feat(script): scripts in project.cpp, run with crafter-build run
A project.cpp could describe how a project is built, tested and linted, but not the chores around it: packaging, installing, publishing. Those stayed shell lines in a README or in someone's history. Configuration gains `scripts`, a plain list like `defines`. A Script is a name and a C++ callback, as a lint rule is; there is no script language and no config file. The callback gets a ScriptContext (the project, the project file's directory, the arguments) and returns the exit status. ctx.Run runs a shell command with the terminal attached and returns its status. It is only stored when project.cpp loads, which happens for every verb and for every project that depends on this one. `crafter-build run <name> [args...]` runs one, a bare `run` lists them. Only the scripts of the project crafter-build was pointed at are runnable, never a dependency's. Everything after the script's name is handed to the script untouched. The two branches that do this sit ahead of every other branch of the parse loop, --version and --help included. Below the verbs, `run package clean` would delete build/, and any other word would land in the project's args and so in the variant hash, moving the build to another directory. Options before the name keep their meaning, so project args go there. The driver is its own partition, :Script. It refuses a project with no scripts, a name that is empty or starts with '-' (it could never be typed), a name declared twice (running either would be a guess) and an unknown name, each with exit 1 and without running anything. A script that throws exits 1. A return value outside 0..255 becomes 1: an exit status is eight bits, and a raw wait status such as 256 would otherwise wrap to success. Two helpers in :Platform: - RunCommandAttached runs a command with inherited stdio. Every helper so far captured through popen, which is right for a compile step and useless for a command that runs for half an hour or asks a question. It reads the wait status through DecodeWaitStatus, which RunCommandChecked and RunCommandWithTimeout now share. - ShellQuote is exported. It existed twice, as ShellQuote in :External and ShellQuoteSh in :Test, with the same behaviour; both are gone. A script that puts a path into a command needs it too. Not included: a string shorthand for one-command scripts (a one-line lambda covers it) and a ctx.Build() helper (Build() is already exported). A new partition and new exported symbols: run ./build.sh. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -29,6 +29,18 @@ namespace Crafter {
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// therefore keep the `if (!result.empty())` shape they already had.
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std::string RunBuildCommand(std::string_view command);
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export CommandResult RunCommandWithTimeout(std::string_view command, std::chrono::seconds timeout);
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// Runs `command` through sh with this process's own stdin, stdout and
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// stderr, so its output appears as it is produced and it can prompt.
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// Every helper above captures instead, which suits a compile step and
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// not a command that runs for half an hour. Returns the exit code, or
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// 128+signal when the command was killed; a nonzero exit is the caller's
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// to judge and never throws. While it runs, Ctrl-C goes to the command
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// and not to crafter-build, which then sees it as exit code 130.
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// Project scripts reach this through ScriptContext::Run.
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std::int32_t RunCommandAttached(std::string_view command);
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// `s` as one single-quoted sh word, safe to splice into a command line
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// whatever it contains: paths with spaces, arguments a user typed.
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export std::string ShellQuote(std::string_view s);
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std::string GetBaseCommand(const Configuration& config);
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export Configuration LoadProject(const fs::path& projectFile, std::span<const std::string_view> args);
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// A dependency the project file currently running its CrafterBuildProject
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