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230 lines
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10 KiB
C++
230 lines
No EOL
10 KiB
C++
/*
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Crafter® Build
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Copyright (C) 2026 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include "Crafter.Build-Api.h"
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export module Crafter.Build:Clang;
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import std;
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import :Shader;
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import :Interface;
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import :Implementation;
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import :External;
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namespace fs = std::filesystem;
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export namespace Crafter {
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struct BuildResult {
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std::string result;
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bool repack;
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std::unordered_set<std::string> libs;
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// Compile flags (typically -I include paths) the dep wants its
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// consumers to see — sourced from its external dependencies' include
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// dirs so headers a dep exposes in its public modules are reachable
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// when a consumer #includes them directly. Propagates transitively.
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std::unordered_set<std::string> publicCompileFlags;
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};
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struct Define {
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std::string name;
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std::string value;
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};
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enum class ConfigurationType {
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Executable,
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LibraryStatic,
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LibraryDynamic,
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};
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struct Test;
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struct TestRunner {
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// Quoting style for {args} when this runner is used. Args reach
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// whichever shell the runner ultimately delivers them to: Host for
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// Local + Cmd-prefix (host shell parses), Sh for Ssh (remote bash),
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// Cmd for SshWin (remote cmd.exe).
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enum class Shell { Host, Sh, Cmd };
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std::string copy;
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std::string exec;
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std::string cleanup;
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std::string remoteDir;
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std::string name;
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// Runs once per RunTests invocation (cached by `name`). Exit 0 = runner
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// is available; non-zero = skip every Test using this runner with a
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// "runner unavailable" message. Empty = always available (e.g., Local).
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std::string probe;
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Shell argsShell = Shell::Host;
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bool IsLocal() const { return exec.empty(); }
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static CRAFTER_API TestRunner Local();
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static CRAFTER_API TestRunner Ssh(std::string host, std::string remoteDir = "/tmp/crafter-tests");
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static CRAFTER_API TestRunner SshWin(std::string host, std::string remoteDir = "C:/temp/crafter-tests");
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static CRAFTER_API TestRunner Wsl(std::string remoteDir = "/tmp/crafter-tests-wsl");
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static CRAFTER_API TestRunner Cmd(std::string command);
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static CRAFTER_API std::optional<TestRunner> FromSpec(std::string_view spec);
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static CRAFTER_API TestRunner FromEnv(std::string_view target, TestRunner fallback = Local());
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};
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enum class TestOutcome { Pass, Fail, Crash, Timeout, Skipped };
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struct TestResult {
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std::string name;
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TestOutcome outcome = TestOutcome::Pass;
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int exitCode = 0;
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int signal = 0;
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std::chrono::milliseconds duration{0};
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std::string output;
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};
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// The host target triple, detected once per process by running
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// `clang++ -print-target-triple` and cached. Used as the default for
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// Configuration::target so projects don't have to hardcode it for the
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// no-cross-compile case. Returns "" if clang isn't on PATH or doesn't
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// print a triple — those projects still need an explicit cfg.target.
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CRAFTER_API std::string HostTarget();
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struct Configuration {
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fs::path path;
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std::string outputName;
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std::string name;
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std::string march = "native";
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std::string mtune = "native";
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std::string target = HostTarget();
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std::string sysroot;
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bool debug = false;
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ConfigurationType type = ConfigurationType::Executable;
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std::vector<std::unique_ptr<Module>> interfaces;
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std::vector<Implementation> implementations;
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std::vector<fs::path> cFiles;
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std::vector<fs::path> cuda;
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std::vector<Configuration*> dependencies;
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std::vector<fs::path> files;
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// Build-time-only source files this configuration exposes to its own
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// and its consumers' shader compiles as glslang #include search
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// paths. Each entry's parent directory (or the entry itself, if it's
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// a directory) is added to the includer for every shader compiled in
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// this configuration and in any configuration that transitively
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// depends on it. Files are NOT copied — they're read in place from
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// the dep's source tree, like C++ -I include dirs.
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std::vector<fs::path> buildFiles;
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std::vector<Define> defines;
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std::vector<Shader> shaders;
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// Source assets compressed via Crafter.Asset's SaveCompressed →
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// .ctex/.cmesh in this configuration's bin dir.
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//
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// Each entry is either:
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// - A single .png/.obj file. Output lands flat in the bin dir:
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// bin/<filename>.ctex or bin/<filename>.cmesh.
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// - A directory. The build recurses; .png/.obj are compressed
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// with the relative tree mirrored under bin/<dirname>/, and
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// every other file in the tree is copied through unchanged.
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// Lets mod/map trees (mod.json + cannon/base.obj +
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// cannon/color.png) keep their nested layout so JSON paths
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// like "cannon/base.cmesh" resolve at runtime.
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//
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// Crafter.Asset must be reachable through cfg.dependencies (the
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// build engine links its library API into crafter-build via a
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// self-host pass). Forwarded to a consuming executable's bin dir
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// alongside .spv shaders and cfg.files entries.
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std::vector<fs::path> assets;
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std::vector<ExternalDependency> externalDependencies;
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std::vector<std::string> compileFlags;
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std::vector<std::string> linkFlags;
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std::vector<Test> tests;
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CRAFTER_API void GetInterfacesAndImplementations(std::span<fs::path> interfaces, std::span<fs::path> implementations);
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// Suffix that uniquely identifies this Configuration's compile state.
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// target+march+mtune are spelled out for readability; the rest
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// (type, debug, sysroot, defines, compileFlags) collapse into a short
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// hash so two Configurations sharing a path but with different
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// compile state can't clobber each other's outputs.
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std::string VariantId() const {
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std::string compileKey;
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compileKey += std::to_string(static_cast<int>(type));
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compileKey += '|';
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compileKey += debug ? '1' : '0';
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compileKey += '|';
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compileKey += sysroot;
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for (const Define& d : defines) {
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compileKey += "|D:";
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compileKey += d.name;
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compileKey += '=';
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compileKey += d.value;
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}
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for (const std::string& f : compileFlags) {
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compileKey += "|F:";
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compileKey += f;
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}
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std::size_t configHash = std::hash<std::string>{}(compileKey);
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return std::format("{}-{}-{}-{}-{:08x}", name, target, march, mtune, configHash);
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}
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fs::path BuildDir() const { return path / "build" / VariantId(); }
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fs::path BinDir() const { return path / "bin" / VariantId(); }
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fs::path PcmDir() const {
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return type == ConfigurationType::Executable ? BuildDir() : BinDir();
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}
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};
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struct Test {
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Configuration config;
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TestRunner runner;
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std::chrono::seconds timeout{60};
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std::vector<std::string> args;
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};
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CRAFTER_API BuildResult Build(Configuration& config, std::unordered_map<fs::path, std::shared_future<BuildResult>>& depResults, std::mutex& depMutex);
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CRAFTER_API int Run(int argc, char** argv);
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// Add a small index.html + runtime.js pair next to the .wasm output so the
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// build can be loaded directly in a browser (just `serve` the bin dir and
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// open it). Opt-in: WASI builds destined for wasmtime/wasmer don't need
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// this and shouldn't carry the extra files. Call from project.cpp after
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// outputName is set; index.html is generated against the current
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// outputName so renaming the binary later requires another call.
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CRAFTER_API void EnableWasiBrowserRuntime(Configuration& cfg);
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// View over the project's args with simple query helpers. Has(flag) for
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// boolean switches; Get(prefix) for valued options (e.g. Get("--prefix=")
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// returns the substring after the equals). Definitions are out-of-line
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// and CRAFTER_API so they cross the Windows DLL boundary cleanly — clang
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// does not emit module-attached in-class inline bodies into consumers.
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struct ArgQuery {
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std::span<const std::string_view> args;
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CRAFTER_API bool Has(std::string_view flag) const;
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CRAFTER_API std::optional<std::string> Get(std::string_view prefix) const;
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};
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// Apply the framework's standard CLI args + env vars onto cfg:
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// --debug cfg.debug = true
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// --target=<triple> cfg.target = <triple>
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// --march=<value> cfg.march = <value>
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// --mtune=<value> cfg.mtune = <value>
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// --lib cfg.type promoted Executable → LibraryStatic
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// --shared cfg.type promoted LibraryStatic → LibraryDynamic
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// Promotions chain in priority order so `--lib --shared` lands on
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// LibraryDynamic regardless of arg order; each is a no-op when the
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// baseline doesn't match (e.g. --shared on an Executable, or --lib on a
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// pre-set library).
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// $CRAFTER_BUILD_MARCH / $CRAFTER_BUILD_MTUNE seed march/mtune.
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// Env applies first, then args, so CLI wins over env wins over caller's
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// pre-set defaults. Returns an ArgQuery over the same span so projects
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// can query their own flags (`--timing`, ...) without re-rolling the
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// for-arg-in-args loop.
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CRAFTER_API ArgQuery ApplyStandardArgs(Configuration& cfg, std::span<const std::string_view> args);
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} |