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CI / build-test-release (push) Failing after 15m11s
128 lines
7 KiB
Batchfile
128 lines
7 KiB
Batchfile
@echo OFF
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mkdir build 2>nul
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mkdir bin 2>nul
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mkdir lib 2>nul
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mkdir share\crafter-build 2>nul
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mkdir share\crafter-build\wasi-runtime 2>nul
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copy /Y wasi-runtime\runtime.js share\crafter-build\wasi-runtime\
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copy /Y wasi-runtime\index.html.in share\crafter-build\wasi-runtime\
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copy /Y interfaces\Crafter.Build.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Shader.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Platform.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Interface.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Implementation.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-External.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Clang.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Test.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Progress.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Asset.cppm share\crafter-build\
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copy /Y interfaces\Crafter.Build-Api.h share\crafter-build\
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if not exist .\build\glslang\NUL git clone https://github.com/KhronosGroup/glslang.git .\build\glslang
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set useLibcCommon=-nostdinc++ -nostdlib++
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set useLibcLinker=-L %LIBCXX_DIR%\lib -lc++ %useLibcCommon%
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set useLibcSource=-isystem %LIBCXX_DIR%\include\c++\v1 %useLibcCommon%
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set buildDir=%CD%\build
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if "%CRAFTER_BUILD_MARCH%"=="" set CRAFTER_BUILD_MARCH=native
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if "%CRAFTER_BUILD_MTUNE%"=="" set CRAFTER_BUILD_MTUNE=native
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cd .\build\glslang
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cmake -G Ninja -B build ^
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-DCMAKE_C_COMPILER=clang ^
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-DCMAKE_CXX_COMPILER=clang++ ^
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-DCMAKE_CXX_FLAGS="%useLibcSource%" ^
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-DCMAKE_EXE_LINKER_FLAGS="%useLibcLinker%" ^
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-DCMAKE_SHARED_LINKER_FLAGS="%useLibcLinker%" ^
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-DCMAKE_BUILD_TYPE=Release ^
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-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY="%buildDir%" ^
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-DCMAKE_LIBRARY_OUTPUT_DIRECTORY="%buildDir%" ^
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-DENABLE_OPT=OFF
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cmake --build build --config Release
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cd ..\..\
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set common_options=-I.\build\glslang -std=c++26 -O3 -march=%CRAFTER_BUILD_MARCH% -mtune=%CRAFTER_BUILD_MTUNE% -fprebuilt-module-path=.\build -D CRAFTER_BUILD_CONFIGURATION_TARGET_x86_64_pc_windows_msvc -D CRAFTER_BUILD_CONFIGURATION_TYPE_EXECUTABLE -D _CRT_SECURE_NO_WARNINGS %useLibcSource% -c
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clang++ %useLibcSource% -std=c++26 -march=%CRAFTER_BUILD_MARCH% -mtune=%CRAFTER_BUILD_MTUNE% -O3 -Wno-reserved-identifier -Wno-reserved-module-identifier --precompile %LIBCXX_DIR%\modules\c++\v1\std.cppm -o .\build\std.pcm
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Shader.cppm -o .\build\Crafter.Build-Shader.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Platform.cppm -o .\build\Crafter.Build-Platform.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Interface.cppm -o .\build\Crafter.Build-Interface.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Implementation.cppm -o .\build\Crafter.Build-Implementation.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-External.cppm -o .\build\Crafter.Build-External.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Clang.cppm -o .\build\Crafter.Build-Clang.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Test.cppm -o .\build\Crafter.Build-Test.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Progress.cppm -o .\build\Crafter.Build-Progress.o
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REM Asset partition: bootstrap compiles it WITHOUT CRAFTER_BUILD_HAS_ASSET so
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REM CompressAsset takes the stub branch (no Crafter.Asset PCM exists yet).
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build-Asset.cppm -o .\build\Crafter.Build-Asset.o
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clang++ %common_options% -fmodule-output interfaces\Crafter.Build.cppm -o .\build\Crafter.Build.o
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clang++ %common_options% .\implementations\Crafter.Build-Shader.cpp -o .\build\Crafter.Build-Shader_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Platform.cpp -o .\build\Crafter.Build-Platform_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Interface.cpp -o .\build\Crafter.Build-Interface_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Implementation.cpp -o .\build\Crafter.Build-Implementation_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-External.cpp -o .\build\Crafter.Build-External_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Clang.cpp -o .\build\Crafter.Build-Clang_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Test.cpp -o .\build\Crafter.Build-Test_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Progress.cpp -o .\build\Crafter.Build-Progress_impl.o
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clang++ %common_options% .\implementations\Crafter.Build-Asset.cpp -o .\build\Crafter.Build-Asset_impl.o
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clang++ %common_options% .\implementations\main.cpp -o .\build\main.o
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REM Step 1: link all impl .o files into crafter-build.dll, generating crafter-build.lib import lib
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clang++ %useLibcLinker% -shared -std=c++26 -O3 -march=%CRAFTER_BUILD_MARCH% -mtune=%CRAFTER_BUILD_MTUNE% -L.\build -fuse-ld=lld ^
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-Wl,/IMPLIB:.\bin\crafter-build.lib ^
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-lSPIRV -lGenericCodeGen -lglslang -lOSDependent -lMachineIndependent -lglslang-default-resource-limits ^
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.\build\Crafter.Build-Shader.o ^
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.\build\Crafter.Build-Platform.o ^
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.\build\Crafter.Build-Interface.o ^
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.\build\Crafter.Build-Implementation.o ^
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.\build\Crafter.Build-External.o ^
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.\build\Crafter.Build-Clang.o ^
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.\build\Crafter.Build-Test.o ^
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.\build\Crafter.Build-Progress.o ^
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.\build\Crafter.Build-Asset.o ^
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.\build\Crafter.Build.o ^
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.\build\Crafter.Build-Shader_impl.o ^
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.\build\Crafter.Build-Platform_impl.o ^
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.\build\Crafter.Build-Interface_impl.o ^
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.\build\Crafter.Build-Implementation_impl.o ^
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.\build\Crafter.Build-External_impl.o ^
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.\build\Crafter.Build-Clang_impl.o ^
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.\build\Crafter.Build-Test_impl.o ^
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.\build\Crafter.Build-Progress_impl.o ^
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.\build\Crafter.Build-Asset_impl.o ^
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-o .\bin\crafter-build.dll
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REM Step 2: link the launcher exe against crafter-build.lib
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clang++ %useLibcLinker% -std=c++26 -O3 -march=%CRAFTER_BUILD_MARCH% -mtune=%CRAFTER_BUILD_MTUNE% -L.\bin -fuse-ld=lld ^
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.\build\main.o ^
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.\bin\crafter-build.lib ^
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-o .\bin\crafter-build.exe
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REM Step 3: bundle the same .o set as a static archive for downstream consumers
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llvm-lib.exe /OUT:.\lib\crafter-build-static.lib ^
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.\build\Crafter.Build-Shader.o ^
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.\build\Crafter.Build-Platform.o ^
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.\build\Crafter.Build-Interface.o ^
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.\build\Crafter.Build-Implementation.o ^
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.\build\Crafter.Build-External.o ^
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.\build\Crafter.Build-Clang.o ^
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.\build\Crafter.Build-Test.o ^
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.\build\Crafter.Build-Progress.o ^
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.\build\Crafter.Build-Asset.o ^
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.\build\Crafter.Build.o ^
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.\build\Crafter.Build-Shader_impl.o ^
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.\build\Crafter.Build-Platform_impl.o ^
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.\build\Crafter.Build-Interface_impl.o ^
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.\build\Crafter.Build-Implementation_impl.o ^
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.\build\Crafter.Build-External_impl.o ^
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.\build\Crafter.Build-Clang_impl.o ^
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.\build\Crafter.Build-Test_impl.o ^
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.\build\Crafter.Build-Progress_impl.o ^
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.\build\Crafter.Build-Asset_impl.o
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copy /Y "%LIBCXX_DIR%\lib\c++.dll" ".\bin\c++.dll"
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