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WASI / wasm32 target support
- Auto-detect /usr/share/wasi-sysroot on Linux when target starts_with("wasm32")
- Skip -march/-mtune for wasm (clang rejects them)
- Apply -fno-exceptions -fno-c++-static-destructors -mllvm -wasm-enable-sjlj
-D_WASI_EMULATED_SIGNAL to wasm builds (compile + std PCM, kept in sync)
- .wasm output extension in expectedOutputFor and link command
- EnableWasiBrowserRuntime(cfg): opt-in helper that drops index.html +
runtime.js next to the .wasm; runtime.js reads window.CRAFTER_WASM_URL
set in the templated index.html so a single shim handles any output name
-r run flag in the CLI: build then exec the artifact (host targets only;
rejects libraries; auto .exe/.wasm extension handling)
CI pipeline (.forgejo/workflows/ci.yaml)
- Triggers: PR/push to master + manual dispatch
- Single arch-latest container job: install deps, bootstrap, self-rebuild,
run tests, cross-compile mingw, package both archives, upload artifacts
- Rolling 'latest' release published only on push/dispatch to master
mingw cross-compile from Linux now works end-to-end:
- ExternalDependency cache key includes target so per-target glslang builds
don't collide; CMAKE_BUILD_TYPE=Release pinned (otherwise glslang appends
'd' to lib names and breaks linking); cross-compile cmake flags
(CMAKE_SYSTEM_NAME=Windows, CMAKE_*_COMPILER_TARGET=...)
- project.cpp accepts --target=<triple>; Linux-only -Wl,--export-dynamic
and -ldl are gated; mingw glslang skips the standalone exe (its libgcc_eh
link pulls pthread which mingw doesn't link by default)
- mingw compile uses -femulated-tls so std::__once_callable etc reference
the same emutls symbols libstdc++ provides
- mingw link auto-adds -lstdc++exp -lpthread
GetCrafterBuildHome() exposed from the Platform module; LoadProject (Linux
+ Windows) now both use it instead of duplicating the resolution.
Examples reorg: hello-world, library, with-module, wasi, tests — each with
its own README. Tests reorg: per-test directory with inner/ fixture, no
shared tests/fixtures/ tree. New Wasi test verifies .wasm magic bytes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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Crafter® Build
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Copyright (C) 2026 Catcrafts®
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Catcrafts.net
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LGPL-3.0-only.
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*/
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import std;
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import Crafter.Build;
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#include "../_shared/TestUtil.h"
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namespace fs = std::filesystem;
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using namespace TestUtil;
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using namespace Crafter;
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int main() {
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try {
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fs::path src = fs::current_path() / "tests" / "BuildError" / "inner";
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Configuration cfg = LoadFixture("BuildError", src);
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fs::path work = fs::current_path();
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auto br = BuildOnce(cfg);
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if (br.result.empty()) {
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std::println(std::cerr, "expected build failure, got success");
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return 1;
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}
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if (br.result.find("undefined_symbol_xyzzy_oqv") == std::string::npos) {
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std::println(std::cerr, "diagnostic missing unresolved-name reference:\n{}", br.result);
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return 1;
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}
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fs::path artifact = work / "bin" / "broken-x86_64-pc-linux-gnu-native" / "broken";
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if (fs::exists(artifact)) {
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std::println(std::cerr, "artifact unexpectedly produced at {}", artifact.string());
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return 1;
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}
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return 0;
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} catch (const std::exception& e) {
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std::println(std::cerr, "test exception: {}", e.what());
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return 1;
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}
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}
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