added config target string

This commit is contained in:
Jorijn van der Graaf 2026-03-15 01:52:07 +01:00
commit a6fbed5d5f

View file

@ -237,10 +237,10 @@ namespace Crafter {
#ifdef CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_linux_gnu #ifdef CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_linux_gnu
std::string command = std::format("clang++ -stdlib=libc++ --target={} -march={} -mtune={} -std={} -D CRAFTER_BUILD_CONFIGURATION_TARGET_{} -fprebuilt-module-path={}", config.target, config.march, config.march, config.standard, editedTarget, (exeDir/config.target).string()); std::string command = std::format("clang++ -stdlib=libc++ --target={} -march={} -mtune={} -std={} -D CRAFTER_BUILD_CONFIGURATION_TARGET=\\\"{}\\\" -D CRAFTER_BUILD_CONFIGURATION_TARGET_{} -fprebuilt-module-path={}", config.target, config.march, config.march, config.standard, editedTarget, editedTarget, (exeDir/config.target).string());
#endif #endif
#if defined(CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_windows_msvc) || defined(CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_w64_mingw32) #if defined(CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_windows_msvc) || defined(CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_w64_mingw32)
std::string command = std::format("clang++ -nostdinc++ -nostdlib++ -isystem %LIBCXX_DIR%\\include\\c++\\v1 --target={} -march={} -mtune={} -std={} -D CRAFTER_BUILD_CONFIGURATION_TARGET_{} -fprebuilt-module-path={}", config.target, config.march, config.march, config.standard, editedTarget, (exeDir/config.target).string()); std::string command = std::format("clang++ -nostdinc++ -nostdlib++ -isystem %LIBCXX_DIR%\\include\\c++\\v1 --target={} -march={} -mtune={} -std={} -D CRAFTER_BUILD_CONFIGURATION_TARGET=\"\"{}\"\" -D CRAFTER_BUILD_CONFIGURATION_TARGET_{} -fprebuilt-module-path={}", config.target, config.march, config.march, config.standard, editedTarget, editedTarget, (exeDir/config.target).string());
#endif #endif
for (const auto& entry : fs::recursive_directory_iterator(buildDir)) { for (const auto& entry : fs::recursive_directory_iterator(buildDir)) {