTER_PROGRESS_ISATTY isatty
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#endif
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export module Crafter.Build:Progress_impl;
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import std;
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import :Progress;
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namespace {
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std::mutex StateMutex;
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std::atomic<std::int32_t> Total{0};
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std::atomic<std::int32_t> Done{0};
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Crafter::Progress::Verbosity ActiveVerbosity = Crafter::Progress::Verbosity::Default;
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bool IsTty = false;
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bool LineDirty = false; // status line has uncleared content
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bool Finalized = false;
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std::chrono::steady_clock::time_point StartTime = std::chrono::steady_clock::now();
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std::int32_t TerminalWidth() {
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#if defined(_WIN32)
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HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO info;
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if (h != INVALID_HANDLE_VALUE && GetConsoleScreenBufferInfo(h, &info)) {
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std::int32_t w = info.srWindow.Right - info.srWindow.Left + 1;
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if (w > 0) return w;
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}
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#else
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winsize ws{};
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if (ioctl(STDOUT_FILENO, TIOCGWINSZ, &ws) == 0 && ws.ws_col > 0) {
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return ws.ws_col;
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}
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#endif
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if (const char* col = std::getenv("COLUMNS")) {
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try { std::int32_t c = std::stoi(col); if (c > 0) return c; } catch (...) {}
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}
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return 80;
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}
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// Caller holds StateMutex.
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void RenderStatus(std::string_view label) {
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if (ActiveVerbosity != Crafter::Progress::Verbosity::Default || !IsTty) return;
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std::int32_t done = Done.load(std::memory_order_relaxed);
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std::int32_t total = Total.load(std::memory_order_relaxed);
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std::string prefix = std::format("[{}/{}] ", done, total);
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std::int32_t width = TerminalWidth();
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std::int32_t avail = width - static_cast<std::int32_t>(prefix.size()) - 1;
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std::string trimmed{label};
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if (avail > 0 && static_cast<std::int32_t>(trimmed.size()) > avail) {
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trimmed.resize(static_cast<std::size_t>(avail));
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}
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// \r returns to col 0, \033[2K erases the whole line. No newline.
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std::fputs("\r\033[2K", stdout);
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std::fputs(prefix.c_str(), stdout);
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std::fputs(trimmed.c_str(), stdout);
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std::fflush(stdout);
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LineDirty = true;
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}
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// Caller holds StateMutex.
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void ClearLineLocked() {
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if (LineDirty) {
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std::fputs("\r\033[2K", stdout);
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std::fflush(stdout);
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LineDirty = false;
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}
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}
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}
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namespace Crafter::Progress {
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void SetVerbosity(Verbosity v) {
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std::lock_guard lock(StateMutex);
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ActiveVerbosity = v;
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IsTty = CRAFTER_PROGRESS_ISATTY(STDOUT_FILENO) != 0;
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StartTime = std::chrono::steady_clock::now();
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Total.store(0);
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Done.store(0);
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Finalized = false;
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}
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Verbosity GetVerbosity() {
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std::lock_guard lock(StateMutex);
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return ActiveVerbosity;
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}
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Task::Task(std::string label) : label_(std::move(label)) {
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Total.fetch_add(1, std::memory_order_relaxed);
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std::lock_guard lock(StateMutex);
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if (ActiveVerbosity == Verbosity::Default && IsTty) {
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RenderStatus(label_);
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}
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}
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Task::~Task() {
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std::int32_t done = Done.fetch_add(1, std::memory_order_relaxed) + 1;
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std::lock_guard lock(StateMutex);
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if (ActiveVerbosity == Verbosity::Default) {
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if (IsTty) {
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RenderStatus(label_);
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} else {
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// Non-TTY: one append-only line per completed task (ninja-style).
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std::int32_t total = Total.load(std::memory_order_relaxed);
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std::println("[{}/{}] {}", done, total, label_);
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}
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}
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}
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void EchoCommand(std::string_view command) {
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std::lock_guard lock(StateMutex);
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if (ActiveVerbosity == Verbosity::Verbose) {
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std::println("$ {}", command);
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}
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}
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void Clear() {
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std::lock_guard lock(StateMutex);
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ClearLineLocked();
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}
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void Finalize() {
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std::lock_guard lock(StateMutex);
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if (Finalized) return;
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Finalized = true;
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ClearLineLocked();
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if (ActiveVerbosity == Verbosity::Quiet) return;
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std::int32_t done = Done.load();
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if (done == 0) return; // Nothing happened (cached build); stay silent.
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - StartTime);
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std::println("Built {} step{} in {}ms", done, done == 1 ? "" : "s", elapsed.count());
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}
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} // namespace Crafter::Progress
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