feat(tooling): wire consumers in through Debug::Use and a launcher
A consumer loads Crafter.Debug.Build through #pragma crafter dependency "<Crafter.Debug>" project "tooling/project.cpp" and calls Debug::Use in its own CrafterBuildProject, the way Crafter.LintRules gets in. With the consumer's flag on, Use adds the library from the checkout the pragma loaded, and writes build/crafter-debug: a POSIX sh launcher for the client that library builds. The client is one of the library's dependencies, so a debug build compiles it in the same pass as the app, from the same sources. Why a launcher and not a script: every `crafter-build run` loads the whole project first, which costs 13-28 s per call on 3DForts (a git pull per unpinned dependency plus rescanning sources), while the launcher is one sandbox start, 0.08 s. A client built in the Flatpak links the Flatpak's libc++ against the runtime's glibc, so the launcher starts it through `flatpak run` and never on the host itself; inside a CrafterBuild sandbox it runs it directly. The library, the client and examples/Basic are placeholders that prove the wiring: the debug build writes a launcher whose client exists, a plain build has no Crafter::Debug symbols and keeps the notes from tooling/AGENTS.consumer.md, and a fresh plain build writes a stub that names the flag. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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examples/Basic/implementations/main.cpp
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examples/Basic/implementations/main.cpp
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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import std;
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#ifdef BASIC_DEBUG_API
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import Crafter.Debug;
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#endif
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int main() {
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#ifdef BASIC_DEBUG_API
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std::println("basic: debug build, Crafter.Debug {}", Crafter::Debug::Version());
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#else
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std::println("basic: plain build");
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#endif
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return 0;
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}
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