Commit graph Crafter.Debug/implementations/main.cpp
Author SHA1 Message Date
34c60dcd34
feat(cli): crafter-debug, the client agents drive an app with
Cli::Run is the whole client but its transport, so tests run it in
process against a real Session; main will hand it the QUIC connection.

- Commands: ls, status, cmds, help, call, get, set, pause, resume,
  step, wait, trace, log (with --follow), screenshot, quit, debugger,
  guide and version, with -i, --json and --timeout.
- call types key=value from the command's argument schema (slot=1 is
  a number, name=1 a string, at.x=3 nests), so agents need no JSON
  for simple calls; a value that cannot fit its field is a usage
  error before anything is sent.
- The instance comes from discovery; one running instance needs no -i.
  The record's protocol is checked before any request: a mismatch
  exits 4, says which side is newer and prints the app's own client.
  Other sources only warn.
- A request with no reply is diagnosed: the app has exited, stopped
  in a debugger (with the attach command), or no longer calls Pump
  (with what to change). Exit codes: 2 usage, 3 no instance,
  4 version, 5 timeout, 6 the app's error.
- Output is short by default, arrays cut at 20 with a note; --json
  prints everything. `guide` is the full reference for agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 02:03:38 +01:00
fb2c06c32e
feat(tooling): wire consumers in through Debug::Use and a launcher
A consumer loads Crafter.Debug.Build through
  #pragma crafter dependency "<Crafter.Debug>" project "tooling/project.cpp"
and calls Debug::Use in its own CrafterBuildProject, the way
Crafter.LintRules gets in. With the consumer's flag on, Use adds the
library from the checkout the pragma loaded, and writes
build/crafter-debug: a POSIX sh launcher for the client that library
builds. The client is one of the library's dependencies, so a debug
build compiles it in the same pass as the app, from the same sources.

Why a launcher and not a script: every `crafter-build run` loads the
whole project first, which costs 13-28 s per call on 3DForts (a git
pull per unpinned dependency plus rescanning sources), while the
launcher is one sandbox start, 0.08 s. A client built in the Flatpak
links the Flatpak's libc++ against the runtime's glibc, so the launcher
starts it through `flatpak run` and never on the host itself; inside a
CrafterBuild sandbox it runs it directly.

The library, the client and examples/Basic are placeholders that prove
the wiring: the debug build writes a launcher whose client exists, a
plain build has no Crafter::Debug symbols and keeps the notes from
tooling/AGENTS.consumer.md, and a fresh plain build writes a stub that
names the flag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 01:18:07 +01:00