Crafter.Build/Crafter.Build-Configuration.cppm
2025-04-29 00:15:14 +02:00

59 lines
2.5 KiB
C++

/*
Crafter.Build
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include <string>
#include <vector>
#include "json.hpp"
#include <unordered_map>
export module Crafter.Build:Configuration;
import :Dependency;
import :Shader;
namespace fs = std::filesystem;
export namespace Crafter::Build {
class Configuration {
public:
std::string name;
std::string standard;
std::vector<fs::path> sourceFiles;
std::vector<fs::path> c_files;
std::vector<fs::path> moduleFiles;
std::vector<Shader> shaderFiles;
std::vector<fs::path> additionalFiles;
std::vector<std::string> includeDirs;
std::string optimizationLevel;
std::string buildDir;
std::string outputDir;
std::string type;
std::string target;
std::string march;
bool debug;
std::vector<std::string> libs;
std::vector<std::string> lib_paths;
std::vector<Dependency> dependencies;
std::unordered_map<std::string, nlohmann::json> additionalProperties;
std::vector<std::string> flags;
bool verbose = false;
Configuration(std::string name, std::string standard, std::vector<fs::path> sourceFiles, std::vector<fs::path> moduleFiles, std::string optimizationLevel, std::string buildDir, std::string outputDir, std::string type, std::string target, std::string march, std::vector<Dependency> dependencies, std::vector<fs::path> additionalFiles, std::vector<std::string> flags, bool debug, std::vector<std::string> libs, std::vector<std::string> lib_paths, std::vector<fs::path> c_files, std::vector<Shader> shaderFiles, std::vector<std::string> includeDirs, bool verbose);
Configuration(const nlohmann::json& configs, const nlohmann::json& config, fs::path workingDir);
};
}