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6 changed files with 17 additions and 11 deletions
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@ -12,7 +12,8 @@ Runtime debugging for AI agents, and for people. An app built with Crafter.Debug
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Breakpoints and memory stay with a debugger; `crafter-debug debugger` prints how to attach one.
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```console
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$ crafter-build --debug-api -r & # the app's debug build, in the background
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$ crafter-build --debug-api # the app's debug build, and the client with it
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$ crafter-build --debug-api -r & # the app, in the background
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$ ./build/crafter-debug ls --wait 60s
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game id 4f1c09a2b7e3d851 pid 3 (sandbox 48211) up 4s port 41207
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$ ./build/crafter-debug call Lobby_Start && ./build/crafter-debug wait --frames 30
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@ -16,6 +16,7 @@ void Basic::World::Reset() {
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void Basic::World::Clear() {
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balls.clear();
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nextId = 1;
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time = 0;
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fastest = 0;
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}
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@ -43,8 +43,9 @@ export namespace Basic {
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Physics physics;
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Floor floor;
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// Removes every ball and drops the scene's five.
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// Removes every ball and drops the scene's five, as balls 1 to 5.
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void Reset();
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// Removes every ball; ids start again from 1.
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void Clear();
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// Returns the new ball's id.
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std::int32_t Spawn(float x, float y, float vy, float radius);
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@ -974,13 +974,15 @@ memory are a debugger's job; `crafter-debug debugger` prints how to attach one.
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## The loop
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1. Build and start the app from its debug build, in the background (it does
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not exit): `crafter-build --debug-api -r` (use the project's own flag).
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2. `./build/crafter-debug ls --wait 60s` until it is listed.
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3. `cmds` and `help <command>` to see what it offers, `get '*'` for its state.
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4. Act and observe: `call`, `set`, `pause --when`, `wait`, `step`, `trace`,
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1. Build with the debug flag, in the foreground: `crafter-build --debug-api`
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(use the project's own flag). That build compiles this client too.
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2. Start the app in the background, since it does not exit:
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`crafter-build --debug-api -r`.
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3. `./build/crafter-debug ls --wait 60s` until it is listed.
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4. `cmds` and `help <command>` to see what it offers, `get '*'` for its state.
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5. Act and observe: `call`, `set`, `pause --when`, `wait`, `step`, `trace`,
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`log --level warn`, `screenshot` (open the PNG it prints with Read).
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5. `quit` when done. Killing the background task may leave the app running
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6. `quit` when done. Killing the background task may leave the app running
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if crafter-build's alias lacks --die-with-parent; `ls` shows leftovers.
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## Commands
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@ -4,7 +4,8 @@ This app can be driven while it runs: call its commands, read and set its state,
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### Driving it
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- Start the debug build in the background, since it does not exit: `crafter-build <debug flag> -r`.
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- Build with the debug flag first, in the foreground: `crafter-build <debug flag>`. That build also compiles the client `./build/crafter-debug` runs. The first one takes a few minutes.
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- Then start the app in the background, since it does not exit: `crafter-build <debug flag> -r`.
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- From the project directory, use `./build/crafter-debug`:
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- `ls --wait 60s` until it is listed; `status`, `cmds`, `help <command>`, `get '*'`
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- `call <command> key=value ...`, `set <path> <value>`
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@ -87,7 +87,7 @@ namespace Crafter::Debug {
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"# project with {0}: runs the crafter-debug client that build compiled.\n"
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"client={1}\n"
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"if [ ! -x \"$client\" ]; then\n"
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" echo \"crafter-debug: the client is not built yet; build with: crafter-build {0}\" >&2\n"
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" echo \"crafter-debug: the client is not built yet; let crafter-build {0} finish first, which builds it with the app\" >&2\n"
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" exit 2\n"
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"fi\n",
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flag, ShellQuote(client.string()));
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@ -113,7 +113,7 @@ namespace Crafter::Debug {
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return std::format(
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"#!/bin/sh\n"
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"# Written by Crafter.Debug (Debug::Use): this project has no debug build yet.\n"
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"echo \"crafter-debug: no debug build yet; build with: crafter-build {}\" >&2\n"
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"echo \"crafter-debug: no debug build yet; build with: crafter-build {0}, then start the app in the background with: crafter-build {0} -r\" >&2\n"
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"exit 2\n",
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flag);
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}
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