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Crafter.Review reviews a frozen commit range before it is pushed: the approach, a static proof of the code's bugs, and every claim in the messages and in the documentation the range changes, one claude process per lens and unit, or per whole-range pass, and the owner approves the exact frozen hash before the push. This sets it up for this repository. .review-gates/config.json turns on three lenses in the commits mode, at xhigh: repo-better-solution, repo-bug-prover and repo-facts. The functional lens is off: it exercises a web application through a browser, and this repository's product is a command-line tool. The security lens is off by the owner's ruling: crafter-build stores no secret of its own, and while its Flatpak runs with the user's SSH agent (--socket=ssh-auth) and the whole host filesystem (--filesystem=host), everything it runs is code its user chose to run. The rules CI keeps around its token and signing key go to the approach lens's section instead. gate0 lists the commands run by hand before a freeze. build.sh comes first, because bin/crafter-build compiles project.cpp against the interfaces it was bootstrapped with, and lint comes after the self-host build, because lint's AST rules parse with the module PCMs a build leaves and lint builds only the std PCM itself. .review-gates/lenses/ holds this repository's section of each lens's charter, appended to the text Crafter.Review ships: that AGENTS.md is absent from the frozen tree, the layers and the consumers of interfaces/, the execution contexts a bug can hide in, where libc++ and clang are readable from the review's sandbox, and what a "passes the suite" claim traces to. The /prepush skill that crafter-review init writes stays untracked. It is generated from the installed Crafter.Review and refreshed by every init, so a committed copy would lag the binary it describes. One init per checkout restores it, which AGENTS.template.md now says, together with the rules freeze holds every commit of a range to: signed (requireSigned), with the owner's address as its author and committer (authors), and no AI attribution trailer (aiTrailers forbid). |
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| .forgejo/workflows | ||
| .review-gates | ||
| examples | ||
| implementations | ||
| interfaces | ||
| lib | ||
| packaging/flatpak | ||
| tests | ||
| wasi-runtime | ||
| .gitignore | ||
| AGENTS.template.md | ||
| build.sh | ||
| LICENSE | ||
| LICENSE.GPL | ||
| project.cpp | ||
| README.md | ||
Crafter Build
A C++26 modules build system. Project descriptions are written in C++ with no JSON, no Lua, no embedded DSL. You write a project.cpp that constructs a Configuration and returns it. Crafter Build compiles, loads, and executes it.
Install
crafter-build ships as a Flatpak that carries its own clang, lld, libc++ and WASI sysroot, so every machine builds with the same compiler:
flatpak remote-add --if-not-exists catcrafts https://flatpak.catcrafts.net/catcrafts.flatpakrepo
flatpak install catcrafts net.catcrafts.CrafterBuild
alias crafter-build='flatpak run net.catcrafts.CrafterBuild'
Pre-release builds of master are the beta branch (flatpak install catcrafts net.catcrafts.CrafterBuild//beta), and every release also attaches a single-file bundle on the Forgejo releases page (flatpak install --user crafter-build-<version>.flatpak). The sandbox sees the whole host filesystem, so projects can live anywhere. Binaries built for the host link the bundled libc++.so.1 through an rpath into the Flatpak: they run inside it (-r, the test runner), and are not meant to be copied out onto the host.
Writing a project.cpp
Crafter Build loads a project.cpp from the current directory. The file exports one function that returns a populated Configuration:
import std;
import Crafter.Build;
namespace fs = std::filesystem;
using namespace Crafter;
extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> args) {
Configuration cfg;
cfg.path = "./";
cfg.name = "myapp";
cfg.outputName = "myapp";
cfg.type = ConfigurationType::Executable;
std::array<fs::path, 1> ifaces = { "interfaces/Hello" };
std::array<fs::path, 2> impls = { "implementations/Hello", "implementations/main" };
cfg.GetInterfacesAndImplementations(ifaces, impls);
return cfg;
}
Run crafter-build in that directory, outputs land at bin/myapp-<target>-<march>-<mtune>-<hash>/myapp and intermediates at build/myapp-<target>-<march>-<mtune>-<hash>/. The hash covers everything that changes what is compiled (build type, defines, flags, sysroot, the compiler itself), so two such builds never share a directory. After a compiler update, a new crafter-build release included, the first build starts a fresh directory and recompiles. crafter-build clean removes the ones left behind. Add -r to run the produced executable straight after a successful build.
Dependencies
Three kinds, all fetched/built incrementally:
Cross-project Crafter sub-projects — point cfg.dependencies at another Configuration*. Cross-project module imports (import OtherProject;) are tracked per-import: only the modules that actually import a changed dep rebuild.
External git+cmake deps — for things like glslang. Declare in cfg.externalDependencies:
ExternalDependency& glslang = cfg.externalDependencies.emplace_back();
glslang.name = "glslang";
glslang.source.url = "https://github.com/KhronosGroup/glslang.git";
glslang.source.branch = "main";
glslang.builder = ExternalBuilder::CMake;
glslang.options = { "-DENABLE_OPT=OFF" };
glslang.includeDirs = { "" };
glslang.libs = { "SPIRV", "glslang", "OSDependent" };
Clones live at ~/.cache/crafter.build/external/<name>-<hash>/, keyed by (url, branch, commit, options, target) so different projects sharing the same dep with the same spec reuse the clone and cmake build, while projects with diverging specs each get their own cache entry. Without a commit, the clone is git pulled once per build: every configuration of the build that declares the dependency, such as each test of a project whose tests copy its externalDependencies, shares that one fetch and cmake build. The clone is resilient to partial-clone recovery and CMake reconfigure is triggered automatically on options changes. Submodules are checked out at the revisions the fetched commit records, after every clone, switch, checkout and pull, so a pinned commit builds against its own submodules and not the default branch's.
Header-only git deps — same as cmake deps but builder = ExternalBuilder::None. Just clones and propagates -I flags.
Sibling crafter-build projects — GitProject / LocalProject load another project's project.cpp in-process and return a Configuration* for cfg.dependencies:
Configuration* math = GitProject({
.source = { .url = "https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git" }, // .branch or .commit to pin
});
Configuration* sibling = LocalProject({ .projectFile = "../Crafter.Math/project.cpp" });
cfg.dependencies = { math };
The sibling's CrafterBuildProject gets the args this project.cpp was loaded with (ProjectArgs()), so --target=, --march=, --debug and the project's own flags reach every sibling down the chain. That is all of them: cfg.projectArgs holds only what ApplyStandardArgs did not interpret, and passing it on would drop the target and the build type. Set .args to send something else: {} for nothing, or a list built from the project's args, such as one without a flag only this project reads. Build such a list once and give it to every sibling. A project that two paths load with different lists would end up in the program twice, so the build stops with an error that names both paths. Releases up to 2.2.0 forward nothing when .args is left out.
The default is read when the spec is made, so make it inside CrafterBuildProject, on the thread that calls it. A spec made at namespace scope, on a thread of your own or in a script forwards nothing.
Clones share the external cache and identical specs share one Configuration. An unpinned source is git pulled on every invocation, set .commit for reproducible, offline-after-first-fetch builds.
A project loaded this way runs its CrafterBuildProject as a dependency, and IsTopLevelProject() is false while it does (true in the project crafter-build was pointed at, and outside any project file). Wire test-only dependencies behind it: a library whose test links crafter-build itself would otherwise load crafter-build's project.cpp from inside crafter-build and recurse.
Dependencies of project.cpp itself
project.cpp can import modules from another crafter-build project. The file has to compile before it can say anything, so the dependency is a directive next to the import it enables:
import std;
import Crafter.Build;
#pragma crafter dependency "https://forgejo.catcrafts.net/Catcrafts/Crafter.LintRules.git"
import Crafter.LintRules;
#pragma crafter dependency "<source>" [branch "<name>" | commit "<sha>"] [project "<file>"]
Such a dependency is built for the host, whatever the project targets, and its project.cpp gets none of the project's args.
Dependency notes for agents
An agent working on a project reads its AGENTS.md, which says nothing about the libraries the project builds against unless someone copied that in by hand. A library ships it instead: an AGENTS.consumer.md beside its project.cpp, written for whoever uses the library rather than whoever works on it.
A consumer that wants its dependencies' notes writes its own instructions in an AGENTS.template.md beside its project.cpp, and commits that instead of an AGENTS.md. crafter-build and crafter-build test then write AGENTS.md from the template with the notes added, so AGENTS.md is build output and stays out of version control: a dependency that changes its notes changes nothing a diff shows. A project with a committed AGENTS.md moves over from the directory of its project.cpp:
git mv AGENTS.md AGENTS.template.md
echo /AGENTS.md >> .gitignore
What a build then writes:
<!-- Written by crafter-build from AGENTS.template.md, and rewritten on every build. Edit that file, not this one. -->
# The template's text
...
<!-- crafter-build: dependency notes begin -->
<!-- Written by crafter-build from the AGENTS.consumer.md each dependency ships, and rewritten on every build. Edit those files, not this section; cfg.dependencyNotes in project.cpp picks which dependencies are included. -->
<!-- from Crafter.Math -->
## Crafter.Math
...
<!-- crafter-build: dependency notes end -->
- Each file goes in as written, under a line naming the dependency: its repository's name, or a
LocalProject's directory name. That reads the same on every machine, and for a--localcheckout and its git clone alike. The file lands among the consumer's own headings, so start it with a##heading that names the library. - The section goes after the template's text and a blank line. To have it elsewhere, put the begin and end marker lines in the template where it should go: whatever they enclose is replaced. A template moved over from a committed
AGENTS.mdhas them where its section was, around notes that can be deleted. AGENTS.mdis written only when its text changes, in place, so aCLAUDE.mdlinked to it, its ownership and a read-onlyAGENTS.mdare respected. An edit made in it is gone after the next build, and a fresh clone has none until its first build. The template is never written.- An
AGENTS.mdthat no build wrote, such as a committed one still next to a new template, is never replaced: each build warns instead, until it is deleted. Without a template,AGENTS.mdis never touched. One that still holds a section from crafter-build 3.0.0, which kept the notes in a committedAGENTS.md, gets a warning: move it over as above, or delete the section. - The update runs once
project.cpphas loaded and before the project compiles, so a build that fails still has the notes. Aproject.cppthat fails to load gets no update.test --list,lint,format,runandcleanleave the file alone. - The section follows what the build loaded: a dependency that only some flags pull in (a
--target=, a flag of the project's own) comes and goes with them. An unpinned dependency's notes follow its default branch, as its code does, so the section can change on any build. Pin acommitto decide when. - A library reached through two specs, pinned at one revision here and another further down, is described once, as the nearer one has it.
- When there are notes to write, unbalanced markers in the template leave
AGENTS.mdas it is, with a warning. A notes file that would break the section (a code block it never closes, a marker line of its own) is left out, also with a warning. Markers quoted inside a fenced code block don't count.
cfg.dependencyNotes picks the dependencies:
| Value | Notes from |
|---|---|
DependencyNotes::Transitive (default) |
everything the project builds against, all the way down: its dependencies and its own #pragma crafter dependency tooling |
DependencyNotes::Direct |
only the projects the project's own configurations and #pragma crafter dependency lines name |
DependencyNotes::None |
none: AGENTS.md holds the template's text alone |
Three things never count: the project's own AGENTS.consumer.md; its tests' dependencies, since a plain build never looks at the tests; and a dependency's #pragma crafter dependency tooling, which is about how the dependency is built, not how it is used.
Tests
Tests live under tests/<Name>/. The simplest case is a single C++ file:
tests/Smoke/main.cpp # int main() — exit 0 = pass, nonzero = fail, 77 = skipped
Run them all:
crafter-build test
Test conventions:
- Exit codes:
0= ✅ pass, nonzero = ❌ fail,77= ⏭ skipped (autoconf convention; use it for runtime opt-outs like "tool not on PATH"). - Each test runs in its own subprocess — a segfault doesn't take the runner down.
- Default timeout is 60 s per test, runs in parallel up to
hardware_concurrency(). - Stdout+stderr is captured and printed atomically on completion. Failed/crashed/timed-out tests also write to
build/test-logs/<name>.log. - A broken fixture
project.cppis reported as a single failed test, not a fatal error — other tests still run.
CLI:
crafter-build test # run all
crafter-build test 'Unit*' # glob-filter test names
crafter-build test --list # enumerate without running
crafter-build test --target=x86_64-w64-mingw32 # only tests for this target
crafter-build test --target=x86_64-w64-mingw32 --runner=cmd:wine
crafter-build test --jobs=1 # serial mode
crafter-build test --timeout=5 # override per-test timeout
Outcomes: ✅ pass, ❌ fail, 💥 crash (with signal name), ⏱ timeout, ⏭ skipped. The runner exits 0 only if every non-skipped test passed.
--target= filters the run to tests whose cfg.target matches, default is the host triple. Per-target tests parse --target=... from their own args span and build for it, tests with hardcoded targets (e.g. host-only meta-tests) are filtered out under non-matching --target=.
Cross-target test runners
Test::runner runs the test binary somewhere other than this machine. Four factories:
TestRunner::Local() // run on this machine (default)
TestRunner::Cmd("wine") // local exec via prefix command
Cmd(cmd) is a generic <cmd> <bin> <args> prefix runner — covers wine, qemu-user, valgrind, gdbserver, anything with that shape. Probes via which <cmd>.
For elaborate setups (rsync, ssh ControlMaster, env vars on the spawn, QEMU_LD_PREFIX for sysroots), construct TestRunner directly — copy/exec/cleanup/probe are public string fields with {bundle}, {remote_bundle}, {bin}, {bin_name}, {args} placeholders.
For cross-arch builds, set cfg.sysroot on the Configuration to point at a sysroot for the target. BuildStdPcm and the compile/link commands both consume it: --sysroot=<path> is passed to clang, and the std module is precompiled against the sysroot's libc++ headers. Ordinary compiles are pointed at the same headers (-nostdinc++ -isystem <sysroot>/usr/include/c++/v1), so a unit that #includes a standard header gets the sysroot's libc++ and not the host toolchain's. The module source has to come from the same libc++ release as those headers, so it is taken from <sysroot>/usr/share/libc++/v1/std.cppm when the sysroot ships it, else from the toolchain when both are the same major release, else from the sources crafter-build carries for other releases (share/crafter-build/libc++-modules/<major>/, crafter-build --version lists them). Alpine is the common case for the last two: its libc++-dev has the headers and no module source. When nothing matches, the build stops with one line naming both releases, installing that release's share/libc++/v1 directory into the sysroot resolves it. The cheapest aarch64 sysroot is an extracted Arch Linux ARM rootfs plus libc++ + libc++abi + gcc installed into it via pacman --root <rootfs> --config <alarm-pacman.conf> --dbpath <rootfs>/var/lib/pacman -Sy … (point pacman at ALARM's mirrors via explicit config to avoid pulling host-arch packages).
For --target=x86_64-w64-mingw32 (Windows from Linux), the pipeline cross-compiles as long as mingw-w64 is installed, with libstdc++ 15 or newer for its std module. clang finds it by the x86_64-w64-mingw32-gcc on PATH; CRAFTER_MINGW_DIR names another prefix (the directory holding x86_64-w64-mingw32/ and lib/gcc/), and inside the Flatpak the host's /usr is used when it has mingw-w64. Without one the build stops with a message saying where it looked. The prefix is clang's sysroot as it is, so Windows libraries installed into its include/ and lib/ are found, unless it also holds a Linux system: the host's /usr in the Flatpak, or any prefix whose include/ has a C library's features.h, as /usr does. clang searches a sysroot's include/ and lib/, and in such a prefix those hold glibc's headers and Linux libraries, so clang is shown only its x86_64-w64-mingw32/, lib/gcc/ and lib64/gcc/, as links in mingw-sysroot/ in the cache (~/.cache/crafter.build/, in the Flatpak ~/.var/app/net.catcrafts.CrafterBuild/cache/crafter.build/, or $XDG_RUNTIME_DIR/crafter.build/ when the cache's filesystem takes no symbolic links). Compiler messages still name those headers by their paths in the prefix. Pair it with --runner=cmd:wine to run the result. Only the MinGW ABI is supported, there is no MSVC target and no Windows host. -fuse-ld=lld is auto-injected on every link, and -lstdc++exp is auto-linked for the mingw target so user projects don't need to declare those flags.
For --target=wasm32-wasip1, the WASI sysroot is the one beside the toolchain (the Flatpak bundles one) unless CRAFTER_BUILD_WASI_SYSROOT names another, and tests run under wasmtime. C++ exceptions work as on the other targets: every unit and the std module are compiled with -fwasm-exceptions in the standardized form of WebAssembly exception handling (exnref), against the exception-enabled libc++ in the sysroot's lib/<triple>/eh/, and -lunwind is linked automatically. A sysroot without that libc++ (wasi-sdk before 33) stops the build with one line saying so. The result runs on engines with that proposal: Chrome 137, Firefox 131 and Safari 18.4 or newer, and the wasmtime the Flatpak bundles. A page from EnableWasiBrowserRuntime checks first and names what an older browser lacks in the console, instead of failing to compile the module. An exception that escapes main leaves the program as an uncaught WebAssembly exception (wasmtime reports thrown Wasm exception and exits 1, a page gets a WebAssembly.Exception) without calling std::terminate, so a std::set_terminate handler does not run and nothing prints the exception's type or what(): wasm exception handling unwinds in a single phase, and nothing finds out that no handler is left until the stack is gone. Catch it in main to report it.
A wasm build refuses three things before it starts, each with a message that says why: -flto in compileFlags or linkFlags (LTO code generation drops the exception handling, WebAssembly/wasi-sdk#629), -fno-exceptions (the std module is built with exceptions, and a unit without them cannot import it) and a shared library (the exception-enabled libc++ is static archives only). setjmp and longjmp work in C and C++ sources, with -lsetjmp linked automatically like -lunwind; a longjmp across a noexcept function ends the program, because it is a wasm exception and the function's terminate handler catches it. Outside the Flatpak, a wasmtime older than 47 has exception handling off and needs -W exceptions=y, and a wasm-opt on PATH from a binaryen that cannot read the standardized encoding breaks release links, since clang runs it on optimized wasm links when it finds one.
In a page from EnableWasiBrowserRuntime, exit and _Exit end the program as they would anywhere else: none of its code runs on the way out, no destructor and no catch (...), its status is in window.crafter_wasi.exitCode, and bridges that call into it on their own are expected to stop. A program that hands the thread to the browser for good and goes on serving calls, as Crafter.Graphics's Window::StartSync() does, parks instead of exiting. Parking never returns, runs nothing of the program either, and leaves main's locals valid for the calls that follow:
extern "C" [[noreturn]] __attribute__((import_module("crafter_runtime"), import_name("park"))) void Park();
Configuring runners
Two layers, CLI wins over env, both override the per-test default of Local():
Env var (persistent, per shell or in CI):
export CRAFTER_BUILD_RUNNER_x86_64_w64_mingw32=cmd:wine
export CRAFTER_BUILD_RUNNER_aarch64_linux_gnu=cmd:qemu-aarch64
crafter-build test --target=x86_64-w64-mingw32 # uses cmd:wine
The variable name is CRAFTER_BUILD_RUNNER_<NORMALIZED_TARGET> (target triple with - and . replaced by _).
CLI (per invocation, scoped to --target=):
crafter-build test --target=x86_64-w64-mingw32 --runner=cmd:wine
Spec grammar:
local
cmd:<command> # cmd:wine, cmd:qemu-aarch64, cmd:valgrind, ...
Each runner carries a probe command (e.g. which wine), if it fails, every test using that runner is reported as ⏭ skipped and the rest of the suite continues. Skipped tests count toward the summary but don't fail the suite (AllPassed() returns true on skip-only runs).
Linking the parent project's library
A test fixture can depend on the project's own library so it can import and exercise its API:
// tests/UnitFoo/project.cpp
extern "C" Configuration CrafterBuildProject(std::span<const std::string_view>) {
Configuration cfg;
cfg.path = "tests/UnitFoo/";
cfg.name = "UnitFoo";
cfg.outputName = "UnitFoo";
cfg.type = ConfigurationType::Executable;
cfg.dependencies = { ParentLib("MyLib") }; // <-- the magic line
std::array<fs::path, 0> ifaces = {};
std::array<fs::path, 1> impls = { "main" };
cfg.GetInterfacesAndImplementations(ifaces, impls);
return cfg;
}
ParentLib(name) walks the parent project's dependency graph (and the parent itself) to find a Configuration* by Configuration::name. The build links it into the test exe, so import MyLib; resolves naturally. See examples/tests/ for the complete worked example.
Linting & formatting
Lint rules are C++ in project.cpp with no .lintrc, no YAML, and no built-in rules. A rule is a named callback that runs once per source file, register it on the Configuration before returning:
cfg.AddLintRule("no-tabs", [](Crafter::LintContext& ctx) {
if (ctx.Extension() != ".cpp" && ctx.Extension() != ".cppm") return;
for (std::size_t n = 1; n <= ctx.lines.size(); ++n) {
if (ctx.Line(n).contains('\t')) ctx.Report(n, "tab character (use spaces)");
}
});
A rule that calls ctx.SetContent(newContent) is a transform which is defined once, it powers both verbs: lint reports where the transform would change the file (dry, never writes), and format applies it to disk:
cfg.AddLintRule("final-newline", [](Crafter::LintContext& ctx) {
if (!ctx.content.empty() && !ctx.content.ends_with('\n')) {
ctx.SetContent(ctx.content + '\n');
}
});
crafter-build lint # full dry gate: Report() findings + would-reformat, exit 1 on any
crafter-build lint 'spdx*' # rule-name glob filter
crafter-build lint --list # enumerate rules without running them
crafter-build format # apply transforms, rewrite changed files in place (exit 0)
crafter-build format --check # CI gate: list files that would change, exit 1 if any
Lint findings print compiler-style — file:line: warning: message [rule] — so editors and CI pick them up. format rewrites files in place (gofmt convention) and only touches files whose bytes actually change; report-only findings are lint's business and don't affect format's exit code. A project with no rules registered exits 1 with a message showing how to add one.
LintContext gives each rule:
| Member | Meaning |
|---|---|
file |
absolute path of the file under lint |
content |
the whole file |
lines |
pre-split line views (report 1-based via Line(n)) |
Extension() |
file extension, e.g. ".cppm" |
CommentStripped() |
content with comments and string/char literal bodies blanked to spaces — newlines kept, so line numbers stay valid (raw strings not recognized yet) |
Report(line, msg) |
record a finding (line == 0 for whole-file) |
SetContent(str) |
replace the file's content — makes the rule a transform, lines re-splits, CommentStripped() re-derives. Build the new string, call once at the end, don't assign content directly |
Suppression is comment-based :
// lint-disable-next-line no-char-pointer — one rule, the following line
// lint-disable-next-line naming, wrap-join — several rules (space- or comma-separated)
// lint-disable-next-line — all rules, the following line
// lint-disable-file fixed-width-types — one rule, whole file (any position)
// lint-disable-file — all rules, whole file
Scripts
A project has chores that are not part of building it: packaging, installing, publishing, generating documentation. A script gives one a name. Scripts are C++ in project.cpp like everything else, a name and a callback pushed onto cfg.scripts before returning the Configuration:
cfg.scripts.push_back({"docs", [](Crafter::ScriptContext& ctx) {
return ctx.Run("python3 tools/gen-docs.py");
}});
crafter-build run # list the project's scripts
crafter-build run docs # run one
crafter-build run docs --open api # everything after the name is handed to the script
The callback returns the exit status, and crafter-build run exits with it. ctx.Run(command) runs a shell command with the terminal attached, so its output appears as it is produced and it can ask questions, and returns the command's exit code (128 plus the signal number when it was killed). A script with several steps stops at the first failure by returning that code:
cfg.scripts.push_back({"package", [](Crafter::ScriptContext& ctx) {
const std::string dist = Crafter::ShellQuote((ctx.projectDir / "dist").string());
if (const std::int32_t code = ctx.Run(std::format("mkdir -p {}", dist)); code != 0) return code;
return ctx.Run(std::format("tar -czf {}/myapp.tar.gz -C {} .", dist, Crafter::ShellQuote(ctx.project.BinDir().string())));
}});
ScriptContext gives each script:
| Member | Meaning |
|---|---|
project |
the Configuration that project.cpp returned. Read the project through this; a cfg captured by reference is gone by the time a script runs |
projectDir |
absolute directory of the project file |
args |
everything typed after the script's name, untouched |
Run(command) |
run a shell command with the terminal attached and return its exit code |
Things to know:
- Everything after the script's name belongs to the script, including what looks like an option of crafter-build (
--help,-v). Options and project args for crafter-build go before the name:crafter-build --debug run package. runloadsproject.cppbut does not build the project. A script that needs the build output runs aftercrafter-build.- Commands run in the directory crafter-build was started from. Build paths from
ctx.projectDir, and quote anything that is not a literal withCrafter::ShellQuote. - Only the scripts of the project you run crafter-build in are available. A dependency's scripts are not.
- Inside the Flatpak, commands run in its sandbox: the host's files are visible, but the tools on
PATHare the ones the Flatpak ships (git,cmake,python3,tar, ...), not everything installed on the host. - A return value outside 0 to 255 is not an exit status and becomes 1. So does a script that throws, with the exception's message printed.
Examples
examples/ contains progressively larger self-contained projects:
| Example | Shows |
|---|---|
| hello-world | Smallest possible project: project.cpp + main.cpp |
| with-module | Adding a C++ module interface |
| library | Library + executable, linked via cfg.dependencies |
| tests | tests linking the parent library |
Each builds standalone: cd examples/<name> && crafter-build.
License
This project is licensed under the GNU Lesser General Public License, version 3 only (LGPL-3.0-only). See LICENSE for the license text. The LGPL supplements the GNU General Public License version 3, a copy of which is included as LICENSE.GPL.
The example code under examples/ is licensed under the MIT license (see examples/LICENSE), so it can be freely copied into your own projects.
The lib/ directory contains vendored third-party code (nlohmann/json, glslang's DirStackFileIncluder) that remains under its own permissive licenses, see the headers of those files.
Copyright
Copyright (C) 2026 Catcrafts® catcrafts.net