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WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
167 lines
7.1 KiB
JavaScript
167 lines
7.1 KiB
JavaScript
// Minimal browser WASI shim. Loaded by index.html, which sets
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// window.CRAFTER_WASM_URL before this script runs so a single runtime.js
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// can serve any output name. Most syscalls return 0 — enough to host a
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// hello-world that uses fd_write (stdout) and the args/environ probes
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// libc invokes during startup. Extend as needed.
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const textEncoder = new TextEncoder();
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class Wasi {
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#encodedStdin;
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#envEncodedStrings;
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#argEncodedStrings;
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instance;
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constructor({ env, stdin, args }) {
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this.#encodedStdin = textEncoder.encode(stdin);
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const envStrings = Object.entries(env).map(([k, v]) => `${k}=${v}`);
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this.#envEncodedStrings = envStrings.map(s => textEncoder.encode(s + "\0"));
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this.#argEncodedStrings = args.map(s => textEncoder.encode(s + "\0"));
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this.bind();
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}
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bind() {
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this.args_get = this.args_get.bind(this);
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this.args_sizes_get = this.args_sizes_get.bind(this);
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this.environ_get = this.environ_get.bind(this);
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this.environ_sizes_get = this.environ_sizes_get.bind(this);
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this.fd_read = this.fd_read.bind(this);
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this.fd_write = this.fd_write.bind(this);
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}
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args_sizes_get(argCountPtr, argBufferSizePtr) {
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const argByteLength = this.#argEncodedStrings.reduce((sum, val) => sum + val.byteLength, 0);
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const countPointerBuffer = new Uint32Array(this.instance.exports.memory.buffer, argCountPtr, 1);
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const sizePointerBuffer = new Uint32Array(this.instance.exports.memory.buffer, argBufferSizePtr, 1);
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countPointerBuffer[0] = this.#argEncodedStrings.length;
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sizePointerBuffer[0] = argByteLength;
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return 0;
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}
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args_get(argsPtr, argBufferPtr) {
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const argsByteLength = this.#argEncodedStrings.reduce((sum, val) => sum + val.byteLength, 0);
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const argsPointerBuffer = new Uint32Array(this.instance.exports.memory.buffer, argsPtr, this.#argEncodedStrings.length);
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const argsBuffer = new Uint8Array(this.instance.exports.memory.buffer, argBufferPtr, argsByteLength);
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let pointerOffset = 0;
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for (let i = 0; i < this.#argEncodedStrings.length; i++) {
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argsPointerBuffer[i] = argBufferPtr + pointerOffset;
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argsBuffer.set(this.#argEncodedStrings[i], pointerOffset);
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pointerOffset += this.#argEncodedStrings[i].byteLength;
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}
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return 0;
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}
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fd_write(fd, iovsPtr, iovsLength, bytesWrittenPtr) {
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const iovs = new Uint32Array(this.instance.exports.memory.buffer, iovsPtr, iovsLength * 2);
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if (fd === 1 || fd === 2) {
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let text = "";
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let totalBytesWritten = 0;
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const decoder = new TextDecoder();
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for (let i = 0; i < iovsLength * 2; i += 2) {
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const offset = iovs[i];
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const length = iovs[i + 1];
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text += decoder.decode(new Int8Array(this.instance.exports.memory.buffer, offset, length));
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totalBytesWritten += length;
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}
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const dataView = new DataView(this.instance.exports.memory.buffer);
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dataView.setInt32(bytesWrittenPtr, totalBytesWritten, true);
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(fd === 2 ? console.error : console.log)(text);
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}
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return 0;
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}
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fd_read(fd, iovsPtr, iovsLength, bytesReadPtr) {
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const memory = new Uint8Array(this.instance.exports.memory.buffer);
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const iovs = new Uint32Array(this.instance.exports.memory.buffer, iovsPtr, iovsLength * 2);
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let totalBytesRead = 0;
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if (fd === 0) {
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for (let i = 0; i < iovsLength * 2; i += 2) {
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const offset = iovs[i];
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const length = iovs[i + 1];
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const chunk = this.#encodedStdin.slice(0, length);
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this.#encodedStdin = this.#encodedStdin.slice(length);
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memory.set(chunk, offset);
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totalBytesRead += chunk.byteLength;
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if (this.#encodedStdin.length === 0) break;
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}
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const dataView = new DataView(this.instance.exports.memory.buffer);
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dataView.setInt32(bytesReadPtr, totalBytesRead, true);
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}
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return 0;
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}
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fd_advise() { return 0; }
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fd_close() { return 0; }
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fd_fdstat_get() { return 0; }
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fd_prestat_get() { return 0; }
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fd_prestat_dir_name() { return 0; }
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clock_res_get() { return 0; }
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clock_time_get() { return 0; }
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fd_seek() { return 0; }
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fd_allocate() { return 0; }
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fd_datasync() { return 0; }
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fd_fdstat_set_flags() { return 0; }
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fd_fdstat_set_rights() { return 0; }
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fd_filestat_get() { return 0; }
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fd_filestat_set_size() { return 0; }
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fd_filestat_set_times() { return 0; }
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fd_pread() { return 0; }
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fd_pwrite() { return 0; }
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fd_readdir() { return 0; }
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fd_renumber() { return 0; }
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fd_sync() { return 0; }
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fd_tell() { return 0; }
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path_create_directory() { return 0; }
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path_filestat_get() { return 0; }
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path_filestat_set_times() { return 0; }
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path_link() { return 0; }
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path_open() { return 0; }
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path_readlink() { return 0; }
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path_remove_directory() { return 0; }
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path_rename() { return 0; }
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path_symlink() { return 0; }
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path_unlink_file() { return 0; }
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poll_oneoff() { return 0; }
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sched_yield() { return 0; }
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random_get() { return 0; }
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sock_accept() { return 0; }
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sock_recv() { return 0; }
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sock_send() { return 0; }
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sock_shutdown() { return 0; }
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environ_get(environPtr, environBufferPtr) {
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const envByteLength = this.#envEncodedStrings.reduce((sum, val) => sum + val.byteLength, 0);
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const environsPointerBuffer = new Uint32Array(this.instance.exports.memory.buffer, environPtr, this.#envEncodedStrings.length);
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const environsBuffer = new Uint8Array(this.instance.exports.memory.buffer, environBufferPtr, envByteLength);
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let pointerOffset = 0;
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for (let i = 0; i < this.#envEncodedStrings.length; i++) {
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environsPointerBuffer[i] = environBufferPtr + pointerOffset;
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environsBuffer.set(this.#envEncodedStrings[i], pointerOffset);
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pointerOffset += this.#envEncodedStrings[i].byteLength;
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}
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return 0;
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}
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environ_sizes_get(environCountPtr, environBufferSizePtr) {
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const envByteLength = this.#envEncodedStrings.reduce((sum, val) => sum + val.byteLength, 0);
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const countPointerBuffer = new Uint32Array(this.instance.exports.memory.buffer, environCountPtr, 1);
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const sizePointerBuffer = new Uint32Array(this.instance.exports.memory.buffer, environBufferSizePtr, 1);
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countPointerBuffer[0] = this.#envEncodedStrings.length;
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sizePointerBuffer[0] = envByteLength;
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return 0;
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}
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proc_exit(code) {
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console.log(`[wasi] proc_exit(${code})`);
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}
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}
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const wasmUrl = window.CRAFTER_WASM_URL;
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if (!wasmUrl) {
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throw new Error("runtime.js: window.CRAFTER_WASM_URL is not set (set it in index.html before loading runtime.js)");
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}
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const wasi = new Wasi({ stdin: "", env: {}, args: [] });
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const { instance } = await WebAssembly.instantiateStreaming(fetch(wasmUrl), {
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wasi_snapshot_preview1: wasi,
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});
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wasi.instance = instance;
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window.crafter_wasi = wasi;
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instance.exports._start();
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