shader fix

This commit is contained in:
Jorijn van der Graaf 2025-05-03 02:34:50 +02:00
commit 35f943af53

View file

@ -37,8 +37,6 @@ Shader::Shader(fs::path path, std::string entrypoint, EShLanguage type): path(pa
void Shader::Compile(fs::path outputDir) {
if(!fs::exists((outputDir/path.filename()).replace_extension("spirv")) || fs::last_write_time(path) > fs::last_write_time((outputDir/path.filename()).replace_extension("spirv"))) {
return;
}
glslang::InitializeProcess();
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
std::ifstream fileStream(path, std::ios::in | std::ios::binary);
@ -101,3 +99,4 @@ void Shader::Compile(fs::path outputDir) {
std::ofstream file(outputDir/filename, std::ios::binary);
file.write(reinterpret_cast<const char*>(spirv.data()), spirv.size() * sizeof(std::uint32_t));
}
}