v2 nearly done

This commit is contained in:
Jorijn van der Graaf 2026-04-27 07:04:42 +02:00
commit f13671b2be
24 changed files with 1467 additions and 314 deletions

View file

@ -27,14 +27,37 @@ import :Shader;
import std;
namespace fs = std::filesystem;
namespace {
EShLanguage ToEShLanguage(Crafter::ShaderType t) {
switch (t) {
case Crafter::ShaderType::Vertex: return EShLangVertex;
case Crafter::ShaderType::TessControl: return EShLangTessControl;
case Crafter::ShaderType::TessEvaluation: return EShLangTessEvaluation;
case Crafter::ShaderType::Geometry: return EShLangGeometry;
case Crafter::ShaderType::Fragment: return EShLangFragment;
case Crafter::ShaderType::Compute: return EShLangCompute;
case Crafter::ShaderType::RayGen: return EShLangRayGen;
case Crafter::ShaderType::Intersect: return EShLangIntersect;
case Crafter::ShaderType::AnyHit: return EShLangAnyHit;
case Crafter::ShaderType::ClosestHit: return EShLangClosestHit;
case Crafter::ShaderType::Miss: return EShLangMiss;
case Crafter::ShaderType::Callable: return EShLangCallable;
case Crafter::ShaderType::Task: return EShLangTask;
case Crafter::ShaderType::Mesh: return EShLangMesh;
}
return EShLangVertex;
}
}
namespace Crafter {
Shader::Shader(fs::path&& path, std::string&& entrypoint, EShLanguage type) : path(std::move(path)), entrypoint(std::move(entrypoint)), type(type) {
Shader::Shader(fs::path&& path, std::string&& entrypoint, ShaderType type) : path(std::move(path)), entrypoint(std::move(entrypoint)), type(type) {
}
bool Shader::Check(const fs::path& outputDir) const {
return fs::exists((outputDir/path.filename()).generic_string()+".spv") && fs::last_write_time(path.generic_string()+".glsl") < fs::last_write_time((outputDir/path.filename()).generic_string()+".spv");
}
std::string Shader::Compile(const fs::path& outputDir) const {
EShLanguage glslangType = ToEShLanguage(type);
glslang::InitializeProcess();
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
std::ifstream fileStream(path, std::ios::in | std::ios::binary);
@ -44,11 +67,11 @@ namespace Crafter {
std::ostringstream contents;
contents << fileStream.rdbuf();
std::string src = contents.str();
const char *file_name_list[1] = {""};
const char *shader_source = reinterpret_cast<const char *>(src.data());
glslang::TShader shader(type);
glslang::TShader shader(glslangType);
shader.setStringsWithLengthsAndNames(&shader_source, nullptr, file_name_list, 1);
shader.setEntryPoint(entrypoint.c_str());
shader.setSourceEntryPoint(entrypoint.c_str());
@ -63,30 +86,30 @@ namespace Crafter {
// Add shader to new program object.
glslang::TProgram program;
program.addShader(&shader);
// Link program.
if (!program.link(messages))
{
info_log = std::string(program.getInfoLog()) + std::string(program.getInfoDebugLog());
}
// Save any info log that was generated.
if (shader.getInfoLog())
{
info_log += std::string(shader.getInfoLog()) + std::string(shader.getInfoDebugLog());
}
if (program.getInfoLog())
{
info_log += std::string(program.getInfoLog()) + std::string(program.getInfoDebugLog());
}
glslang::TIntermediate* intermediate = program.getIntermediate(type);
glslang::TIntermediate* intermediate = program.getIntermediate(glslangType);
if (!intermediate)
{
info_log += "Failed to get shared intermediate code.";
}
spv::SpvBuildLogger logger;
std::vector<std::uint32_t> spirv;
glslang::GlslangToSpv(*intermediate, spirv, &logger);