Crafter.Build/tests/Shader/inner/triangle.glsl
Jorijn van der Graaf 19b059a88c
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2026-04-29 03:52:08 +02:00

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GLSL

#version 450
layout(location = 0) out vec3 color;
void main() {
vec2 positions[3] = vec2[](
vec2( 0.0, -0.5),
vec2( 0.5, 0.5),
vec2(-0.5, 0.5)
);
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
color = vec3(1.0, 0.0, 0.0);
}