import std; import Crafter.Build; namespace fs = std::filesystem; using namespace Crafter; extern "C" Configuration CrafterBuildProject(std::span) { Configuration cfg; cfg.path = "./"; cfg.name = "shader-test"; cfg.outputName = "shader-test"; cfg.target = "x86_64-pc-linux-gnu"; cfg.type = ConfigurationType::Executable; std::array ifaces = {}; std::array impls = { "main" }; cfg.GetInterfacesAndImplementations(ifaces, impls); cfg.shaders.emplace_back("triangle.glsl", "main", ShaderType::Vertex); return cfg; }