shader copy to output
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This commit is contained in:
Jorijn van der Graaf 2026-05-01 19:16:13 +02:00
commit de9865b583
8 changed files with 163 additions and 1 deletions

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import std;
import Crafter.Build;
namespace fs = std::filesystem;
using namespace Crafter;
extern "C" Configuration CrafterBuildProject(std::span<const std::string_view>) {
Configuration cfg;
cfg.path = "tests/ShaderDep/";
cfg.name = "ShaderDep";
cfg.outputName = "ShaderDep";
cfg.target = "x86_64-pc-linux-gnu";
cfg.type = ConfigurationType::Executable;
cfg.dependencies = { ParentLib("crafter.build-lib") };
cfg.linkFlags.push_back("-Wl,--export-dynamic");
cfg.linkFlags.push_back("-ldl");
std::array<fs::path, 0> ifaces = {};
std::array<fs::path, 1> impls = { "ShaderDep" };
cfg.GetInterfacesAndImplementations(ifaces, impls);
return cfg;
}