59 lines
2.5 KiB
C++
59 lines
2.5 KiB
C++
/*
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Crafter.Build
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Copyright (C) 2024 Catcrafts
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include <string>
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#include <vector>
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#include "json.hpp"
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#include <unordered_map>
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export module Crafter.Build:Configuration;
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import :Dependency;
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import :Shader;
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namespace fs = std::filesystem;
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export namespace Crafter::Build {
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class Configuration {
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public:
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std::string name;
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std::string standard;
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std::vector<fs::path> sourceFiles;
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std::vector<fs::path> c_files;
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std::vector<fs::path> moduleFiles;
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std::vector<Shader> shaderFiles;
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std::vector<fs::path> additionalFiles;
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std::vector<std::string> includeDirs;
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std::string optimizationLevel;
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std::string buildDir;
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std::string outputDir;
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std::string type;
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std::string target;
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std::string march;
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bool debug;
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std::vector<std::string> libs;
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std::vector<std::string> lib_paths;
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std::vector<Dependency> dependencies;
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std::unordered_map<std::string, nlohmann::json> additionalProperties;
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std::vector<std::string> flags;
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bool verbose;
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Configuration(std::string name, std::string standard, std::vector<fs::path> sourceFiles, std::vector<fs::path> moduleFiles, std::string optimizationLevel, std::string buildDir, std::string outputDir, std::string type, std::string target, std::string march, std::vector<Dependency> dependencies, std::vector<fs::path> additionalFiles, std::vector<std::string> flags, bool debug, std::vector<std::string> libs, std::vector<std::string> lib_paths, std::vector<fs::path> c_files, std::vector<Shader> shaderFiles, std::vector<std::string> includeDirs, bool verbose);
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Configuration(const nlohmann::json& configs, const nlohmann::json& config, fs::path workingDir);
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};
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}
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