Crafter.Build/interfaces/Crafter.Build-Shader.cppm
Jorijn van der Graaf d7a9c85ea6
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fixes
2026-05-02 21:08:51 +02:00

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C++

/*
Crafter® Build
Copyright (C) 2026 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include "Crafter.Build-Api.h"
export module Crafter.Build:Shader;
import std;
namespace fs = std::filesystem;
namespace Crafter {
export enum class ShaderType {
Vertex,
TessControl,
TessEvaluation,
Geometry,
Fragment,
Compute,
RayGen,
Intersect,
AnyHit,
ClosestHit,
Miss,
Callable,
Task,
Mesh,
};
export class Shader {
public:
fs::path path;
std::string entrypoint;
ShaderType type;
CRAFTER_API Shader(fs::path&& path, std::string&& entrypoint, ShaderType type);
CRAFTER_API bool Check(const fs::path& outputDir) const;
CRAFTER_API std::string Compile(const fs::path& outputDir, std::span<const fs::path> includeDirs) const;
};
}