#version 450 layout(location = 0) out vec3 color; void main() { vec2 positions[3] = vec2[]( vec2( 0.0, -0.5), vec2( 0.5, 0.5), vec2(-0.5, 0.5) ); gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); color = vec3(1.0, 0.0, 0.0); }