26 lines
1 KiB
Text
26 lines
1 KiB
Text
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// Crafter.Debug's frame-loop and timeline calls, in every build: the real
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// ones under --debug-api, and in a plain build stand-ins that do nothing, so
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// the simulation and main need no #ifdef around them. This is one of the
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// app's own sources, so the define Debug::Use adds reaches it.
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export module Basic.DebugShim;
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import std;
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#ifdef BASIC_DEBUG_API
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export import Crafter.Debug;
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#else
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export namespace Crafter::Debug {
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inline void Pump() {}
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inline bool Advance() { return true; }
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inline bool Paused() { return false; }
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inline std::uint32_t TakeSteps() { return 0; }
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inline bool QuitRequested() { return false; }
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template<class... A> void Log(A&&...) {}
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template<class... A> void LogWarn(A&&...) {}
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template<class... A> void LogError(A&&...) {}
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template<class... A> bool Check(bool ok, A&&...) { return ok; }
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template<class... A> void Emit(A&&...) {}
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template<class T> void Sample(std::string_view, const T&) {}
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}
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#endif
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