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97 lines
4.3 KiB
C++
97 lines
4.3 KiB
C++
import std;
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import Crafter.Build;
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namespace fs = std::filesystem;
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using namespace Crafter;
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extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> args) {
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bool debug = false;
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std::string target = "x86_64-pc-linux-gnu";
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for (std::string_view arg : args) {
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if (arg == "--debug") debug = true;
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else if (arg.starts_with("--target=")) target = std::string(arg.substr(std::string_view("--target=").size()));
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}
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// Honor CRAFTER_BUILD_MARCH/MTUNE so CI (which sets these for portability)
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// applies them to both the self-rebuild and the mingw cross-compile —
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// otherwise Configuration's "native" defaults bake in the build host's
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// CPU and the published artifact's portability becomes accidental.
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const char* envMarch = std::getenv("CRAFTER_BUILD_MARCH");
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const char* envMtune = std::getenv("CRAFTER_BUILD_MTUNE");
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std::string march = (envMarch && *envMarch) ? envMarch : "native";
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std::string mtune = (envMtune && *envMtune) ? envMtune : "native";
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static auto crafterBuildLib = std::make_unique<Configuration>();
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crafterBuildLib->path = "./";
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crafterBuildLib->name = "crafter.build-lib";
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crafterBuildLib->outputName = "crafter-build";
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crafterBuildLib->target = target;
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crafterBuildLib->march = march;
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crafterBuildLib->mtune = mtune;
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// Windows builds (native msvc via build.cmd or cross-compiled mingw from
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// Linux) need a DLL + import lib + launcher exe so LoadProject can
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// compile project.cpp against a stable ABI boundary. Linux is monolithic.
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crafterBuildLib->type = (target == "x86_64-w64-mingw32" || target == "x86_64-pc-windows-msvc")
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? ConfigurationType::LibraryDynamic
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: ConfigurationType::LibraryStatic;
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crafterBuildLib->debug = debug;
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{
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std::array<fs::path, 9> interfaces = {
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"interfaces/Crafter.Build",
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"interfaces/Crafter.Build-Shader",
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"interfaces/Crafter.Build-Platform",
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"interfaces/Crafter.Build-Interface",
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"interfaces/Crafter.Build-Implementation",
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"interfaces/Crafter.Build-External",
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"interfaces/Crafter.Build-Clang",
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"interfaces/Crafter.Build-Test",
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"interfaces/Crafter.Build-Progress",
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};
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std::array<fs::path, 8> implementations = {
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"implementations/Crafter.Build-Shader",
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"implementations/Crafter.Build-Platform",
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"implementations/Crafter.Build-Interface",
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"implementations/Crafter.Build-Implementation",
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"implementations/Crafter.Build-External",
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"implementations/Crafter.Build-Clang",
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"implementations/Crafter.Build-Test",
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"implementations/Crafter.Build-Progress",
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};
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crafterBuildLib->GetInterfacesAndImplementations(interfaces, implementations);
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}
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ExternalDependency& glslang = crafterBuildLib->externalDependencies.emplace_back();
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glslang.name = "glslang";
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glslang.source.url = "https://github.com/KhronosGroup/glslang.git";
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glslang.source.branch = "main";
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glslang.builder = ExternalBuilder::CMake;
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glslang.options = { "-DENABLE_OPT=OFF" };
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// mingw cross-build: skip the standalone executable. We only consume the
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// libraries, and glslang.exe pulls in libgcc_eh which needs pthread that
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// mingw-w64 doesn't link by default.
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if (target == "x86_64-w64-mingw32") {
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glslang.options.push_back("-DENABLE_GLSLANG_BINARIES=OFF");
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}
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glslang.includeDirs = { "" };
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glslang.libs = { "SPIRV", "GenericCodeGen", "glslang", "OSDependent", "MachineIndependent", "glslang-default-resource-limits" };
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Configuration cfg;
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cfg.path = "./";
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cfg.name = "crafter.build-exe";
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cfg.outputName = "crafter-build";
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cfg.target = target;
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cfg.march = march;
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cfg.mtune = mtune;
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cfg.type = ConfigurationType::Executable;
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cfg.debug = debug;
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cfg.dependencies = { crafterBuildLib.get() };
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{
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std::array<fs::path, 0> interfaces = {};
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std::array<fs::path, 1> implementations = { "implementations/main" };
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cfg.GetInterfacesAndImplementations(interfaces, implementations);
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}
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if (target == "x86_64-pc-linux-gnu") {
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cfg.linkFlags.push_back("-Wl,--export-dynamic");
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cfg.linkFlags.push_back("-ldl");
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}
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return cfg;
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}
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