#version 450 #extension GL_GOOGLE_include_directive : require // Built by the ShaderIncludeChange test, which edits palette.glsl and this // entry's defines between builds. #include "palette.glsl" layout(location = 0) out vec4 outColor; void main() { #ifdef LIT_DIM outColor = kTint * 0.5; #else outColor = kTint; #endif }