fix(lint): constexpr-constant asks clang's evaluator, not the initialiser tokens
The first cut scanned the initialiser's tokens and required every one to be a literal or an operator. That is exactly the kind of approximation this work has been removing, and it was wrong in both directions: const int A = sizeof(Big); missed — `sizeof` is a keyword const int B = Base + 1; missed — `Base` is an identifier const auto C = 5_notConstexpr; would have been reported, wrongly clang_Cursor_Evaluate answers the question directly. Evaluating a variable declaration evaluates its initialiser, so anything that folds is recognised and a call result still is not. Costs nothing measurable — lint stays at ~15s. Found one real case the token version could not see: an EShMessages fold over three glslang enum constants in Crafter.Build-Shader.cpp. Promoting it to constexpr then made `naming` ask for constant naming, since a constexpr variable is a compile-time constant — so it is `Messages` now. Two rules agreeing on the same declaration is the intended behaviour. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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5 changed files with 52 additions and 31 deletions
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@ -61,7 +61,7 @@ namespace Crafter {
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return out;
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};
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const EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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constexpr EShMessages Messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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std::ifstream fileStream(path, std::ios::in | std::ios::binary);
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if (!fileStream) {
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return fail("failed to open shader source", {});
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@ -86,13 +86,13 @@ namespace Crafter {
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includeDir.pushExternalLocalDirectory(dir.generic_string());
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}
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if (!shader.parse(GetDefaultResources(), 100, false, messages, includeDir)) {
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if (!shader.parse(GetDefaultResources(), 100, false, Messages, includeDir)) {
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return fail("GLSL parse failed", std::string(shader.getInfoLog()) + shader.getInfoDebugLog());
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}
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(messages)) {
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if (!program.link(Messages)) {
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return fail("GLSL link failed", std::string(program.getInfoLog()) + program.getInfoDebugLog());
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}
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