Crafter.Build/implementations/Crafter.Build-Shader.cpp
Jorijn van der Graaf d7a9c85ea6
All checks were successful
CI / build-test-release (push) Successful in 15m14s
fixes
2026-05-02 21:08:51 +02:00

142 lines
6.1 KiB
C++

/*
Crafter® Build
Copyright (C) 2026 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include "SPIRV/GlslangToSpv.h"
#include "glslang/Public/ShaderLang.h"
#include "glslang/Public/ResourceLimits.h"
#include "../lib/DirStackFileIncluder.h"
module Crafter.Build:Shader_impl;
import :Shader;
import std;
namespace fs = std::filesystem;
namespace {
EShLanguage ToEShLanguage(Crafter::ShaderType t) {
switch (t) {
case Crafter::ShaderType::Vertex: return EShLangVertex;
case Crafter::ShaderType::TessControl: return EShLangTessControl;
case Crafter::ShaderType::TessEvaluation: return EShLangTessEvaluation;
case Crafter::ShaderType::Geometry: return EShLangGeometry;
case Crafter::ShaderType::Fragment: return EShLangFragment;
case Crafter::ShaderType::Compute: return EShLangCompute;
case Crafter::ShaderType::RayGen: return EShLangRayGen;
case Crafter::ShaderType::Intersect: return EShLangIntersect;
case Crafter::ShaderType::AnyHit: return EShLangAnyHit;
case Crafter::ShaderType::ClosestHit: return EShLangClosestHit;
case Crafter::ShaderType::Miss: return EShLangMiss;
case Crafter::ShaderType::Callable: return EShLangCallable;
case Crafter::ShaderType::Task: return EShLangTask;
case Crafter::ShaderType::Mesh: return EShLangMesh;
}
return EShLangVertex;
}
}
namespace Crafter {
Shader::Shader(fs::path&& path, std::string&& entrypoint, ShaderType type) : path(std::move(path)), entrypoint(std::move(entrypoint)), type(type) {
}
bool Shader::Check(const fs::path& outputDir) const {
fs::path spv = outputDir / path.filename().replace_extension("spv");
return fs::exists(spv) && fs::last_write_time(path) < fs::last_write_time(spv);
}
std::string Shader::Compile(const fs::path& outputDir, std::span<const fs::path> includeDirs) const {
EShLanguage glslangType = ToEShLanguage(type);
glslang::InitializeProcess();
// Every error path returns a non-empty string; the caller treats
// empty as success (see Crafter.Build-Clang.cpp BuildOnce shader
// worker). Prefixing with the source path is what tells the user
// which shader actually failed when several compile in parallel.
auto fail = [&](std::string_view stage, std::string log) {
glslang::FinalizeProcess();
std::string out = path.string();
out += ": ";
out += stage;
if (!log.empty()) {
out += '\n';
out += log;
}
return out;
};
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
std::ifstream fileStream(path, std::ios::in | std::ios::binary);
if (!fileStream) {
return fail("failed to open shader source", {});
}
std::ostringstream contents;
contents << fileStream.rdbuf();
std::string src = contents.str();
std::string pathStr = path.string();
const char* file_name_list[1] = { pathStr.c_str() };
const char* shader_source = src.data();
const int shader_source_len = static_cast<int>(src.size());
glslang::TShader shader(glslangType);
shader.setStringsWithLengthsAndNames(&shader_source, &shader_source_len, file_name_list, 1);
shader.setEntryPoint(entrypoint.c_str());
shader.setSourceEntryPoint(entrypoint.c_str());
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_4);
DirStackFileIncluder includeDir;
includeDir.pushExternalLocalDirectory(path.parent_path().generic_string());
for (const fs::path& dir : includeDirs) {
includeDir.pushExternalLocalDirectory(dir.generic_string());
}
if (!shader.parse(GetDefaultResources(), 100, false, messages, includeDir)) {
return fail("GLSL parse failed", std::string(shader.getInfoLog()) + shader.getInfoDebugLog());
}
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(messages)) {
return fail("GLSL link failed", std::string(program.getInfoLog()) + program.getInfoDebugLog());
}
glslang::TIntermediate* intermediate = program.getIntermediate(glslangType);
if (!intermediate) {
// Defensive: parse+link succeeded above, so this should be
// unreachable. If glslang ever changes that contract we'd
// rather surface a clear error than dereference null (the
// pre-fix bug that masqueraded as a silent SIGSEGV).
return fail("glslang produced no intermediate code", {});
}
spv::SpvBuildLogger logger;
std::vector<std::uint32_t> spirv;
glslang::GlslangToSpv(*intermediate, spirv, &logger);
std::string spvLog = logger.getAllMessages();
fs::path filename = path.filename().replace_extension("spv");
std::ofstream file(outputDir/filename, std::ios::binary);
if (!file) {
return fail("failed to open SPIR-V output", (outputDir/filename).string());
}
file.write(reinterpret_cast<const char*>(spirv.data()), spirv.size() * sizeof(std::uint32_t));
if (!spvLog.empty()) {
return fail("SPIR-V codegen reported issues", std::move(spvLog));
}
glslang::FinalizeProcess();
return {};
}
}