fix(tooling): build first, then start the app, then list it
The notes had agents start `crafter-build <flag> -r` in the background and run `crafter-debug ls --wait 60s` straight after. That raced the build: the first agent to follow them ran the plain build's stub, which said "no debug build yet" and exited, since the client `ls --wait` needs is one of the things the debug build compiles, and it polled by hand until the build was done. The race came from the order, so the order changes: build with the flag in the foreground, which ends once the app and the client are built, then start the app with -r in the background, then `ls --wait`, which now only waits for what it is for, the app registering. A launcher that polls for the build instead was tried and dropped: a shell loop that reruns itself each second, and waits out its whole --wait when no build is coming at all. The consumer notes, the client's guide and the README say so, and the stub and the not-yet-built launcher name the step that was skipped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 14 additions and 10 deletions
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@ -87,7 +87,7 @@ namespace Crafter::Debug {
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"# project with {0}: runs the crafter-debug client that build compiled.\n"
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"client={1}\n"
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"if [ ! -x \"$client\" ]; then\n"
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" echo \"crafter-debug: the client is not built yet; build with: crafter-build {0}\" >&2\n"
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" echo \"crafter-debug: the client is not built yet; let crafter-build {0} finish first, which builds it with the app\" >&2\n"
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" exit 2\n"
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"fi\n",
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flag, ShellQuote(client.string()));
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@ -113,7 +113,7 @@ namespace Crafter::Debug {
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return std::format(
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"#!/bin/sh\n"
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"# Written by Crafter.Debug (Debug::Use): this project has no debug build yet.\n"
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"echo \"crafter-debug: no debug build yet; build with: crafter-build {}\" >&2\n"
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"echo \"crafter-debug: no debug build yet; build with: crafter-build {0}, then start the app in the background with: crafter-build {0} -r\" >&2\n"
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"exit 2\n",
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flag);
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}
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