shader fix
This commit is contained in:
parent
061b20d8c4
commit
35f943af53
1 changed files with 61 additions and 62 deletions
|
|
@ -37,8 +37,6 @@ Shader::Shader(fs::path path, std::string entrypoint, EShLanguage type): path(pa
|
|||
|
||||
void Shader::Compile(fs::path outputDir) {
|
||||
if(!fs::exists((outputDir/path.filename()).replace_extension("spirv")) || fs::last_write_time(path) > fs::last_write_time((outputDir/path.filename()).replace_extension("spirv"))) {
|
||||
return;
|
||||
}
|
||||
glslang::InitializeProcess();
|
||||
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
|
||||
std::ifstream fileStream(path, std::ios::in | std::ios::binary);
|
||||
|
|
@ -100,4 +98,5 @@ void Shader::Compile(fs::path outputDir) {
|
|||
fs::path filename = path.filename().replace_extension("spirv");
|
||||
std::ofstream file(outputDir/filename, std::ios::binary);
|
||||
file.write(reinterpret_cast<const char*>(spirv.data()), spirv.size() * sizeof(std::uint32_t));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue