fix(tooling): build first, then start the app, then list it
The notes had agents start `crafter-build <flag> -r` in the background and run `crafter-debug ls --wait 60s` straight after. That raced the build: the first agent to follow them ran the plain build's stub, which said "no debug build yet" and exited, since the client `ls --wait` needs is one of the things the debug build compiles, and it polled by hand until the build was done. The race came from the order, so the order changes: build with the flag in the foreground, which ends once the app and the client are built, then start the app with -r in the background, then `ls --wait`, which now only waits for what it is for, the app registering. A launcher that polls for the build instead was tried and dropped: a shell loop that reruns itself each second, and waits out its whole --wait when no build is coming at all. The consumer notes, the client's guide and the README say so, and the stub and the not-yet-built launcher name the step that was skipped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 14 additions and 10 deletions
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@ -12,7 +12,8 @@ Runtime debugging for AI agents, and for people. An app built with Crafter.Debug
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Breakpoints and memory stay with a debugger; `crafter-debug debugger` prints how to attach one.
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Breakpoints and memory stay with a debugger; `crafter-debug debugger` prints how to attach one.
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```console
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```console
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$ crafter-build --debug-api -r & # the app's debug build, in the background
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$ crafter-build --debug-api # the app's debug build, and the client with it
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$ crafter-build --debug-api -r & # the app, in the background
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$ ./build/crafter-debug ls --wait 60s
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$ ./build/crafter-debug ls --wait 60s
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game id 4f1c09a2b7e3d851 pid 3 (sandbox 48211) up 4s port 41207
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game id 4f1c09a2b7e3d851 pid 3 (sandbox 48211) up 4s port 41207
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$ ./build/crafter-debug call Lobby_Start && ./build/crafter-debug wait --frames 30
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$ ./build/crafter-debug call Lobby_Start && ./build/crafter-debug wait --frames 30
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@ -974,13 +974,15 @@ memory are a debugger's job; `crafter-debug debugger` prints how to attach one.
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## The loop
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## The loop
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1. Build and start the app from its debug build, in the background (it does
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1. Build with the debug flag, in the foreground: `crafter-build --debug-api`
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not exit): `crafter-build --debug-api -r` (use the project's own flag).
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(use the project's own flag). That build compiles this client too.
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2. `./build/crafter-debug ls --wait 60s` until it is listed.
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2. Start the app in the background, since it does not exit:
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3. `cmds` and `help <command>` to see what it offers, `get '*'` for its state.
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`crafter-build --debug-api -r`.
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4. Act and observe: `call`, `set`, `pause --when`, `wait`, `step`, `trace`,
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3. `./build/crafter-debug ls --wait 60s` until it is listed.
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4. `cmds` and `help <command>` to see what it offers, `get '*'` for its state.
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5. Act and observe: `call`, `set`, `pause --when`, `wait`, `step`, `trace`,
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`log --level warn`, `screenshot` (open the PNG it prints with Read).
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`log --level warn`, `screenshot` (open the PNG it prints with Read).
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5. `quit` when done. Killing the background task may leave the app running
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6. `quit` when done. Killing the background task may leave the app running
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if crafter-build's alias lacks --die-with-parent; `ls` shows leftovers.
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if crafter-build's alias lacks --die-with-parent; `ls` shows leftovers.
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## Commands
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## Commands
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@ -4,7 +4,8 @@ This app can be driven while it runs: call its commands, read and set its state,
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### Driving it
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### Driving it
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- Start the debug build in the background, since it does not exit: `crafter-build <debug flag> -r`.
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- Build with the debug flag first, in the foreground: `crafter-build <debug flag>`. That build also compiles the client `./build/crafter-debug` runs. The first one takes a few minutes.
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- Then start the app in the background, since it does not exit: `crafter-build <debug flag> -r`.
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- From the project directory, use `./build/crafter-debug`:
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- From the project directory, use `./build/crafter-debug`:
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- `ls --wait 60s` until it is listed; `status`, `cmds`, `help <command>`, `get '*'`
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- `ls --wait 60s` until it is listed; `status`, `cmds`, `help <command>`, `get '*'`
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- `call <command> key=value ...`, `set <path> <value>`
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- `call <command> key=value ...`, `set <path> <value>`
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@ -87,7 +87,7 @@ namespace Crafter::Debug {
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"# project with {0}: runs the crafter-debug client that build compiled.\n"
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"# project with {0}: runs the crafter-debug client that build compiled.\n"
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"client={1}\n"
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"client={1}\n"
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"if [ ! -x \"$client\" ]; then\n"
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"if [ ! -x \"$client\" ]; then\n"
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" echo \"crafter-debug: the client is not built yet; build with: crafter-build {0}\" >&2\n"
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" echo \"crafter-debug: the client is not built yet; let crafter-build {0} finish first, which builds it with the app\" >&2\n"
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" exit 2\n"
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" exit 2\n"
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"fi\n",
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"fi\n",
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flag, ShellQuote(client.string()));
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flag, ShellQuote(client.string()));
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@ -113,7 +113,7 @@ namespace Crafter::Debug {
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return std::format(
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return std::format(
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"#!/bin/sh\n"
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"#!/bin/sh\n"
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"# Written by Crafter.Debug (Debug::Use): this project has no debug build yet.\n"
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"# Written by Crafter.Debug (Debug::Use): this project has no debug build yet.\n"
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"echo \"crafter-debug: no debug build yet; build with: crafter-build {}\" >&2\n"
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"echo \"crafter-debug: no debug build yet; build with: crafter-build {0}, then start the app in the background with: crafter-build {0} -r\" >&2\n"
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"exit 2\n",
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"exit 2\n",
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flag);
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flag);
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}
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}
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