chore(transport): drop the CRAFTER_DEBUG_NETWORK hook

The transport needed Crafter.Network's callback API, which lived on an
unpushed branch, so project.cpp took Network from whatever project.cpp
$CRAFTER_DEBUG_NETWORK named. That API and the ~ClientQUIC fix are on
Network's master now (79a2f12), so the hook goes: Network comes from
forgejo, unpinned, or from ../Crafter.Network with --local, as before.

The notes and the README stop telling people to set it, and say which
Network the transport needs. Every test passes with Network cloned from
forgejo, and the example builds and is driven end to end that way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Jorijn van der Graaf 2026-11-01 18:04:22 +01:00
commit 653813e1e3
Signed by: jorijnvdgraaf
GPG key ID: 2937E59CDCC1BCFB
4 changed files with 6 additions and 10 deletions

View file

@ -14,4 +14,4 @@ A Crafter.Debug example: a headless simulation of balls dropped onto a floor sla
## Working on Crafter.Debug from here
`project.cpp` loads Crafter.Debug from this checkout (`#pragma crafter dependency "../.."`). Crafter.Network's callback API, which the transport needs, may not be on Network's `master` yet. If it isn't, build with `CRAFTER_DEBUG_NETWORK=<a Network checkout that has it>/project.cpp`.
`project.cpp` loads Crafter.Debug from this checkout (`#pragma crafter dependency "../.."`), so a change there shows up in the next build here.