Cross-compiled mingw artifact: full DLL+launcher pattern + MSVC target
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Linux→mingw cross-compile now produces the same architectural shape as build.cmd (DLL + import lib + launcher exe) instead of a single static binary. The CI Windows artifact becomes a first-class drop-in: a user on Windows can run crafter-build.exe against any project.cpp and have it produce real Windows binaries — for either mingw or MSVC ABI. What changed: project.cpp: when target=mingw or target=msvc, crafter.build-lib is built as LibraryDynamic instead of LibraryStatic so the link emits a DLL + import lib (matching what build.cmd produces natively). Crafter.Build-Clang.cpp Build(): - LibraryDynamic now branches per target — mingw emits <name>.dll + lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll + <name>.lib via /IMPLIB; unix unchanged. - expectedOutputFor returns .dll for Windows-target dynamic libs. - Executable on Windows host now branches per target: mingw target uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps the existing path. Both auto-copy LibraryDynamic dep DLLs + import libs alongside the launcher exe (Windows resolves DLLs from the exe's own directory at load time). - Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so CRAFTER_API resolves to dllimport in their PCMs. - mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic -lpthread so produced .exe/.dll don't depend on a particular libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH (avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole). Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which is now dead weight. - -r flag resolves to an absolute path before std::system, otherwise cmd.exe rejects "./bin/..." with "'.' is not recognized...". Crafter.Build-Platform.cpp: - Split the Windows-host block into shared shell helpers (#if MSVC || MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject / EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm. - Mingw-host LoadProject compiles project.cpp with --target=mingw, --sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR), -femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept /EXPORT:NAME), and links against libcrafter-build.dll.a from the launcher's directory. - Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target so a mingw-host crafter-build can also build msvc-target outputs (uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when the user sets cfg.target = "x86_64-pc-windows-msvc". README adds a Quick start (Windows) section covering both build paths (native MSVC via build.cmd and the cross-compiled mingw artifact), documenting the msys2 UCRT toolchain prerequisite. Verified end-to-end on the winvm: - mingw target: cross-compiled crafter-build.exe builds hello-world's project.cpp, compiles main.cpp, links a hello.exe that runs without any custom PATH (only Windows system DLLs needed). - msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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README.md
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@ -24,6 +24,33 @@ To build the system as a distro package on Arch:
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makepkg -si # uses CRAFTER_BUILD_MARCH=x86-64-v3 by default for portability
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```
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## Quick start (Windows)
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Two ways to get a working `crafter-build` on Windows: native build via `build.cmd` (MSVC ABI), or download the cross-compiled mingw artifact from CI (mingw ABI). They produce different binaries with different ABI requirements; pick one and stick with it.
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**Native MSVC build** — what `build.cmd` does, what CI doesn't ship.
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Need clang+lld targeting `x86_64-pc-windows-msvc` and a Windows libc++ install pointed to by `LIBCXX_DIR`. Then `build.cmd` produces `bin/{crafter-build.exe, crafter-build.dll, crafter-build.lib}`.
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**Cross-compiled mingw artifact** — what CI ships from the Linux runner.
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The CI's Windows zip contains `crafter-build.exe` + `crafter-build.dll` + `libcrafter-build.dll.a`. The DLL is **statically linked against libstdc++/libgcc/libwinpthread**, so it doesn't depend on a particular runtime DLL being on the consumer's PATH. To use it for builds the consumer needs the mingw-w64 sysroot installed, since `crafter-build.exe` invokes the user's clang to compile their `project.cpp`:
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```powershell
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# one-time setup
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winget install MSYS2.MSYS2
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C:\msys64\usr\bin\pacman.exe -S --noconfirm mingw-w64-ucrt-x86_64-toolchain
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# add C:\msys64\ucrt64\bin to PATH (so user-built executables can find msys2 clang)
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# then any project with a project.cpp:
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cd <project-dir>
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crafter-build.exe -r
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```
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Match the toolchain flavor to the artifact: **UCRT mingw** (`mingw-w64-ucrt-x86_64-toolchain`, sysroot at `C:\msys64\ucrt64`) — the artifact is cross-compiled with UCRT, the older MSVCRT mingw won't ABI-match. Override the auto-detected sysroot path with `CRAFTER_MINGW_DIR=...` if you have mingw-w64 installed somewhere else.
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A project.cpp built on Windows by this artifact gets compiled with `--target=x86_64-w64-mingw32` by default, producing self-contained mingw exes (libstdc++/libgcc/libwinpthread statically linked, no runtime DLLs alongside). For MSVC-ABI output set `cfg.target = "x86_64-pc-windows-msvc"` in your `project.cpp` *and* point `LIBCXX_DIR` at a Windows libc++ install — same prerequisite as the native build.
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## Writing a project.cpp
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Crafter Build loads a `project.cpp` from the current directory. The file exports one function that returns a populated `Configuration`:
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