Commit graph Crafter.Build/implementations/Crafter.Build-Clang.cpp
Author SHA1 Message Date
catbot
1d0d8e1e28 feat(incremental): rebuild when an #included header changes
The staleness check compared an artifact against its own source and its
module imports. Headers were in neither set: the scanner reads `import`
lines, and a .cppm or .cpp keeps its mtime when a header it includes is
edited — so the build reported nothing to do and left objects compiled
against the previous contents. Same silent mixed-layout binary as issue
27, reached through #include instead of import.

Ask the compiler what it actually opened. Every C++ and C compile now
passes -MD -MF <artifact>.d, and Check reads that depfile back through
NewestPrerequisite, comparing every prerequisite's mtime against the
artifact. A missing depfile (an object from a crafter-build that wrote
none) or a prerequisite that no longer exists reads as "rebuild": neither
is evidence of freshness.

The parser unescapes make syntax rather than splitting on whitespace,
since clang wraps depfiles onto continuation lines and escapes spaces in
filenames.
2026-07-31 11:11:38 +00:00
651720e494 feat(lint): const-local and constexpr-constant rules
Two rules the AST makes possible, plus the mutation analysis behind them.

const-local reports a local that is never written. It is restricted to SCALARS
— integers, bools, enums, floating types — and that restriction is what makes
the answer exact rather than a guess: a scalar has no member functions, so the
only ways to write one are assignment, ++/--, having its address taken, or
binding to a non-const reference. All four are now tracked in the walk:

  - assignment and compound assignment visit their LEFT operand in a write
    context, the right one normally;
  - ++/-- and & write their operand;
  - a call argument is checked against the callee's parameter type, so passing
    to `const int&` or by value is a read while `int&` is a write;
  - initialising a non-const reference writes what it binds to.

For a class type a non-const method call could mutate it, and deciding that is
the whole-program analysis clang-tidy does, so those are simply out of scope
rather than guessed at.

constexpr-constant promotes a const constant whose initialiser is made only of
literals and operators, so `const int A = 1 << 4;` qualifies and
`const int B = Compute();` does not.

On this repository const-local found 103 candidates, which was too many to be
useful, and the reason was informative: most were range-for bindings and
pointer locals. `for (T* const x : …)` and `T* const p` are not spellings
anybody writes, and the useful constness for a pointer is on the pointee, which
this rule cannot advise on. Excluding both leaves 36, all plain bool or enum
locals worth fixing — isWasm, isPe, exists, writes, isC and so on. Those 36 are
fixed in this commit; the compiler verified every one.

Both rules are report-only. The analysis is exact, but adding const is a
judgement about intent as much as mechanics, and a wrong suggestion should cost
a glance rather than a build. const-local also deliberately does not become a
transform: inserting `const` before a shared type would apply it to every
declarator in a multi-declarator statement, including any that IS written.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 00:50:48 +02:00
6438cb9ebb feat(lint): fixed-width-types keeps widths that a foreign API chose
The rewrite itself stays token-shaped — it edits type SPELLINGS, which an AST
discards — but what it must not touch now comes from the AST.

The old exemption was per LINE: `int main`, `argc`, `argv`, `extern "`. Being a
transform, a missed exemption here does not over-report, it emits code that no
longer matches the API being called, so this is the rule where guessing from
substrings mattered most. And being per-line, it also disabled the rule for
anything sharing a line with one of those words.

Now a declaration with C language linkage, or one whose initialiser binds to an
entity declared outside the project, contributes a protected byte range and
keeps its spelling. That answers the case directly: a function declared in
somebody else's header taking `unsigned int` keeps `unsigned int`, and a local
initialised from strtoul keeps `unsigned long`, because of where those are
declared rather than because of what the line says.

main is protected from the start of its declaration to the opening brace of its
body, not for its whole extent. Its signature is fixed by the language; its body
is ordinary code. Three findings on this repository came out of that
distinction, all correct:

    for (int i = 1; i < argc; ++i)   ->   for (std::int32_t i = 1; ...)

skipped before only because `argc` appeared on the line, plus Crafter::Run's own
`int argc` and return type, which are ours rather than the language's.

All three AST rules now share one interop test instead of carrying a denylist
each, and it is the same test: whose header dictates this spelling.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 23:59:46 +02:00
91e4f59a94 feat(lint): no-char-pointer reads the AST, retiring the interop denylist
The rule was `\bchar\s*\*` over the text minus a substring denylist — argv,
getenv, setenv, dlerror, c_str, .data(, reinterpret_cast, extern ". Every entry
was a patch for one interop site, the list could only grow as libraries
arrived, and each entry disabled the rule for the whole LINE it appeared on.

It now walks declarations and asks the question the denylist was approximating:
whose header dictates this spelling? A declaration with C language linkage, or
one whose initialiser binds to an entity declared outside the project root, is
somebody else's API and keeps its spelling. getenv, c_str and friends are
exempt because of where they are declared, not because they are named here, so
a new external library needs no new entry.

Two bugs found while testing this, both of which had made the rule silently
pass over the entire repository:

clang_getCursorLanguage cannot be used to detect extern "C". Its default answer
is CXLanguage_C for a plain function, variable or parameter even in a C++
translation unit, so isExternC was true almost everywhere and exempted
everything. Replaced by tracking CXCursor_LinkageSpec depth during the walk,
reading the extent text to tell extern "C" from extern "C++".

Attributing any foreign reference in a subtree to the enclosing declaration was
too broad: a function that merely touched libc++ somewhere in its body would
exempt its own signature. Narrowed to initialiser contexts — a variable, field
or parameter — which is where a binding to a foreign API actually occurs.

Also: functions now carry their RESULT type rather than the whole function
type, since the parameters arrive as their own declarations and would otherwise
be reported twice. main's parameters are exempt structurally, its signature
being fixed by the language rather than chosen here.

Two sites keep an explicit lint-disable, both Crafter::Run taking main's argv
verbatim. That is two visible, reasoned suppressions in place of a denylist
that silently disabled the rule for every line mentioning one of eight tokens.

ExternalCloneDir and ExternalIncludeFlags are now exposed from :External, so a
source that includes an external dependency's headers can be parsed without
running a build to discover where they are. BuildExternal derives its own
working directory through the same function, so the two cannot drift.
Crafter.Build-Shader.cpp needed this to parse at all.

A file with no compile command — project.cpp, which LoadProject builds with its
own flags — is not a translation unit of the build graph, so AST rules skip it
the way a rule self-filters by extension. That is distinct from a file that
should have parsed and did not, which stays an error.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 23:46:32 +02:00
29888fc5ba feat(lint): AST layer over libclang cursors
Adds LintContext::Decls() — clang's view of the declarations written in the
file — plus AddAstLintRule to register a rule that reads it. No rule uses it
yet; the three that will are migrated separately.

The declarations come back as a flat vector with parent indices rather than an
opaque cursor handle: no lifetimes cross the project-DLL boundary, no callback
hops back into project.so per node, and "is this at namespace scope or inside a
function?" becomes an index lookup instead of a hand-rolled brace stack.

Three things had to be solved for this to work at all on this codebase.

libclang cannot see through `export`. A C++20 export declaration has no
CXCursorKind, so `export namespace Crafter { … }` arrives as a childless
CXCursor_UnexposedDecl and clang_visitChildren does not descend. Five of the
eleven interfaces here are written that way — 677 lines, including
Configuration and LintContext, yielding zero usable cursors. A plain
`namespace` IS descended into, so the fix is to blank the keyword before
parsing, byte-length preserving so every line and column still lands on the
original file. `export module` is left alone or the unit stops being a module
interface. Verified end-to-end against a fixture whose asserted line numbers
match the unblanked file.

PCMs are flag-locked, so each file has to parse with the flags that built it.
CollectConfigSources now records which Configuration owns each source instead
of flattening to a set, because three regimes coexist: the library, each test
(carrying its own target, defines and -march), and project.cpp, which Build
never touches and which therefore gets no command at all.

libclang resolves its builtin headers relative to its own install path, which
need not match the clang++ that wrote the PCMs. When it doesn't, every parse
dies on "'stddef.h' file not found", so -resource-dir is passed explicitly
from `clang++ -print-resource-dir`.

Two flags on each declaration replace what would otherwise become more
substring denylists: isExternC, and isForeignApi for a declaration that binds
to an entity declared outside the project root — resolved through
clang_getCursorReferenced and the same inside-the-root test the dependency
walk already uses. Parameters and fields inherit it, so an exemption covers a
whole signature rather than the one node that named the foreign entity.

Failure is never silent. A fatal diagnostic leaves a fragment that is
indistinguishable from a file declaring nothing, so it is reported as an error
instead: the rule is skipped, a finding explains why, and summary.errors makes
the run fail. --no-ast opts out deliberately and exits normally.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 23:30:41 +02:00
7bb0a19ed0 refactor: extract GetCompileCommand and StdPcmDir out of Build
The clang invocation was assembled inline across four regions of Build,
interleaved with the dependency-graph walk, so nothing else could ask "what
flags does this Configuration compile with". The linter's AST layer needs
exactly that, and it cannot approximate it: a precompiled module is rejected
outright by a translation unit whose target features differ from the one that
wrote it. Dropping just -march=native produces hundreds of "compiled with the
target feature '+avx512bw' but the current translation unit is not" errors and
no usable parse, so reconstructed flags fail hard rather than degrade.

GetCompileCommand is the config-pure part: target, arch, standard,
configuration defines, module search paths, includes, user compileFlags,
optimisation and LTO. Build appends only what depends on work having happened
— dependency public flags and external dependency flags. The sub-strings it
also needs on their own (includes, defines, user flags, LTO) come back as
struct members, so the .c compile path is unchanged.

Verified by probing `command` at the equivalent point before and after and
diffing: byte-identical across all 23 configurations exercised by a full build
plus the test suite.

Two incidental simplifications fell out. pcmDir was recomputing what
Configuration::PcmDir() already returns, and cmakeBuildType is now a
one-liner. GetCompileCommand is also most of what a compile_commands.json
would need, which this repo lacks.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 23:15:20 +02:00
0ef824418b update
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2026-07-30 23:01:10 +02:00
catbot
f38521298b fix: track what a primary module interface imports
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A primary module interface unit — `export module Widget;`, no partitions —
recorded nothing about what it imported. GetInterfacesAndImplementations
registered the Module and then erased the file from the scan list, so the
import pass only ever saw partitions, and Module had no vectors to hold an
edge anyway.

Two consequences, both reported as issue #26:

  Module::Check consulted only its own .cppm and its partitions. A data
  member added to an imported module left Widget.pcm, Widget.o and every
  consumer object untouched while the imported library rebuilt and both
  binaries relinked — one executable holding two class layouts, no
  diagnostic, and a crash somewhere unrelated. Wiping build/ was the only
  cure, so `crafter-build test` could not be trusted straight after an
  interface edit.

  Module::Compile waited on nothing. Two modules in one Configuration
  compile on concurrent threads, so a primary interface importing a
  sibling was a coin flip between working and "module 'Base' not found".

Partitions never had either problem — they carry the same three vectors and
Check/Compile honour them — which is why the gap only surfaced on a module
whose interface is one flat unit.

Module now carries moduleDependencies, externalModuleDependencies and
pendingImports with the same meanings as on ModulePartition; primary units
stay in the scan list so their imports land there; Check sees through them;
Compile orders itself behind a local sibling; and ResolvePendingImports
sweeps them so an edge survives dependencies being wired up afterwards.
Build() now Checks every interface before spawning any compile thread — the
`compiled` flag a waiter blocks on is raised either by a Compile that runs
or by the Check that decides none is needed, so a Check still pending while
another module's thread waits would have hung the build.

Resolves #26

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 18:19:04 +00:00
catbot
e8fde57582 fix: key the host PCM cache on source content, add clean, hash project args
Three follow-ons to the stale-build report, all cases of an identity not
capturing something that changes the output.

The host PCM cache under <cache>/crafter.build/<target>-<march>/ is shared by
every crafter-build on the machine, and freshness was a per-file mtime
comparison. That cannot tell "this PCM is newer than my source" from "this PCM
was built from different sources that happen to be newer", so a package install
and a working checkout — or two checkouts of different versions — silently
compiled their project.cpp against each other's declarations. Invalidation now
keys on a stamp over the bytes of every module source, which also covers the
case one file's mtime never could: the cached PCMs import each other, so a
change to :Interface invalidates :Clang's PCM with Crafter.Build-Clang.cppm
untouched.

Project args ApplyStandardArgs does not itself interpret are now folded into
VariantId. Such a flag typically decides what gets compiled or bundled — the
report's example is --no-webgpu dropping entries from cfg.files — and without it
both settings shared one bin dir and interleaved their outputs there, leaving a
bundle matching neither. Sorted and deduplicated so flag order doesn't split the
cache, and inherited by test Configurations.

`crafter-build clean` removes the project's bin/ and build/ trees. It
deliberately does not load project.cpp: cleaning is most often reached when
something is already wrong, and a clean that first needs the project to compile
is useless exactly then.
2026-07-30 17:43:09 +00:00
catbot
13697cd026 fix: re-resolve module imports before checking staleness
Adding a data member to a class in a module interface did not rebuild every
object compiled against the old layout. The build succeeded with no error or
warning and the resulting binary mixed both layouts, surfacing later as a
SIGSEGV in a destructor.

GetInterfacesAndImplementations scans a TU's `import X;` statements when the
source is declared. An import that matches neither a module in the
Configuration nor one reachable through `dependencies` was dropped on the
floor, leaving that TU with no staleness edge to the interface it consumes.
`dependencies` is frequently assigned *after* the scan — AddTest does exactly
that, resolving tests/<name>/main.cpp and only then returning a builder whose
.Dependencies() supplies the library — so consumers of a dependency's modules
routinely carried no edge at all. A layout change then rebuilt the library,
relinked the consumer, and kept the consumer's object as it was.

Unresolved names are now remembered on the partition/implementation as
pendingImports, and Configuration::ResolvePendingImports retries them against
the dependency DAG as it stands. Build() calls it immediately before comparing
mtimes, which closes the window for every caller rather than only the ones that
declare in the right order; TestBuilder::Dependencies also calls it so the
Configuration is coherent for anyone inspecting it before the build.

Resolves #27
2026-07-30 17:12:24 +00:00
8892154b28 linting
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2026-07-23 01:24:42 +02:00
a25b0a1ded wasm flags update
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2026-07-22 18:25:39 +02:00
catbot
022ada70a6 feat: feature-detected browser-wasm variants (relaxed-SIMD) + variant-aware runtime
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The browser wasm pipeline hardcoded -msimd128 for every wasm32 target and
baked a single wasm URL into index.html, so newer codegen features that
aren't yet baseline across engines (relaxed SIMD today; threads, future SIMD
revisions later) couldn't be adopted without dropping the browsers that lack
them.

Add a general, feature-parameterized mechanism owned entirely by
Crafter.Build:

- Configuration::wasmVariants declares N codegen variants (label, extra -m
  flags, runtime probes). Build() compiles the baseline plus one
  outputName.<label>.wasm per variant, recompiling the whole graph (incl.
  dep libs + std PCM) with the variant's flags — relaxed-SIMD is per-TU
  codegen, not a link switch. wasmVariantFlags folds into VariantId so each
  variant's objects/PCMs land in their own build+bin dir.
- EnableWasiBrowserRuntime emits a variants.json manifest (label -> url +
  probes), preferred-first with the baseline as the universal fallback.
- The shipped runtime.js runs inlined wasm-feature-detect probes
  (relaxed-simd, simd, tail-call, bulk-memory, exception-handling, threads),
  picks the first variant whose probes all pass, and falls back to the single
  baked CRAFTER_WASM_URL when no manifest is present (backward compatible).
- EnableWasiRelaxedSimdVariant registers the relaxed-SIMD variant — the
  motivating case (Chrome 114+/Firefox 120+ enable it by default; Safari
  still flag-gates it as of mid-2026).

Verified end to end: a wasm32-wasip1 build emits both wasi-hello.wasm and
wasi-hello.relaxed-simd.wasm + variants.json; Firefox selects the
relaxed-simd variant and runs it.

Resolves #24

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 15:14:18 +00:00
dbee23c564 lto
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2026-06-08 19:28:20 +02:00
catbot
e76f92ae0a fix: scope per-build module-state reset to the config being built
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Build() resets each Module/ModulePartition's per-build `compiled`/`checked`
flags so a reused Configuration re-evaluates mtimes. That reset recursed into
cfg.dependencies — but dependency Configurations are shared across the build
DAG and each is compiled concurrently by its own Build() call.

A parent/sibling's recursive reset could therefore clear a shared dependency's
module `compiled` atomic *after* that dependency's module-compile thread had
set it true and exited, but before an intra-config waiter (its impl, or a
dependent partition) ran compiled.wait(false). The waiter then blocked forever
on a flag nothing would re-signal: the build froze mid-compile, idle, with no
compiler process alive — exactly the hang in issue #16.

Reset only the current configuration's own modules. Every config in the tree
already gets its own Build() call (the per-PcmDir builder registered in
depResults), which resets its own state at the top of that call, sequenced
before its compile threads spawn. Cross-config module state is consulted only
via PCM file mtimes and the depResults futures, never via these flags, so the
narrower reset is correct and removes the data race entirely.

Adds ConcurrentDependencyReset: builds a static-lib dependency fully, then
builds a consumer that depends on it while the dependency is already cached in
depResults (so it is never rebuilt), and asserts the consumer build leaves the
dependency's module `compiled` flag intact. Fails deterministically on the old
recursive reset; passes with the fix.

Resolves #16

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-01 11:32:46 +00:00
0dd1738e33 added listening output
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2026-05-31 17:23:34 +02:00
603840879d new tests
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2026-05-27 19:45:05 +02:00
catbot
47b886602a fix: unbreak mingw build of Crafter.Build-Clang
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Two Windows-only compile errors blocked the mingw cross-compile:

* `<winsock2.h>` transitively includes `<rpc.h>`, which defines
  `#define interface struct`. The file uses `interface` as a loop
  variable name in three for-loops, so on mingw it expanded into
  `for(... struct : ...)` and cascaded into a wall of unrelated parse
  errors. Undefine the macro right after the Windows headers in the
  global module fragment.
* `static_cast<uint16_t>` in the port-probe helper failed because
  mingw's `<stdint.h>` typedefs are in the global module fragment and
  the C-namespace `::uint16_t` isn't anchored into the module purview
  on this toolchain. `import std;` does export `std::uint16_t`, so
  qualify the cast.

Verified by running `crafter-build --target=x86_64-w64-mingw32` end to
end and the full test suite (13 passed, 5 environment-skipped).
2026-05-27 03:15:19 +00:00
2b7e37e3b9 wasm fixes
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2026-05-26 22:50:08 +02:00
e77d17ba46 fixed stale dep
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2026-05-19 16:53:24 +02:00
b8dc380c33 wasm vfs path fix
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2026-05-19 03:28:27 +02:00
f442caa888 asset changes
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2026-05-19 00:50:06 +02:00
c466d90eec wasm improvements
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2026-05-18 05:23:11 +02:00
dea67ae5aa recursive assets
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2026-05-12 03:44:14 +02:00
03717b5f33 asset compression
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2026-05-12 01:16:40 +02:00
d7a9c85ea6 fixes
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2026-05-02 21:08:51 +02:00
de9865b583 shader copy to output
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2026-05-01 19:16:13 +02:00
df9436c51d fixed error shader crash
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2026-05-01 19:02:14 +02:00
50ae80a206 ArgQuery: out-of-line CRAFTER_API methods for Windows DLL crossing
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In-class inline methods on a module-exported class get the @<module>
linkage attachment, and clang does not emit their bodies into
consumers; the resulting external reference fails to resolve when a
project.dll on Windows tries to call ArgQuery::Has after consuming
ApplyStandardArgs's return value. Move the bodies to the implementation
unit and dllexport them.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 04:15:29 +02:00
0ab30a1d81 fixes
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2026-04-30 02:20:19 +02:00
bc9ceb8f24 config from args
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2026-04-29 18:59:01 +02:00
52c4eed8c6 help command
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2026-04-29 04:00:07 +02:00
4d09eaac2a loading bar
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2026-04-29 03:27:11 +02:00
bed4a7c9e4 Cross-compiled mingw artifact: full DLL+launcher pattern + MSVC target
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Linux→mingw cross-compile now produces the same architectural shape as
build.cmd (DLL + import lib + launcher exe) instead of a single static
binary. The CI Windows artifact becomes a first-class drop-in: a user
on Windows can run crafter-build.exe against any project.cpp and have
it produce real Windows binaries — for either mingw or MSVC ABI.

What changed:

project.cpp: when target=mingw or target=msvc, crafter.build-lib is
built as LibraryDynamic instead of LibraryStatic so the link emits a
DLL + import lib (matching what build.cmd produces natively).

Crafter.Build-Clang.cpp Build():
- LibraryDynamic now branches per target — mingw emits <name>.dll +
  lib<name>.dll.a via lld --out-implib; msvc emits <name>.dll +
  <name>.lib via /IMPLIB; unix unchanged.
- expectedOutputFor returns .dll for Windows-target dynamic libs.
- Executable on Windows host now branches per target: mingw target
  uses simple link (no -lc++/-nostdlib++/LIBCXX_DIR), msvc target keeps
  the existing path. Both auto-copy LibraryDynamic dep DLLs + import
  libs alongside the launcher exe (Windows resolves DLLs from the exe's
  own directory at load time).
- Mingw-target Executables get -D CRAFTER_BUILD_DLL_IMPORT so
  CRAFTER_API resolves to dllimport in their PCMs.
- mingw link adds -static-libstdc++ -static-libgcc -Wl,-Bstatic
  -lpthread so produced .exe/.dll don't depend on a particular
  libstdc++-6.dll / libwinpthread-1.dll being on the consumer's PATH
  (avoids the Arch UCRT vs msys2 UCRT vs msys2 MSVCRT ABI rabbit hole).
  Drops the old auto-copy of /usr/x86_64-w64-mingw32/bin/*.dll which
  is now dead weight.
- -r flag resolves to an absolute path before std::system, otherwise
  cmd.exe rejects "./bin/..." with "'.' is not recognized...".

Crafter.Build-Platform.cpp:
- Split the Windows-host block into shared shell helpers (#if MSVC ||
  MINGW) plus separate #if MSVC and #if MINGW blocks for LoadProject /
  EnsureCrafterBuildPcms / GetBaseCommand / BuildStdPcm.
- Mingw-host LoadProject compiles project.cpp with --target=mingw,
  --sysroot=C:\msys64\ucrt64 (default; override with CRAFTER_MINGW_DIR),
  -femulated-tls, -Wl,--export-all-symbols (mingw-lld doesn't accept
  /EXPORT:NAME), and links against libcrafter-build.dll.a from the
  launcher's directory.
- Mingw-host GetBaseCommand and BuildStdPcm dispatch on config.target
  so a mingw-host crafter-build can also build msvc-target outputs
  (uses LIBCXX_DIR + libc++ headers, same as native build.cmd) when
  the user sets cfg.target = "x86_64-pc-windows-msvc".

README adds a Quick start (Windows) section covering both build paths
(native MSVC via build.cmd and the cross-compiled mingw artifact),
documenting the msys2 UCRT toolchain prerequisite.

Verified end-to-end on the winvm:
- mingw target: cross-compiled crafter-build.exe builds hello-world's
  project.cpp, compiles main.cpp, links a hello.exe that runs without
  any custom PATH (only Windows system DLLs needed).
- msvc target: same crafter-build.exe builds an MSVC-ABI hello.exe
  linked against c++.dll (auto-copied from LIBCXX_DIR), runs cleanly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 02:23:42 +02:00
eaee502e8c V2: WASI, -r flag, CI pipeline, examples & tests cleanup
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WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
  -D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
  runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
  set in the templated index.html so a single shim handles any output name

-r run flag in the CLI: build then exec the artifact (host targets only;
  rejects libraries; auto .exe/.wasm extension handling)

CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
  run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master

mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
  don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
  'd' to lib names and breaks linking); cross-compile cmake flags
  (CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
  and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
  link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
  the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread

GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.

Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:24:46 +02:00
cdfdb976c8 test runner, cross-target runners, lib/exe split
- subprocess-isolated test runner (replaces V1 dlopen-RunTest);
  Pass/Fail/Crash/Timeout/Skipped outcomes via :Test partition
- TestRunner abstraction with command templates: Local, Ssh,
  SshWin (cmd.exe-shell), QemuUser, FromEnv; probe-based skip
  when runner unreachable
- transitive PCM-path propagation in Build(); resolveImport
  walks deps recursively; depResults cache keyed by PcmDir()
  so per-target builds don't collide
- cfg.sysroot threaded through BuildStdPcm + base compile/link
  command (enables aarch64 cross via Arch Linux ARM rootfs)
- lib + exe split: project.cpp defines crafterBuildLib
  (LibraryStatic) + crafterBuildExe (Executable depending on
  it); build.sh produces lib/libcrafter-build.a alongside
  bin/crafter-build for downstream static-link consumers
- Windows DLL+launcher: CRAFTER_API macro, /EXPORT flag for
  project.dll's CrafterBuildProject; Crafter::Run as the real
  entry point with main.cpp as a thin wrapper
- 18 tests: HelloWorld/WithModule/Defines/CrossProjectModule/
  Diamond × (Linux + sshwin:winvm), plus Incremental,
  BuildError, Libraries, RunnerClassification, QemuUser,
  SshRunner, WindowsViaSsh, CrossArchAarch64
- single ./bin/crafter-build test runs everything; Windows
  variants skip gracefully if winvm SSH alias unreachable

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-27 22:32:19 +02:00
f13671b2be v2 nearly done 2026-04-27 07:04:42 +02:00
5e1fcd8590 V2 progress 2026-04-23 01:57:25 +02:00