windows fix
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demo.yaml / windows fix (push) Failing after 0s

This commit is contained in:
Jorijn van der Graaf 2026-03-02 21:11:56 +01:00
commit ae2d061282
3 changed files with 5 additions and 5 deletions

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@ -21,7 +21,7 @@ cmake -B build \
cmake --build build --config Release
cd ../../
common_options="-stdlib=libc++ -I./build -std=c++26 -O3 -march=native -mtune=native -fprebuilt-module-path=./build -D CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_linux_gnu -D CRAFTER_BUILD_CONFIGURATION_TYPE_EXECUTABLE -c"
common_options="-stdlib=libc++ -I./build/glslang -std=c++26 -O3 -march=native -mtune=native -fprebuilt-module-path=./build -D CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_linux_gnu -D CRAFTER_BUILD_CONFIGURATION_TYPE_EXECUTABLE -c"
clang++ -std=c++26 -stdlib=libc++ -Wno-reserved-identifier -Wno-reserved-module-identifier --precompile /usr/share/libc++/v1/std.cppm -o ./build/std.pcm

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@ -18,9 +18,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include "glslang/SPIRV/GlslangToSpv.h"
#include "glslang/glslang/Public/ShaderLang.h"
#include "glslang/glslang/Public/ResourceLimits.h"
#include "SPIRV/GlslangToSpv.h"
#include "glslang/Public/ShaderLang.h"
#include "glslang/Public/ResourceLimits.h"
#include "../lib/DirStackFileIncluder.h"
module Crafter.Build:Shader_impl;
import :Shader;

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@ -18,7 +18,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include "glslang/glslang/Public/ShaderLang.h"
#include "glslang/Public/ShaderLang.h"
export module Crafter.Build:Shader;
import std;
namespace fs = std::filesystem;