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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
import std;
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import Crafter.Build;
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namespace fs = std::filesystem;
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using namespace Crafter;
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extern "C" Configuration CrafterBuildProject(std::span<const std::string_view>) {
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static auto ShaderLib = std::make_unique<Configuration>();
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ShaderLib->path = "./lib/";
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ShaderLib->name = "ShaderLib";
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ShaderLib->outputName = "ShaderLib";
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ShaderLib->target = "x86_64-pc-linux-gnu";
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ShaderLib->type = ConfigurationType::LibraryStatic;
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{
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std::array<fs::path, 1> ifaces = { "ShaderLib" };
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std::array<fs::path, 0> impls = {};
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ShaderLib->GetInterfacesAndImplementations(ifaces, impls);
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}
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ShaderLib->shaders.emplace_back("./lib/triangle.glsl", "main", ShaderType::Vertex);
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ShaderLib->files.emplace_back("./lib/asset.txt");
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ShaderLib->files.emplace_back("./lib/data");
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ShaderLib->buildFiles.emplace_back("./lib/ui-shared.glsl");
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Configuration app;
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app.path = "./";
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app.name = "shader-dep-app";
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app.outputName = "shader-dep-app";
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app.target = "x86_64-pc-linux-gnu";
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app.type = ConfigurationType::Executable;
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app.dependencies = { ShaderLib.get() };
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{
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std::array<fs::path, 0> ifaces = {};
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std::array<fs::path, 1> impls = { "main" };
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app.GetInterfacesAndImplementations(ifaces, impls);
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}
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app.shaders.emplace_back("./consumer.glsl", "main", ShaderType::Vertex);
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return app;
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}
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