Crafter.Debug/interfaces/Crafter.Debug.cppm

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// SPDX-License-Identifier: LGPL-3.0-only
// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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// Runtime debugging for AI agents: what an app imports. Commands, watches
// and samples (:Registry), the timeline with Log, Check and Emit
// (:Timeline), and the conditions waits and pauses use (:Condition), over
// the core shared with the client. The session follows in a later phase.
export module Crafter.Debug;
feat(core): Value, reflection, codecs and results, shared by app and client Crafter.Debug.Core is what the app side and the crafter-debug client both need, without the session: - Value: a JSON value with its own parser and printer, so no consumer interface sees a JSON library. Integers stay integers and whole doubles stay doubles; NaN and the infinities, which JSON cannot spell, are written as strings rather than hidden, because a debugger must not lose a NaN; invalid UTF-8 is replaced so output always parses. Objects keep insertion order, the order an agent reads. - Reflect: aggregate members and names through structured-binding packs and source_location, taken from Crafter.DB, plus scoped-enum names by probing a range of values. Self-tested with static_asserts so a compiler that changes function_name()'s shape fails the build. - Codec<T>: encode, decode and describe for bool, integers, floating point, strings, enums, optional, vector, array, string-keyed maps, Value, Required<T> and every aggregate. Decode reports every problem in a call with its path and, for a typo, the likely intended name, and never throws: a bad call cannot take an app down, which a wrongly typed parameter could in 3DForts' hand-written from_json. - Result, Error and Async: handler results, including ones that take frames to arrive, so callers need no ready:false polling. project.cpp now builds Crafter.Debug.Core as its own library, used by both the app library and the client. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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export import Crafter.Debug.Core;
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export import :Registry;
export import :Timeline;
export import :Condition;
import std;
export namespace Crafter::Debug {
std::string_view Version() {
feat(core): Value, reflection, codecs and results, shared by app and client Crafter.Debug.Core is what the app side and the crafter-debug client both need, without the session: - Value: a JSON value with its own parser and printer, so no consumer interface sees a JSON library. Integers stay integers and whole doubles stay doubles; NaN and the infinities, which JSON cannot spell, are written as strings rather than hidden, because a debugger must not lose a NaN; invalid UTF-8 is replaced so output always parses. Objects keep insertion order, the order an agent reads. - Reflect: aggregate members and names through structured-binding packs and source_location, taken from Crafter.DB, plus scoped-enum names by probing a range of values. Self-tested with static_asserts so a compiler that changes function_name()'s shape fails the build. - Codec<T>: encode, decode and describe for bool, integers, floating point, strings, enums, optional, vector, array, string-keyed maps, Value, Required<T> and every aggregate. Decode reports every problem in a call with its path and, for a typo, the likely intended name, and never throws: a bad call cannot take an app down, which a wrongly typed parameter could in 3DForts' hand-written from_json. - Result, Error and Async: handler results, including ones that take frames to arrive, so callers need no ready:false polling. project.cpp now builds Crafter.Debug.Core as its own library, used by both the app library and the client. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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return "0.0.0-dev";
}
}