asset changes
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This commit is contained in:
Jorijn van der Graaf 2026-05-19 00:50:06 +02:00
commit f442caa888
6 changed files with 224 additions and 11 deletions

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@ -36,4 +36,26 @@ namespace Crafter {
// support requires a self-host rebuild via crafter-build itself,
// which resolves the Crafter.Asset dep through project.cpp.
export CRAFTER_API std::string CompressAsset(const fs::path& input, const fs::path& output);
// Split a single .obj + .mtl file by material group into per-material
// .cmesh files, per-unique-albedo .ctex files, and a scene.txt manifest
// under outDir. All albedo textures are resized to albedoSize × albedoSize
// before compression (required for a texture_2d_array where all layers
// must have identical dimensions).
//
// scene.txt format (read by the Sponza example at runtime):
// <albedoCount>
// <meshCount>
// <albedoIdx_for_mesh_0> (-1 = no albedo)
// ...
//
// Idempotent: returns "" immediately if outDir/scene.txt already exists,
// so repeated builds skip the expensive split+resize step.
// Returns "" on success, an error string on failure.
export CRAFTER_API std::string BuildOBJBundle(
const fs::path& objPath,
const fs::path& mtlPath,
const fs::path& outDir,
std::uint16_t albedoSize = 1024
);
}