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WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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/*
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Crafter® Build
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Copyright (C) 2026 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include "Crafter.Build-Api.h"
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export module Crafter.Build:Clang;
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import std;
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import :Shader;
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import :Interface;
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import :Implementation;
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import :External;
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namespace fs = std::filesystem;
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export namespace Crafter {
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struct BuildResult {
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std::string result;
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bool repack;
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std::unordered_set<std::string> libs;
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};
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struct Define {
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std::string name;
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std::string value;
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};
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enum class ConfigurationType {
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Executable,
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LibraryStatic,
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LibraryDynamic,
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};
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struct Test;
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struct TestRunner {
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// Quoting style for {args} when this runner is used. Args reach
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// whichever shell the runner ultimately delivers them to: Host for
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// Local + Cmd-prefix (host shell parses), Sh for Ssh (remote bash),
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// Cmd for SshWin (remote cmd.exe).
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enum class Shell { Host, Sh, Cmd };
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std::string copy;
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std::string exec;
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std::string cleanup;
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std::string remoteDir;
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std::string name;
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// Runs once per RunTests invocation (cached by `name`). Exit 0 = runner
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// is available; non-zero = skip every Test using this runner with a
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// "runner unavailable" message. Empty = always available (e.g., Local).
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std::string probe;
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Shell argsShell = Shell::Host;
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bool IsLocal() const { return exec.empty(); }
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static CRAFTER_API TestRunner Local();
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static CRAFTER_API TestRunner Ssh(std::string host, std::string remoteDir = "/tmp/crafter-tests");
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static CRAFTER_API TestRunner SshWin(std::string host, std::string remoteDir = "C:/temp/crafter-tests");
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static CRAFTER_API TestRunner Wsl(std::string remoteDir = "/tmp/crafter-tests-wsl");
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static CRAFTER_API TestRunner Cmd(std::string command);
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static CRAFTER_API std::optional<TestRunner> FromSpec(std::string_view spec);
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static CRAFTER_API TestRunner FromEnv(std::string_view target, TestRunner fallback = Local());
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};
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enum class TestOutcome { Pass, Fail, Crash, Timeout, Skipped };
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struct TestResult {
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std::string name;
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TestOutcome outcome = TestOutcome::Pass;
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int exitCode = 0;
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int signal = 0;
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std::chrono::milliseconds duration{0};
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std::string output;
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};
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struct Configuration {
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fs::path path;
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std::string outputName;
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std::string name;
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std::string march = "native";
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std::string mtune = "native";
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std::string target;
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std::string sysroot;
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bool debug = false;
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ConfigurationType type = ConfigurationType::Executable;
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std::vector<std::unique_ptr<Module>> interfaces;
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std::vector<Implementation> implementations;
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std::vector<fs::path> cFiles;
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std::vector<fs::path> cuda;
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std::vector<Configuration*> dependencies;
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std::vector<fs::path> files;
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std::vector<Define> defines;
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std::vector<Shader> shaders;
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std::vector<ExternalDependency> externalDependencies;
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std::vector<std::string> compileFlags;
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std::vector<std::string> linkFlags;
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std::vector<Test> tests;
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CRAFTER_API void GetInterfacesAndImplementations(std::span<fs::path> interfaces, std::span<fs::path> implementations);
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fs::path PcmDir() const {
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return path
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/ (type == ConfigurationType::Executable ? "build" : "bin")
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/ std::format("{}-{}-{}", name, target, march);
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}
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};
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struct Test {
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Configuration config;
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TestRunner runner;
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std::chrono::seconds timeout{60};
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std::vector<std::string> args;
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};
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CRAFTER_API BuildResult Build(Configuration& config, std::unordered_map<fs::path, std::shared_future<BuildResult>>& depResults, std::mutex& depMutex);
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CRAFTER_API int Run(int argc, char** argv);
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// Add a small index.html + runtime.js pair next to the .wasm output so the
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// build can be loaded directly in a browser (just `serve` the bin dir and
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// open it). Opt-in: WASI builds destined for wasmtime/wasmer don't need
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// this and shouldn't carry the extra files. Call from project.cpp after
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// outputName is set; index.html is generated against the current
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// outputName so renaming the binary later requires another call.
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CRAFTER_API void EnableWasiBrowserRuntime(Configuration& cfg);
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} |