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138 lines
6 KiB
C++
138 lines
6 KiB
C++
/*
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Crafter® Build
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Copyright (C) 2026 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include "SPIRV/GlslangToSpv.h"
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#include "glslang/Public/ShaderLang.h"
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#include "glslang/Public/ResourceLimits.h"
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#include "../lib/DirStackFileIncluder.h"
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module Crafter.Build:Shader_impl;
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import :Shader;
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import std;
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namespace fs = std::filesystem;
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namespace {
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EShLanguage ToEShLanguage(Crafter::ShaderType t) {
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switch (t) {
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case Crafter::ShaderType::Vertex: return EShLangVertex;
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case Crafter::ShaderType::TessControl: return EShLangTessControl;
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case Crafter::ShaderType::TessEvaluation: return EShLangTessEvaluation;
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case Crafter::ShaderType::Geometry: return EShLangGeometry;
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case Crafter::ShaderType::Fragment: return EShLangFragment;
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case Crafter::ShaderType::Compute: return EShLangCompute;
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case Crafter::ShaderType::RayGen: return EShLangRayGen;
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case Crafter::ShaderType::Intersect: return EShLangIntersect;
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case Crafter::ShaderType::AnyHit: return EShLangAnyHit;
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case Crafter::ShaderType::ClosestHit: return EShLangClosestHit;
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case Crafter::ShaderType::Miss: return EShLangMiss;
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case Crafter::ShaderType::Callable: return EShLangCallable;
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case Crafter::ShaderType::Task: return EShLangTask;
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case Crafter::ShaderType::Mesh: return EShLangMesh;
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}
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return EShLangVertex;
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}
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}
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namespace Crafter {
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Shader::Shader(fs::path&& path, std::string&& entrypoint, ShaderType type) : path(std::move(path)), entrypoint(std::move(entrypoint)), type(type) {
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}
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bool Shader::Check(const fs::path& outputDir) const {
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return fs::exists((outputDir/path.filename()).generic_string()+".spv") && fs::last_write_time(path.generic_string()+".glsl") < fs::last_write_time((outputDir/path.filename()).generic_string()+".spv");
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}
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std::string Shader::Compile(const fs::path& outputDir) const {
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EShLanguage glslangType = ToEShLanguage(type);
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glslang::InitializeProcess();
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// Every error path returns a non-empty string; the caller treats
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// empty as success (see Crafter.Build-Clang.cpp BuildOnce shader
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// worker). Prefixing with the source path is what tells the user
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// which shader actually failed when several compile in parallel.
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auto fail = [&](std::string_view stage, std::string log) {
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glslang::FinalizeProcess();
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std::string out = path.string();
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out += ": ";
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out += stage;
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if (!log.empty()) {
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out += '\n';
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out += log;
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}
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return out;
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};
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EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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std::ifstream fileStream(path, std::ios::in | std::ios::binary);
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if (!fileStream) {
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return fail("failed to open shader source", {});
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}
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std::ostringstream contents;
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contents << fileStream.rdbuf();
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std::string src = contents.str();
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std::string pathStr = path.string();
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const char* file_name_list[1] = { pathStr.c_str() };
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const char* shader_source = src.data();
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const int shader_source_len = static_cast<int>(src.size());
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glslang::TShader shader(glslangType);
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shader.setStringsWithLengthsAndNames(&shader_source, &shader_source_len, file_name_list, 1);
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shader.setEntryPoint(entrypoint.c_str());
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shader.setSourceEntryPoint(entrypoint.c_str());
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_4);
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DirStackFileIncluder includeDir;
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includeDir.pushExternalLocalDirectory(path.parent_path().generic_string());
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if (!shader.parse(GetDefaultResources(), 100, false, messages, includeDir)) {
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return fail("GLSL parse failed", std::string(shader.getInfoLog()) + shader.getInfoDebugLog());
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}
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(messages)) {
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return fail("GLSL link failed", std::string(program.getInfoLog()) + program.getInfoDebugLog());
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}
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glslang::TIntermediate* intermediate = program.getIntermediate(glslangType);
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if (!intermediate) {
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// Defensive: parse+link succeeded above, so this should be
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// unreachable. If glslang ever changes that contract we'd
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// rather surface a clear error than dereference null (the
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// pre-fix bug that masqueraded as a silent SIGSEGV).
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return fail("glslang produced no intermediate code", {});
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}
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spv::SpvBuildLogger logger;
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std::vector<std::uint32_t> spirv;
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glslang::GlslangToSpv(*intermediate, spirv, &logger);
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std::string spvLog = logger.getAllMessages();
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fs::path filename = path.filename().replace_extension("spv");
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std::ofstream file(outputDir/filename, std::ios::binary);
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if (!file) {
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return fail("failed to open SPIR-V output", (outputDir/filename).string());
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}
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file.write(reinterpret_cast<const char*>(spirv.data()), spirv.size() * sizeof(std::uint32_t));
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if (!spvLog.empty()) {
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return fail("SPIR-V codegen reported issues", std::move(spvLog));
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}
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glslang::FinalizeProcess();
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return {};
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}
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}
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