Crafter.CppDOM/README.md

123 lines
3.7 KiB
Markdown
Raw Normal View History

2025-01-02 02:48:44 +01:00
# About
![alt text](https://github.com/Catcrafts/Crafter.Web/blob/master/hello.png?raw=true)
2025-03-25 20:52:25 +01:00
Crafter.CppDOM is a C++ library that exposes the browser DOM api's to C++ WebAssembly.
2025-01-02 02:48:44 +01:00
# How to use
2025-11-09 20:11:22 +01:00
Please view the examples folder, this is a snippit from the HelloElement example:
2025-02-21 03:52:46 +01:00
```cpp
import Crafter.CppDOM;
using namespace Crafter::CppDOM;
int main(){
HtmlElement body("body");
body.SetInnerHTML("Hello World!");
}
```
You can also view the wiki for more detailed information.
2025-01-02 02:48:44 +01:00
2025-11-09 20:11:22 +01:00
It is highly recommended to use this with [Crafter.Build](https://forgejo.catcrafts.net/Catcrafts/Crafter.Build), but it is not strictly required if the same way of injecting the env is followed. The following instructions will be for Crafter.Build.
2025-01-02 02:48:44 +01:00
## Quickstart
create a ``project.json`` in an empty folder, open it in your preferred text editor.
Create a basic project file, that describes your web project.
```JSON
{
2025-11-09 20:11:22 +01:00
"name": "main",
2025-01-02 02:48:44 +01:00
"configurations": [
{
2025-11-09 20:11:22 +01:00
"name": "executable",
"implementations": ["main"],
"target": "wasm32-wasi",
"debug" : true,
2025-01-02 02:48:44 +01:00
"dependencies": [
{
2025-11-09 20:11:22 +01:00
"path":"https://forgejo.catcrafts.net/Catcrafts/Crafter.CppDOM.git",
"configuration":"lib-debug"
2025-01-02 02:48:44 +01:00
}
2025-11-09 20:11:22 +01:00
],
2025-01-02 02:48:44 +01:00
}
]
}
2025-02-21 03:53:03 +01:00
```
2025-02-21 03:52:46 +01:00
2025-01-02 02:48:44 +01:00
Save and close the file, create a ``main.cpp``
```cpp
2025-02-12 22:22:06 +01:00
import Crafter.CppDOM;
2025-02-12 23:06:56 +01:00
using namespace Crafter::CppDOM;
2025-01-02 02:48:44 +01:00
2025-02-12 22:22:06 +01:00
int main(){
2025-02-12 23:06:56 +01:00
HtmlElement body("body");
body.SetInnerHTML("Hello World!");
2025-01-02 02:48:44 +01:00
}
```
2025-02-21 03:52:46 +01:00
2025-11-09 20:11:22 +01:00
Save and close, then run ``crafter-build build executable && caddy file-server --listen :8080 --root bin/executable``. if you have caddy installed, if not use your favorite static file server instead. Now you can open the browser at ``http://localhost:8080`` and ``Hello World!`` will appear in the browser.
2025-02-12 22:22:06 +01:00
2025-11-09 22:56:29 +01:00
This sample can also be viewed in the [HelloElement example](https://forgejo.catcrafts.net/Catcrafts/Crafter.CppDOM/src/branch/master/examples)
## New Event Handling Capabilities
The library now supports comprehensive event handling for modern web applications:
### Mouse Events
- `AddClickListener()` - Handles click events
- `AddMouseOverListener()` - Handles mouse over events
- `AddMouseOutListener()` - Handles mouse out events
- `AddMouseMoveListener()` - Handles mouse move events
### Focus Events
- `AddFocusListener()` - Handles focus events
- `AddBlurListener()` - Handles blur events
### Keyboard Events
- `AddKeyDownListener()` - Handles key down events
- `AddKeyUpListener()` - Handles key up events
- `AddKeyPressListener()` - Handles key press events
### Form Events
- `AddChangeListener()` - Handles change events
- `AddSubmitListener()` - Handles form submit events
- `AddInputListener()` - Handles input events
### Window Events
- `AddLoadListener()` - Handles page load events
- `AddErrorListener()` - Handles error events
- `AddResizeListener()` - Handles window resize events
- `AddScrollListener()` - Handles scroll events
### Context Menu Events
- `AddContextMenuListener()` - Handles context menu events
### Drag and Drop Events
- `AddDragStartListener()` - Handles drag start events
- `AddDragEndListener()` - Handles drag end events
- `AddDropListener()` - Handles drop events
Example usage:
```cpp
import Crafter.CppDOM;
using namespace Crafter::CppDOM;
int main(){
HtmlElement button("myButton");
HtmlElement input("textInput");
// Handle click event
button.AddClickListener([]() {
// Handle button click
});
// Handle keyboard events
input.AddKeyDownListener([]() {
// Handle key press
});
// Handle input changes
input.AddInputListener([]() {
// Handle input changes
});
}
```