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2 changed files with 94 additions and 29 deletions
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@ -125,14 +125,23 @@ export namespace Crafter {
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std::vector<fs::path> buildFiles;
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std::vector<Define> defines;
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std::vector<Shader> shaders;
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// Source assets (.png, .obj) compressed via Crafter.Asset's
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// SaveCompressed → .ctex/.cmesh in this configuration's bin dir.
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// Requires Crafter.Asset in cfg.dependencies (transitively): the
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// build engine locates it by name and uses its library API to do
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// the conversion (an auxiliary host-target executable, generated
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// once per build host, links Crafter.Asset and is invoked per
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// asset). Forwarded to a consuming executable's bin dir alongside
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// .spv shaders and cfg.files entries.
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// Source assets compressed via Crafter.Asset's SaveCompressed →
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// .ctex/.cmesh in this configuration's bin dir.
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//
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// Each entry is either:
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// - A single .png/.obj file. Output lands flat in the bin dir:
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// bin/<filename>.ctex or bin/<filename>.cmesh.
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// - A directory. The build recurses; .png/.obj are compressed
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// with the relative tree mirrored under bin/<dirname>/, and
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// every other file in the tree is copied through unchanged.
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// Lets mod/map trees (mod.json + cannon/base.obj +
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// cannon/color.png) keep their nested layout so JSON paths
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// like "cannon/base.cmesh" resolve at runtime.
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//
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// Crafter.Asset must be reachable through cfg.dependencies (the
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// build engine links its library API into crafter-build via a
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// self-host pass). Forwarded to a consuming executable's bin dir
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// alongside .spv shaders and cfg.files entries.
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std::vector<fs::path> assets;
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std::vector<ExternalDependency> externalDependencies;
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std::vector<std::string> compileFlags;
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